Kirsten Cater
Orcid: 0000-0002-3435-2392
According to our database1,
Kirsten Cater
authored at least 39 papers
between 2002 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Virtual Real., March, 2024
An Intersectional Lifecourse Lens and Participatory Methods as the Foundations for Co-Designing with and for Minoritised Older Adults.
Proc. ACM Hum. Comput. Interact., 2024
2023
The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Amazon Echo Show as a Multimodal Human-to-Human Care Support Tool within Self-Isolating Older UK Households.
Proc. ACM Hum. Comput. Interact., 2022
2021
Aging in Place Together: The Journey Towards Adoption and Acceptance of Stairlifts in Multi-Resident Homes.
Proc. ACM Hum. Comput. Interact., 2021
Proc. ACM Hum. Comput. Interact., 2021
Evaluating Prototype Augmented and Adaptive guidance system to support Industrial Plant Maintenance.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
2020
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019
Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design.
Proceedings of the Fifth International Conference on Animal-Computer Interaction, 2018
2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
Resonant bits: controlling digital musical instruments with resonance and the ideomotor effect.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Proceedings of the 7th International Conference on System of Systems Engineering, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
2007
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the Visualization Handbook., 2005
2004
Detail to attention : exploiting limits of the human visual system for selective rendering.
PhD thesis, 2004
Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004
2003
Proceedings of the 19th Spring Conference on Computer Graphics, 2003
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003
Proceedings of the Human Vision and Electronic Imaging VIII, 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
2002
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002