Sus Lundgren

According to our database1, Sus Lundgren authored at least 27 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2022
Tales from Corrodia.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2020
How drivers respond to visual vs. auditory information in advisory traffic information systems.
Behav. Inf. Technol., 2020

2019
"What is Fair Shipping, Anyway?": Using Design Fiction to Raise Ethical Awareness in an Industrial Context.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Eagons, exoskeletons and ecologies: on expressing and embodying fictions as workshop tasks.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

The role of design fiction in participatory design processes.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Privacy and design ethics vs designing for curiosity, communication and children: lessons learned.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
Using Advisory 3D Sound Cues to Improve Drivers' Performance and Situation Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Why and How Traffic Safety Cultures Matter when Designing Advisory Traffic Information Systems.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Same, Same but Different: How Design Requirements for an Auditory Advisory Traffic Information System Differ Between Sweden and China.
Proceedings of the 8th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2016

2015
Thrimage: An Empathy-Oriented Discussion Tool for Classroom Use.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Designing Mobile Experiences for Collocated Interaction.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Personal or social?: designing mobile interactions for co-located interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Toying with time: considering temporal themes in interactive artifacts.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Neither playing nor gaming: pottering in games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
<i>Alchemy</i>: dynamic gesture hinting for mobile devices.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

2010
Exploring aesthetical gameplay design patterns: camaraderie in four games.
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments, 2010

2009
Feature - Time, temporality, and interaction.
Interactions, 2009

Exploring Aesthetic Ideals of Gameplay.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Teaching Gameplay Design is Teaching Interaction Design.
IxD&A, 2008

Controlled Confusion: Teaching complex multidisciplinary group work.
IxD&A, 2008

Cover Story - Designing games: why and how.
Interactions, 2008

Treating and teaching aesthetics as personality.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2005
Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2003
Mapping Fabrics to Music: Lessons Learned.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Game Design Patterns.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
The iron horse: a sound ride.
Proceedings of the Second Nordic Conference on Human-Computer Interaction 2002, 2002


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