Chris Bevan

Orcid: 0000-0002-2823-420X

According to our database1, Chris Bevan authored at least 21 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Using narrative 360° video as a tool to promote breast self-examination.
Virtual Real., March, 2024

2023
Imagine That! Imaginative Suggestibility Affects Presence in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Space Vision: Developing a Game for Vision Screening and Home-Based Monitoring.
Proc. ACM Hum. Comput. Interact., 2021

Evaluating Prototype Augmented and Adaptive guidance system to support Industrial Plant Maintenance.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

2020
The Sugargotchi: An Embodied Digital Pet to Raise Children's Awareness of their Dental Health and Free Sugar Consumption.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Use of a non-human robot audience to induce stress reactivity in human participants.
Comput. Hum. Behav., 2019

Did You See What I Saw?: Comparing User Synchrony When Watching 360° Video In HMD Vs Flat Screen.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Using Design Fiction to Explore the Ethics of VR 'In the Wild'.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Behind the Curtain of the "Ultimate Empathy Machine": On the Composition of Virtual Reality Nonfiction Experiences.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
A Mediography of Virtual Reality Non-Fiction: Insights and Future Directions.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

2016
Predicting sex as a soft-biometrics from device interaction swipe gestures.
Pattern Recognit. Lett., 2016

Different strokes for different folks? Revealing the physical characteristics of smartphone users from their swipe gestures.
Int. J. Hum. Comput. Stud., 2016

Evaluating a mobile spontaneous eye blink tracker for use in tele-presence HRI as a low bandwidth social communicative cue.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

2015
Shaking Hands and Cooperation in Tele-present Human-Robot Negotiation.
Proceedings of the Tenth Annual ACM/IEEE International Conference on Human-Robot Interaction, 2015

2014
Who am I? Representing the self offline and in different online contexts.
Comput. Hum. Behav., 2014

2013
What does your profile really say about you?: privacy warning systems and self-disclosure in online social network spaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2009
Authenticating Public Wireless Networks with Physical Evidence.
Proceedings of the 5th IEEE International Conference on Wireless and Mobile Computing, 2009

Authenticating ubiquitous services: a study of wireless hotspot access.
Proceedings of the UbiComp 2009: Ubiquitous Computing, 2009

2008
Mobile service audio notifications: intuitive semantics and noises.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

2007
Breaking the campus bubble: informed, engaged, connected.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007


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