Pawel W. Wozniak

Orcid: 0000-0003-3670-1813

Affiliations:
  • Chalmers University of Technology, t2i Interaction Laboratory, Gothenburg, Sweden
  • Utrecht University, Department of Information and Computing Sciences, The Netherlands
  • University of Stuttgart, Institute for Visualisation and Interactive Systems, Germany
  • Technical University of Lodz, Institute of Applied Computer Science, Poland


According to our database1, Pawel W. Wozniak authored at least 153 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Assessing User Apprehensions About Mixed Reality Artifacts and Applications: The Mixed Reality Concerns (MRC) Questionnaire.
CoRR, 2024

2023
'That's when I put it on': stakeholder perspectives in large-scale remote health monitoring for older adults.
Pers. Ubiquitous Comput., December, 2023

Designing Data Visualisations for Self-Compassion in Personal Informatics.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., December, 2023

VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2023

[Don't] Let The Bodies HIIT The Floor: Fostering Body Awareness in Fast-Paced Physical Activity Using Body-Worn Sensors.
Proc. ACM Hum. Comput. Interact., 2023

A Survey on Measuring Cognitive Workload in Human-Computer Interaction.
ACM Comput. Surv., 2023

Literature Reviews in HCI: A Review of Reviews.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Do You Mind? User Perceptions of Machine Consciousness.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

I (Don't) Know What You Did Last Summer: A Framework for Ubiquitous Research Preservation.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

How Instructional Data Physicalisation Fosters Reflection in Personal Informatics.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

MagiBricks: Fostering Intergenerational Connectedness in Distributed Play with Smart Toy Bricks.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Quantifying Meaningful Interaction: Developing the Eudaimonic Technology Experience Scale.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

VeatherReflect: Employing Weather as Qualitative Representation of Stress Data in Virtual Reality.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

EyePiano: Leveraging Gaze For Reflective Piano Learning.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Your Text Is Hard to Read: Facilitating Readability Awareness to Support Writing Proficiency in Text Production.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Imprecise but Fun: Playful Interaction Using Electromyography.
Proc. ACM Hum. Comput. Interact., 2022

Tailor My Zwift: How to Design for Amateur Sports in the Virtual World.
Proc. ACM Hum. Comput. Interact., 2022

Reproducibility: A Researcher-Centered Definition.
Multimodal Technol. Interact., 2022

Revisiting Reflection in HCI: Four Design Resources for Technologies that Support Reflection.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Designing Reflective Derived Metrics for Fitness Trackers.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Gapeau: Enhancing the Sense of Distance to Others with a Head-Mounted Sensor.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Engagement, not Dependence: Ethically Designing Assistive Systems for Users with Cognitive Impairments.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

New Trends in HCI and Sports.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Intelligent Music Interfaces: When Interactive Assistance and Augmentation Meet Musical Instruments.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
EMBody: A Data-Centric Toolkit for EMG-Based Interface Prototyping and Experimentation.
Proc. ACM Hum. Comput. Interact., 2021

Charting the Path: Requirements and Constraints for Technology-Supported Walking Meetings.
Proc. ACM Hum. Comput. Interact., 2021

MTBalance: Assisting Novice Mountain Bikers with Real-Time Proprioceptive Feedback.
Proc. ACM Hum. Comput. Interact., 2021

Proficiency-aware systems: Designing for user reflection in context-aware systems.
it Inf. Technol., 2021

The Attention Kitchen: Comparing Modalities for Smart Home Notifications in a Cooking Scenario.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

Mirror, Mirror on the Wall: Exploring Ubiquitous Artifacts for Health Tracking.
Proceedings of the MUM 2021: 20th International Conference on Mobile and Ubiquitous Multimedia, Leuven, Belgium, December 5, 2021

'I would have Preferred an Ankle Tag': The Lived Experience of a Nationwide Quarantine App.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical Activity.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Prisoner of Words: Lessons Learnt from Mobile Gamification of Lab Memory Experiments.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Making Sense of Complex Running Metrics Using a Modified Running Shoe.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Creepy Technology: What Is It and How Do You Measure It?
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

[email protected]: Towards a Research Agenda for HCI in the Bike Lane.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Physiological and Perceptual Responses to Athletic Avatars while Cycling in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

EMPiano: Electromyographic Pitch Control on the Piano Keyboard.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Development and Validation of the Technology-Supported Reflection Inventory.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Technology-Mediated Reflection Model: Barriers and Assistance in Data-Driven Reflection.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Advantage and Misuse of Vision Augmentation - Exploring User Perceptions and Attitudes using a Zoom Prototype.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

Tailored Science Badges: Enabling New Forms of Research Interaction.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Subtletee: Augmenting Posture Awareness for Beginner Golfers.
Proc. ACM Hum. Comput. Interact., 2020

'Yes, I comply!': Motivations and Practices around Research Data Management and Reuse across Scientific Fields.
Proc. ACM Hum. Comput. Interact., 2020

SAFER: Development and Evaluation of an IoT Device Risk Assessment Framework in a Multinational Organization.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.
Comput. Support. Cooperative Work., 2020

Persuasive Feedback for Fitness Apps: Effects of Construal Level and Communication Style.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

Exploring Understandable Algorithms to Suggest Fitness Tracker Goals that Foster Commitment.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Embracing Companion Technologies.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Challenges in Designing Interfaces for Large Displays: the Practitioners' Point of View.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Exploring Non-Urgent Smart Home Notifications using a Smart Plant System.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

'It's not a romantic relationship': Stories of Adoption and Abandonment of Smart Speakers at Home.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

VUM: Understanding Requirements for a Virtual Ubiquitous Microscope.
Proceedings of the MUM 2020: 19th International Conference on Mobile and Ubiquitous Multimedia, 2020

Brotate and Tribike: Designing Smartphone Control for Cycling.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Exploring Fitness Tracker Visualisations to Avoid Rumination.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

Understanding Decline in Medical Video Consultation: A User-Centred Approach.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

POST: A Machine Learning Based Paper Organization and Scheduling Tool.
Proceedings of the Companion of the 2020 ACM International Conference on Supporting Group Work, 2020

MaDrone: Using Drones to Facilitate Connectedness Across Geographic Boundaries.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

Considering Wake Gestures for Smart Assistant Use.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

No Hidden Catch, No Strings Attached: Twelve Steps to Cross-Disciplinary Conversations about Technology.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Enhancing Social Experiences with Shared Drones.
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

VRsneaky: Stepping into an Audible Virtual World with Gait-Aware Auditory Feedback.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Hit the Thumb Jack! Using Electromyography to Augment the Piano Keyboard.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
WindowWall: Towards Adaptive Buildings with Interactive Windows as Ubiquitous Displays.
ACM Trans. Comput. Hum. Interact., 2019

Health, fun, and engagement: Computing technologies that support physical activity.
XRDS, 2019

Understanding pointing for workspace tasks on large high-resolution displays.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

DigiMetaplan: supporting facilitated brainstorming for distributed business teams.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring the domestication of thermal imaging.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Exploring the Potential of Augmented Reality in Domestic Environments.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

SpiderHand: towards quasi-direct interaction with unpleasant creatures using muscle-controlled robotic arm.
Proceedings of the 2019 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2019 ACM International Symposium on Wearable Computers, 2019

Clairbuoyance: Improving Directional Perception for Swimmers.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Role of HCI in Reproducible Science: Understanding, Supporting and Motivating Core Practices.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Gamification in Science: A Study of Requirements in the Context of Reproducible Research.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Bringing the SIGCHI community to Poland: the Łódź Summer School.
Interactions, 2018

I Know What You Want: Using Gaze Metrics to Predict Personal Interest.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Skim-reading Strategies in Sighted and Visually-Impaired Individuals: A Comparative Study.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

Understanding grassroots sports gamification in the wild.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Experiencing VOS: a visual orientation system.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Large displays and tablets: data exploration and its effects on data collection.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Shoe integrated displays: a prototype sports shoe display and design space.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Exploration of Alternative Vision Modes Using Depth and Thermal Cameras.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

S5: selective sensing of single sound sources.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2018

Just Not The Usual Workplace: Meaningful Gamification in Science.
Proceedings of the Mensch und Computer 2018, 2018

Towards Increasing Bodily Awareness During Sports with Wearable Displays.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Reading on Smart Glasses: The Effect of Text Position, Presentation Type and Walking.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Supporting Meaningful Personal Fitness: the Tracker Goal Evolution Model.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Evaluating the Disruptiveness of Mobile Interactions: A Mixed-Method Approach.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Understanding Large Display Environments: Contextual Inquiry in a Control Room.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Your Eyes Tell: Leveraging Smooth Pursuit for Assessing Cognitive Workload.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

VOS - Designing a Visual Orientation System.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

EMGuitar: Assisting Guitar Playing with Electromyography.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Preface to the focus section on 'Transforming Books and the Reading Experience through Interactive Technologies' - guest editorial.
IxD&A, 2017

Challenges and Opportunities in Designing Experiences for Advanced Amateur Sportsmen.
i-com, 2017

Using Variable Movement Resistance Sliders for Remote Discrete Input.
Proceedings of the Interactive Surfaces and Spaces, 2017

Interaction techniques for window management on large high-resolution displays.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Detecting uncertain input using physiological sensing and behavioral measurements.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Understanding the ergonomic constraints in designing for touch surfaces.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Chances and Challenges of Using Assistive Systems in Education.
Proceedings of the Mensch und Computer 2017, 2017

See through the fire: evaluating the augmentation of visual perception of firefighters using depth and thermal cameras.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Understanding Work in Public Transport Management Control Rooms.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Towards Supporting Remote Cheering during Running Races with Drone Technology.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Towards Interaction Techniques for Social Media Data Exploration on Large High-Resolution Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Robust Gaze Features for Enabling Language Proficiency Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

HeartChat: Heart Rate Augmented Mobile Chat to Support Empathy and Awareness.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Soil, Rock, and Snow: On Designing for Information Sharing in Outdoor Sports.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

RunMerge: Towards Enhanced Proprioception for Advanced Amateur Runners.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images.
ACM Trans. Intell. Syst. Technol., 2016

A fuzzy data-based model for Human-Robot Proxemics.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

The Future of Books and Reading in HCI.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Understanding Design for Automated Image Analysis in Digital Pathology.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Towards Leaning Aware Interaction with Multitouch Tabletops.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Towards Using Gaze Properties to Detect Language Proficiency.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

WAVI: improving motion capture calibration using haptic and visual feedback.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Workshopband Urban und Digital - Gemeinsam auf interaktiven Wegen.
Proceedings of the Mensch und Computer 2016, 2016

Towards understanding digital sharing practices in outdoor sports.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

APEOW: A Personal Persuasive Avatar for Encouraging Breaks in Office Work.
Proceedings of the 2016 Federated Conference on Computer Science and Information Systems, 2016

TickTockRun: Towards Enhancing Communication in Runner Families.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Untangling running: designing for real-life runner experiences.
Interactions, 2015

Ad hoc encounters with big data: Engaging citizens in conversations around tabletops.
First Monday, 2015

RUFUS: Remote Supporter Feedback for Long-Distance Runners.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Volvo Single View of Vehicle: Building a Big Data Service from Scratch in the Automotive Industry.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

ChromaGlove: a wearable haptic feedback device for colour recognition.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
HoloLeap: towards efficient 3D object manipulation on light field displays.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

SubRosa: Supporting a Proper Learning Atmosphere through Subtle Cues with Immediate Feedback.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Notes from the front lines: lessons learnt from designing for improving medical imaging data sharing.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Thaddeus: a dual device interaction space for exploring information visualisation.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Personal or social?: designing mobile interactions for co-located interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

MochaTop: building ad-hoc data spaces with multiple devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Limiting trial and error: introducing a systematic approach to designing clutching.
Proceedings of the Second International Symposium of Chinese CHI, 2014

ParkPal: Towards Ad-Hoc Route Planning for Runners.
Proceedings of the Second International Workshop on Cultures of Participation in the Digital Age: Social computing for Working, 2014

Freehand interaction with large-scale 3D map data.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Clinical Activity and Schedule Management with a Fuzzy Social Preference System.
Proceedings of the Advanced Methods for Computational Collective Intelligence, 2013

Examining interactive surfaces for maritime operations.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Tangible tabletops for emergency response: an exploratory study.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013

Contextual processing of ECT measurement information towards detection of process emergency states.
Proceedings of the 13th International Conference on Hybrid Intelligent Systems, 2013

Design and implementation of a pervasive occupancy displaying system in an academic environment.
Proceedings of the 13th International Conference on Hybrid Intelligent Systems, 2013

Vertoid: Exploring the Persuasive Potential of Location-aware Mobile Cues.
Proceedings of the 2013 Federated Conference on Computer Science and Information Systems, 2013

2012
Simplified Centralized Operational Transformation Algorithm for Concurrent Collaborative Systems.
Int. J. Comput. Sci. Appl., 2012

Everyday problems vs. UbiComp: a case study.
Proceedings of the 2nd International Conference on Web Intelligence, Mining and Semantics, 2012

Maintaining proper conditions in quiet study rooms with ambient influence.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Modelling Interpersonal Relations in Surgical Teams with Fuzzy Logic.
Proceedings of the Advances in Artificial Intelligence, 2012


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