Iain D. Gilchrist

According to our database1, Iain D. Gilchrist authored at least 20 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Are you Struggling? Dataset and Baselines for Struggle Determination in Assembly Videos.
CoRR, 2024

2022
On the Immersive Properties of High Dynamic Range Video.
ACM Trans. Appl. Percept., 2022

2021
Dissecting the links between reward and loss, decision-making, and self-reported affect using a computational approach.
PLoS Comput. Biol., 2021

Using Primary Reinforcement to Enhance Translatability of a Human Affect and Decision-Making Judgment Bias Task.
J. Cogn. Neurosci., 2021

Sensing the Audience in Digital Streaming: Lessons from a Global Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Experimental Analysis of a Spatialised Audio Interface for People with Visual Impairments.
ACM Trans. Access. Comput., 2020

2019
Bone-Conduction Audio Interface to Guide People with Visual Impairments.
Proceedings of the Smart City and Informatization - 7th International Conference, 2019

EPIC-Tent: An Egocentric Video Dataset for Camping Tent Assembly.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision Workshops, 2019

2018
Fixation Prediction and Visual Priority Maps for Biped Locomotion.
IEEE Trans. Cybern., 2018

Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2016
Fixation identification for low-sample-rate mobile eye trackers.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

Visual salience and priority estimation for locomotion using a deep convolutional neural network.
Proceedings of the 2016 IEEE International Conference on Image Processing, 2016

2015
Corrigendum to "The contribution of pre-s timulus neural oscillatory activity to spontaneous response time variability" [Neuroimage 107 (2015) 34-45].
NeuroImage, 2015

The contribution of pre-stimulus neural oscillatory activity to spontaneous response time variability.
NeuroImage, 2015

2009
Perception of differences in natural-image stimuli: Why is peripheral viewing poorer than foveal?
ACM Trans. Appl. Percept., 2009

2008
Visual search and foraging compared in a large-scale search task.
Cogn. Process., 2008

2004
Gaze-contingent display using texture mapping and OpenGL: system and applications.
Proceedings of the Eye Tracking Research & Application Symposium, 2004

2002
Gaze-Contingent Multi-modality Displays of Multi-layered Geographical Maps.
Proceedings of the Numerical Methods and Applications, 5th International Conference, 2002

2000
Comparing Real & Synthetic Scenes using Human Judgements of Lightness.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1998
Psychophysical analyses of contour processing in humans: the case for qualitative tests.
Image Vis. Comput., 1998


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