Stuart Iain Gray

Orcid: 0000-0002-4854-9209

Affiliations:
  • University of Bristol, Centre for Innovation and Entrepreneurship, UK
  • University of Edinburgh, Moray House School of Education, UK


According to our database1, Stuart Iain Gray authored at least 11 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Using narrative 360° video as a tool to promote breast self-examination.
Virtual Real., March, 2024

2021
Space Vision: Developing a Game for Vision Screening and Home-Based Monitoring.
Proc. ACM Hum. Comput. Interact., 2021

2020
The relationship between Executive Functions and Computational Thinking.
Int. J. Comput. Sci. Educ. Sch., 2020

The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Towards A Design For Life: Redesigning For Reminiscence With Looked After Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
BrainQuest: The use of motivational design theories to create a cognitive training game supporting hot executive function.
Int. J. Hum. Comput. Stud., 2019

Using Design Fiction to Explore the Ethics of VR 'In the Wild'.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Trove: A Digitally Enhanced Memory Box for Looked after and Adopted Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design.
Proceedings of the Fifth International Conference on Animal-Computer Interaction, 2018

2015
BrainQuest: an active smart phone game to enhance executive function.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015


  Loading...