Kaisa Väänänen

Orcid: 0000-0002-3565-6021

Affiliations:
  • Tampere University


According to our database1, Kaisa Väänänen authored at least 169 papers between 1993 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Towards Adaptive AI Explanations with Tangible User Interfaces (short paper).
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024

Considerations on Human-AI Collaboration in Knowledge Work - Recruitment Experts' Needs and Expectations.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

2023
Advancing residents' use of shared spaces in Nordic superblocks with intelligent technologies.
AI Soc., June, 2023

Understanding citizen perceptions of AI in the smart city.
AI Soc., June, 2023

Supporting Remote Social Robot Design Collaboration with Online Canvases: Lessons Learned from Facilitators' and Participants' Experiences.
Int. J. Soc. Robotics, February, 2023

A Human-Computer Interaction Perspective to Drive Change towards Sustainable Future (Dagstuhl Perspectives Workshop 23092).
Dagstuhl Reports, February, 2023

Walking Outdoor with a Zoomorphic Mobile Robot: Exploration of Robot-Assisted Physical Activities for Older Adults.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Exploring the Personality Design Space of Robots : Personalities and Design Implications for Non-Anthropomorphic Wellness Robots.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Benefits, Challenges and Research Recommendations for Social Robots in Education and Learning: A Meta-Review.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

User Perceptions of Help Posts in Commu Help Exchange Application.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Evaluation of the Roles of Intelligent Technologies in Shared Activity Spaces of Neighborhood Communities.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Robocamp at Home: Exploring Families' Co-Learning with a Social Robot: Findings from a One-Month Study in the Wild.
Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Towards Human-Centered Design of AI Service Chatbots: Defining the Building Blocks.
Proceedings of the Artificial Intelligence in HCI, 2023

Towards a Human-Centred Artificial Intelligence Maturity Model.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Identifying Opportunities for Social Robots in Youth Services: A Case Study of a Youth Guidance Center.
Proceedings of the Social Robots in Social Institutions, 2022

Human-Centered AI Design in Reality: A Study of Developer Companies' Practices : A study of Developer Companies' Practices.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Tangible Explainable AI - an Initial Conceptual Framework.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

Customizing Social Assistant Robots - Concepting Functionalities and Aesthetics.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Physical appearance drives design: Insights from co-designing a citizens' initiative robot with high school students.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

User Experience and Social Interaction with Robots.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Personalizing Robot Avatars - Opening the Discussion.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Adolescents' Perceptions of the Role of Social Robots in Civic Participation: An Exploratory Study.
Proceedings of the ACM/IEEE International Conference on Human-Robot Interaction, 2022

eParticipation for Supporting Societal Participation Self-efficacy and Lowering the Thresholds of Societal Participation: Case Virtual Council.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
How does AI challenge design practice?
Interactions, 2021

Editorial: Respecting Human Autonomy through Human-Centered AI.
Frontiers Artif. Intell., 2021

Quantified factory worker: field study of a web application supporting work well-being and productivity.
Cogn. Technol. Work., 2021

Understanding youths' needs for digital societal participation: towards an inclusive Virtual Council.
Behav. Inf. Technol., 2021

"How are you today, Panda the Robot?" - Affectiveness, Playfulness and Relatedness in Human-Robot Collaboration in the Factory Context.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Artificial Intelligence for Humankind: A Panel on How to Create Truly Interactive and Human-Centered AI for the Benefit of Individuals and Society.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Youths' Digital Participation in the Early Phases of COVID-19 Lockdown.
Proceedings of the Electronic Participation - 13th IFIP WG 8.5 International Conference, 2021

Citizen-Centric Socio-Cognitive Model for Societal Participation.
Proceedings of Ongoing Research, Practitioners, Posters, Workshops, and Projects of the International Conference EGOV-CeDEM-ePart 2021, University of Granada, Spain (Hybrid) 7, 2021

Understanding the youth's user needs for inclusive eParticipation.
Proceedings of the ECCE 2021: European Conference on Cognitive Ergonomics 2021, 2021

2020
Technologies for Enhancing Collocated Social Interaction: Review of Design Solutions and Approaches.
Comput. Support. Cooperative Work., 2020

Persuading Youth in Civic Participation with Social Robots: What Is Appropriate?
Proceedings of the Culturally Sustainable Social Robotics, 2020

Respecting Human Autonomy through Human-Centered AI.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

User Experience Goals for Designing Industrial Human-Cobot Collaboration: A Case Study of Franka Panda Robot.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

GreenLife: A Persuasive Social Robot to Enhance the Sustainable Behavior in shared Living Spaces.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Local foodie: experience design of a mobile augmented reality application for tourists to encourage local food consumption.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

User experience of stereo and spatial audio in 360° live music videos.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

2019
How people use 360-degree cameras.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

Social acceptability of virtual reality in public spaces: experiential factors and design recommendations.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

User Experience Study of 360° Music Videos on Computer Monitor and Virtual Reality Goggles.
Proceedings of the 23rd International Conference on Information Visualisation, 2019

Understanding the Digital and Non-digital Participation by the Gaming Youth.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Communicating User Insights with Travel Mindsets and Experience Personas in Intra-city Bus Context.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

CivicBots - Chatbots for Supporting Youth in Societal Participation.
Proceedings of the Chatbot Research and Design - Third International Workshop, 2019

Towards a Conceptual Design Framework for Emotional Communication Systems for Long-Distance Relationships.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Playfulness and progression in technology-enhanced social experiences between nearby strangers.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Travel Experience Toolkit: Bus-Specific Tools for Digital Service Design.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Modeling Bus Travel Experience to Guide the Design of Digital Services for the Bus Context.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Quantified Factory Worker - Expert Evaluation and Ethical Considerations of Wearable Self-tracking Devices.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Review of unconventional user interfaces for emotional communication between long-distance partners.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018

2017
Socially Augmented Music Discovery with Collaborative Playlists and Mood Pictures.
Interact. Comput., 2017

Development of context cards: a bus-specific ideation tool for co-design workshops.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

Let's walk at work: persuasion through the brainwolk walking meeting app.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

A Co-design Study of Digital Service Ideas in the Bus Context.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

From Travel Plans to Magic Wands: A Cross-Domain Study of Practices and Privacy Requirements for Sharing Emerging Types of Online Content.
Proceedings of the 15th European Conference on Computer Supported Cooperative Work, 2017

2016
Towards Understanding How Agile Teams Predict User Experience.
Proceedings of the Integrating User-Centred Design in Agile Development, 2016

Design-inclusive UX research: design as a part of doing user experience research.
Behav. Inf. Technol., 2016

Minimum Viable User EXperience: A Framework for Supporting Product Design in Startups.
Proceedings of the Agile Processes, in Software Engineering, and Extreme Programming, 2016

Investigating mid-air gestures and handhelds in motion tracked environments.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Improving Attractiveness of Public Transportation with Interactive Experiences.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

User Needs and Expectations for Future Traveling Services in Buses.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Walk as You Work: User Study and Design Implications for Mobile Walking Meetings.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Focusing on user experience and business models in startups: investigation of two-dimensional value creation.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Using elicitation studies to generate collocated interaction methods.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Natural group binding and cross-display object movement methods for wearable devices.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Let's take photos together: exploring asymmetrical interaction abilities on mobile camera phones.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

Social Display...We Can See What You Are Doing On Your Mobile Device.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

Increasing Collocated People¿s Awareness of the Mobile User¿s Activities: a Field Trial of Social Displays.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Supporting Opportunities for Context-Aware Social Matching: An Experience Sampling Study.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Developing Novel Services for the Railway Station Area through Experience-Driven Design.
IxD&A, 2015

UX Work in Startups: Current Practices and Future Needs.
Proceedings of the Agile Processes, in Software Engineering, and Extreme Programming, 2015

Early Product Design in Startups: Towards a UX Strategy.
Proceedings of the Product-Focused Software Process Improvement, 2015

Augmenting food with information.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Social Displays on Mobile Devices: Increasing Collocated People's Awareness of the User's Activities.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Towards Deeper Understanding of User Experience with Ubiquitous Computing Systems: Systematic Literature Review and Design Framework.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

CueSense: A Wearable Proximity-Aware Display Enhancing Encounters.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Experience-Driven Design of Ambiences for Future Pop Up Workspaces.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2014
Exploring the augmented home window: user perceptions of the concept.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

User experience and expectations of haptic feedback in in-car interaction.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Automated creation of mobile video remixes: user trial in three event contexts.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

User experience of proactive audio-based social devices: a wizard-of-oz study.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Opportunities and challenges of mobile applications as "tickets-to-talk": a scenario-based user study.
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014

Identifying the user experience factors of a multi-component sports product.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

2013
Expected user experience of mobile augmented reality services: a user study in the context of shopping centres.
Pers. Ubiquitous Comput., 2013

The Implications of Mobile Notifications for User Experience of a Social Network Service.
Int. J. Interact. Mob. Technol., 2013

Designing for presence in social television interaction.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Mobile devices as infotainment user interfaces in the car: contextual study and design implications.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

User experiences of mobile audio conferencing with spatial audio, haptics and gestures.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

User experience and usage scenarios of audio-tactile interaction with virtual objects in a physical environment.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Exploring usage scenarios on social devices: balancing between surprise and user control.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Reflections on experience-driven design: a case study on designing for playful experiences.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

Experiencing interactivity in public spaces (eips).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Social devices: a laboratory study on user preferences of device proactivity.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Little backpackers: studying children's psychological needs in an interactive exhibition context.
Proceedings of the Interaction Design and Children 2013, 2013

Six Enablers of Instant Photo Sharing Experiences in Small Groups Based on the Field Trial of Social Camera.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Using Mobile Technology to Bring Families Together: The Design of a Family History Concept to Motivate Face-to-Face Communication.
Int. J. Mob. Hum. Comput. Interact., 2012

The whole world under your feet: field trial of embodied browsing of geotagged content.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

Haptically augmented remote speech communication: a study of user practices and experiences.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Visualize your spatial experience (VYSE): a method and a case study in an exhibition center.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

How to make agile UX work more efficient: management and sales perspectives.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

An exploratory study of user-generated spatial gestures with social mobile devices.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

End-user recommendations of mobile services: from physical encounters to digital service sharing.
Proceedings of the International Conference on Media of the Future, 2012

Image space: an empirical study of geotagged mobile media content capture and sharing.
Proceedings of the International Conference on Media of the Future, 2012

In search of theoretical foundations for UX research and practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Theories behind UX research and how they are used in practice.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Mobile service distribution from the end-user perspective: the survey study on recommendation practices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

User experiences and expectations of vibrotactile, thermal and squeeze feedback in interpersonal communication.
Proceedings of the BCS-HCI '12 Proceedings of the 26th Annual BCS Interaction Specialist Group Conference on People and Computers, 2012

Two user studies on creation and evaluation of use scenarios for mixed reality communication.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2012

Exploring Non-verbal Communication of Presence between Young Children and Their Parents through the Embodied Teddy Bear.
Proceedings of the Ambient Intelligence - Third International Joint Conference, 2012

2011
UX Curve: A method for evaluating long-term user experience.
Interact. Comput., 2011

Carpe diem: exploring user experience and intimacy in eye-based video conferencing.
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia, 2011

How do users find out what's new: a study of change indicators in mobile services.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Best practices for capturing context in user experience studies in the wild.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

The secret life of my dog: design and evaluation of paw tracker concept.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

User Experience Evaluation - Which Method to Choose?
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

User perceptions of Wow experiences and design implications for Cloud services.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Identifying hedonic factors in long-term user experience.
Proceedings of the Designing Pleasurable Products and Interfaces, 2011

Towards user-centered mashups: exploring user needs for composite web services.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Communication technology for human-dog interaction: exploration of dog owners' experiences and expectations.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

UX research: what theoretical roots do we build on - if any?
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Evaluating user experience of cross-platform web services with a heuristic evaluation method.
Int. J. Arts Technol., 2010

Pitfalls in Persuasion: How Do Users Experience Persuasive Techniques in a Web Service?
Proceedings of the Persuasive Technology, 5th International Conference, 2010

Exploring playfulness in user experience of personal mobile products.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

User experience evaluation methods: current state and development needs.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

User experience of mobile photo sharing in the cloud.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

User experience of social ad hoc networking: findings from a large-scale field trial of TWIN.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Analysing user experience of personal mobile products through contextual factors.
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, 2010

Cross-platform service user experience: a field study and an initial framework.
Proceedings of the 12th Conference on Human-Computer Interaction with Mobile Devices and Services, 2010

Identifying drivers and hindrances of social user experience in web services.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Let users tell the story: evaluating user experience with experience reports.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

I don't mind being logged, but want to remain in control: a field study of mobile activity and context logging.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
User Experience of Mobile Internet: Analysis and Recommendations.
Int. J. Mob. Hum. Comput. Interact., 2009

User needs for metadata management in mobile multimedia content services.
Proceedings of the 6th International Conference on Mobile Technology, 2009

Developing an expert evaluation method for user eXperience of cross-platform web services.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Expectations for user experience in haptic communication with mobile devices.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Postgraduate Studies in the Field of HCI.
Proceedings of the Human-Computer Interaction, 2009

User Experience Evaluation Methods in Product Development (UXEM'09).
Proceedings of the Human-Computer Interaction, 2009

User Experience in Machinery Automation: From Concepts and Context to Design Implications.
Proceedings of the Human Centered Design, 2009

Collective Content as a Facilitator of Community Interaction: A User Study of Four Close-Knit Communities.
Proceedings of the Online Communities and Social Computing, 2009

User expectations for mobile mixed reality services: an initial user study.
Proceedings of the ECCE 2009 - Designing beyond the Product - Understanding Activity and User Experience in Ubiquitous Environments, European Conference on Cognitive Ergonomics 2009, Helsinki, Finland, September 30, 2009

Development of evaluation heuristics for web service user experience.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

User experience evaluation: do you know which method to use?
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Design guidelines for managing metadata for personal content on mobile devices.
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia, 2008

User needs and design guidelines for mobile services for sharing digital life memories.
Proceedings of the 10th Conference on Human-Computer Interaction with Mobile Devices and Services, 2008

Now let's do it in practice: user experience evaluation methods in product development.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Exploring characteristics of collective content: a field study with four user communities.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
User-centered design of a mobile application for sharing life memories.
Proceedings of the 4th International Conference on Mobile Technology, 2007

Rescuing Small and Medium-Sized Enterprises from Inefficient Information Systems - A Multi-disciplinary Method for ERP System Requirements Engineering.
Proceedings of the 40th Hawaii International International Conference on Systems Science (HICSS-40 2007), 2007

2006
Applying contextual design to ERP system implementation.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2004
Evolution towards smart home environments: empirical evaluation of three user interfaces.
Pers. Ubiquitous Comput., 2004

Home Is Where Your Phone Is: Usability Evaluation of Mobile Phone UI for a Smart Home.
Proceedings of the Mobile Human-Computer Interaction, 2004

The Myth of the 'Martini Solution'.
Proceedings of the Mobile Human-Computer Interaction, 2004

2000
Future mobile device user interfaces.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Design: Designing mobile phones and communicators for consumer needs at Nokia.
Interactions, 1999

Contextual research for technological innovation - satisfying user needs in the design of mobile communication devices.
Proceedings of the Human-Computer Interaction: Communication, 1999

1997
Mobile Communication User Interfaces for Everyone.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

1995
Methaphor based user interfaces for information authoring, visualization and navigation in multimedia environments.
PhD thesis, 1995

Entwicklungsunterstützung für ergonomische Benutzungsschnittstellen.
Proceedings of the Software-Ergonomie '95, Mensch - Computer, 1995

Metaphor-based User Interfaces for Hyperspaces.
Designing User Interfaces for Hypermedia, 1995

1994
The lust to explore space: The attractiveness of interactive video within multimedia applications.
Comput. Graph., 1994

User interfaces for hypermedia: how to find good metaphors?
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
Autorenwerkzeug für multimediale Informationssysteme.
Informationstechnik Tech. Inform., 1993

Interfaces to hypermedia: Communicating the structure and interaction possibilities to the users.
Comput. Graph., 1993

ShareME: A Metaphor-Based Authoring Tool for Multimedia Environments.
Proceedings of the Human Computer Interaction, Vienna Conference, 1993

Testing Acceptance and Usability of Multimedia in Man-Machine Communication: A Case Study and Guidelines.
Proceedings of the Human-Computer Interaction: Applications and Case Studies, 1993

Multimedia environments: supporting authors and users with real-world metaphors.
Proceedings of the Human-Computer Interaction, 1993

Gesture Driven Interaction as a Human Factor in Virtual Environments - An Approach with Neural Networks.
Proceedings of the Virtual Reality Systems, 1993


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