Nemanja Memarovic

Affiliations:
  • Ringier AG


According to our database1, Nemanja Memarovic authored at least 41 papers between 2009 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
Opening up the culture black box in community technology design.
AI Soc., 2019

2017
Collective Digital Storytelling in Community-based co-design projects. An Emergent Approach.
J. Community Informatics, 2017

2016
Developing a Networked Public Display System.
IEEE Pervasive Comput., 2016

A good balance of costs and benefits: convincing a university administration to support the installation of an interactive multi-application display system on campus.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

"Fun place within a serious space": stimulating community interaction and engagement through situated snapshots in a university setting.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Longitudinal, cross-site and "in the Wild": a study of public displays user communities' situated snapshots.
Proceedings of the 3rd Media Architecture Biennale Conference, 2016

Experiences from developing networked public display applications on 3rd party infrastructures.
Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2016

Collocated Interaction: New Challenges in 'Same Time, Same Place' Research.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

2015
Understanding Display Blindness in Future Display Deployments.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Public Photos, Private Concerns: Uncovering Privacy Concerns of User Generated Content Created Through Networked Public Displays.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Construction on Display: Exploring the Use of Public Displays on Construction Sites.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Capture the Moment: "In the Wild" Longitudinal Case Study of Situated Snapshots Captured Through an Urban Screen in a Community Setting.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

Understanding future challenges for networked public display systems in community settings.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

CulTech2015: cultural diversity and technology design.
Proceedings of the 7th International Conference on Communities and Technologies, 2015

2014
UbiComp 2013.
IEEE Pervasive Comput., 2014

Rethinking Third Places: Contemporary Design With Technology.
J. Community Informatics, 2014

Scheduling Interactive and Concurrently Running Applications in Pervasive Display Networks.
Proceedings of The International Symposium on Pervasive Displays, 2014

Integrating interactive applications with digital signage: Towards a scheduling framework for pervasive displays.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

UniDisplay - A research prototype to investigate expectations towards public display applications.
Proceedings of the 2014 IEEE International Conference on Pervasive Computing and Communication Workshops, 2014

Personal or social?: designing mobile interactions for co-located interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Community is the message: viewing networked public displays through McLuhan's lens of figure and ground.
Proceedings of the 2nd Media Architecture Biennale Conference: World Cities, 2014

I can wait a minute: uncovering the optimal delay time for pre-moderated user-generated content on public displays.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Hacking HCI3P: second workshop on human computer interaction in third places.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
P-LAYERS - A Layered Framework Addressing the Multifaceted Issues Facing Community-Supporting Public Display Deployments.
ACM Trans. Comput. Hum. Interact., 2013

Tethered or free to roam: the design space of limiting content access on community displays.
Proceedings of the International Symposium on Pervasive Displays, 2013

Participatory Design for Cultural Representation: A Cultural Transparency Perspective.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Moment Machine: Opportunities and Challenges of Posting Situated Snapshots onto Networked Public Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

SOFTec 2013: second workshop on computer mediated social offline interactions.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Social networked displays: integrating networked public displays with social media.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Control and scheduling interface for public displays.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
The interacting places framework: conceptualizing public display applications that promote community interaction and place awareness.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

How to evaluate public displays.
Proceedings of the International Symposium on Pervasive Displays, PerDis 2012, Porto, 2012

Interacting places - A framework for promoting community interaction and place awareness through public displays.
Proceedings of the Tenth Annual IEEE International Conference on Pervasive Computing and Communications, 2012

Designing "interacting places" for a student community using a communicative ecology approach.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Using public displays to stimulate passive engagement, active engagement, and discovery in public spaces.
Proceedings of the Media Architecture Biennale Conference: Participation, 2012

Workshop on Computer Mediated Social Offline Interactions (SOFTec 2012).
Proceedings of the 2012 ACM Conference on Ubiquitous Computing, 2012

2011
CATS: using scenario dramatization to rapidly design public displays for stimulating community interaction.
Proceedings of the 29th ACM international conference on Design of communication, 2011

Designing Shared Public Display Networks - Implications from Today's Paper-Based Notice Areas.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

FunSquare: first experiences with autopoiesic content.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

Talking to Strangers: Using Large Public Displays to Facilitate Social Interaction.
Proceedings of the Design, User Experience, and Usability. Theory, Methods, Tools and Practice, 2011

2009
Glancing at personal navigation devices can affect driving: experimental results and design implications.
Proceedings of 1st International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2009


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