Guy Schofield

Orcid: 0000-0003-1115-1018

According to our database1, Guy Schofield authored at least 36 papers between 2010 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Emotion Design for Video Games: A Framework for Affective Interactivity.
Games Res. Pract., September, 2023

Theories, methodologies, and effects of affect-adaptive games: A systematic review.
Entertain. Comput., August, 2023

An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents.
CoRR, 2023

Narrative Perspectives and Embodiment in Cinematic Virtual Reality.
Proceedings of the Extended Reality - International Conference, 2023

2022
Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design.
ACM Journal on Computing and Cultural Heritage, December, 2022

2019
Using Design Fiction to Explore the Ethics of VR 'In the Wild'.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Our Story: Addressing Challenges in Development Contexts for Sustainable Participatory Video.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A neuroscientific approach to exploring fundamental questions in VR.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018

<i>Viking VR</i>: Designing a Virtual Reality Experience for a Museum.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Demo hour.
Interactions, 2017

Cinehacking Cape Town - Embracing Informality in Pursuit of High Quality Media.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Reconfigurable Televisual Experiences.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
TryFilm: Situated Support for Interactive Media Productions.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Scaffolding Community Documentary Film Making using Commissioning Templates.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Archival Liveness: Designing with Collections Before and During Cataloguing and Digitization.
Digit. Humanit. Q., 2015

Bootlegger: Turning Fans into Film Crew.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Designing for and with People with Parkinson's: A Focus on Exergaming.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Beyond Participatory Production: Digitally Supporting Grassroots Documentary.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Nightingallery: theatrical framing and orchestration in participatory performance.
Pers. Ubiquitous Comput., 2014

Plenopticon: video playback for dynamically adaptive depth-of-field.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

<i>Cinejack</i>: using live music to control narrative visuals.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

<i>Time telescope</i>: engagement with heritage through participatory design.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Crafting interactive systems: learning from digital art practice.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Enabling self, intimacy and a sense of home in dementia: an enquiry into design in a hospital setting.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Engaging older people using participatory design.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Exploring HCI's relationship with liveness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Burj Babil.
Proceedings of the SIGGRAPH Asia 2011 Art Gallery, Hong Kong, China, December 12-15, 2011, 2011

Advanced Composition in Virtual Camera Control.
Proceedings of the Smart Graphics - 11th International Symposium, 2011

<i>humanaquarium</i>: exploring audience, participation, and interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Designing from within: humanaquarium.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Cueing for drooling in Parkinson's disease.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Humanaquarium.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

<i>Phantasmagoria</i>: Composing Interactive Content for the <i>humanaquarium</i>.
Proceedings of the Smart Graphics, 2010

OverWatch: Real-Time Narrative Visuals from Live Performance.
Proceedings of the Smart Graphics, 2010

A Real-time Cinematography System for Interactive 3D Environments.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

humanaquarium: A Participatory Performance System.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010


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