Kirsten Cater

Orcid: 0000-0002-3435-2392

According to our database1, Kirsten Cater authored at least 38 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Using narrative 360° video as a tool to promote breast self-examination.
Virtual Real., March, 2024

2023
The Shifting Sands of Labour: Changes in Shared Care Work with a Smart Home Health System.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Amazon Echo Show as a Multimodal Human-to-Human Care Support Tool within Self-Isolating Older UK Households.
Proc. ACM Hum. Comput. Interact., 2022

2021
Aging in Place Together: The Journey Towards Adoption and Acceptance of Stairlifts in Multi-Resident Homes.
Proc. ACM Hum. Comput. Interact., 2021

Space Vision: Developing a Game for Vision Screening and Home-Based Monitoring.
Proc. ACM Hum. Comput. Interact., 2021

Evaluating Prototype Augmented and Adaptive guidance system to support Industrial Plant Maintenance.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

2020
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Towards A Design For Life: Redesigning For Reminiscence With Looked After Children.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Using Design Fiction to Explore the Ethics of VR 'In the Wild'.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Trove: A Digitally Enhanced Memory Box for Looked after and Adopted Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

Gorilla game lab: exploring modularity, tangibility and playful engagement in cognitive enrichment design.
Proceedings of the Fifth International Conference on Animal-Computer Interaction, 2018

2016
Rekindling Imagination in Dementia Care with the Resonant Interface Rocking Chair.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Resonant Bits: Harmonic Interaction with Virtual Pendulums.
Proceedings of the Ninth International Conference on Tangible, 2015

Resonant bits: controlling digital musical instruments with resonance and the ideomotor effect.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

InTouch Tactile Tales: Haptic Feedback and Long-Distance Storytelling.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

TopoTiles: Storytelling in Care Homes with Topographic Tangibles.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2013
Using crowdsourcing to support pro-environmental community activism.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Developing an ICT-enabled, anti-prophetic approach to sustainable cities.
Proceedings of the 7th International Conference on System of Systems Engineering, 2012

Augmenting spatial skills with mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2008
Using actuated devices in location-aware systems.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

2007
An investigation into the use of spatialised sound in locative games.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2005
Location aware interactive applications.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Parallel worlds: immersion in location-based experiences.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

Magic moments in situated mediascapes.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

Exploiting Human Visual Perception in Visualization.
Proceedings of the Visualization Handbook., 2005

2004
Detail to attention : exploiting limits of the human visual system for selective rendering.
PhD thesis, 2004

Top-Down Visual Attention for Efficient Rendering of Task Related Scenes.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Selective rendering of task related scenes.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Visual attention models for producing high fidelity graphics efficiently.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003

Detail to Attention: Exploiting Visual Tasks for Selective Rendering.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

Maintaining perceived quality for interactive tasks.
Proceedings of the Human Vision and Electronic Imaging VIII, 2003

Varying rendering fidelity by exploiting human change blindness.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

2002
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2002

Realistic Rendering in Real-Time.
Proceedings of the Euro-Par 2002, 2002


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