Nuttapong Chentanez

Orcid: 0000-0003-4412-5326

According to our database1, Nuttapong Chentanez authored at least 56 papers between 2004 and 2022.

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Bibliography

2022
Physically Based Shape Matching.
Comput. Graph. Forum, December, 2022

Learning Physics with a Hierarchical Graph Network.
Comput. Graph. Forum, December, 2022

2021
Data-Driven Particle-Based Liquid Simulation with Deep Learning Utilizing Sub-Pixel Convolution.
Proc. ACM Comput. Graph. Interact. Tech., 2021

2020
Local Optimization for Robust Signed Distance Field Collision.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Detailed Rigid Body Simulation with Extended Position Based Dynamics.
Comput. Graph. Forum, 2020

Primal/Dual Descent Methods for Dynamics.
Comput. Graph. Forum, 2020

Making Procedural Water Waves Boundary-aware.
Comput. Graph. Forum, 2020

Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network.
Comput. Graph. Forum, 2020

Tranquil Clouds: Neural Networks for Learning Temporally Coherent Features in Point Clouds.
Proceedings of the 8th International Conference on Learning Representations, 2020

2019
Non-smooth Newton Methods for Deformable Multi-body Dynamics.
ACM Trans. Graph., 2019

Game-ready 3D hair model from a small set of images.
Comput. Animat. Virtual Worlds, 2019

Small steps in physics simulation.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

REACH: Reducing False Negatives in Robot Grasp Planning with a Robust Efficient Area Contact Hypothesis Model.
Proceedings of the Robotics Research, 2019

2018
Water surface wavelets.
ACM Trans. Graph., 2018

Mesh-based Multi-view Normal Integration with Energy Minimization Using Surface Reflectance Properties.
J. WSCG, 2018

Cable Joints.
Comput. Graph. Forum, 2018

Physics-based motion capture imitation with deep reinforcement learning.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning.
Proceedings of the 2nd Annual Conference on Robot Learning, 2018

2017
Large-scale interactive water simulation with directional waves.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Long range constraints for rigid body simulations.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

2016
GPU accelerated grid-free surface tracking.
Comput. Graph., 2016

Real-time simulation of solids with large viscoplastic deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Real-time simulation of large elasto-plastic deformation with shape matching.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

3D hair model from small set of images.
Proceedings of the 9th International Conference on Motion in Games, 2016

Simulating visual geometry.
Proceedings of the 9th International Conference on Motion in Games, 2016

A robust method to extract the rotational part of deformations.
Proceedings of the 9th International Conference on Motion in Games, 2016

XPBD: position-based simulation of compliant constrained dynamics.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Coupling 3D Eulerian, Heightfield and Particle Methods for Interactive Simulation of Large Scale Liquid Phenomena.
IEEE Trans. Vis. Comput. Graph., 2015

Air meshes for robust collision handling.
ACM Trans. Graph., 2015

Fast grid-free surface tracking.
ACM Trans. Graph., 2015

Grid-Free Surface Tracking on the GPU.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

Balloon burst.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2014
Mass-Conserving Eulerian Liquid Simulation.
IEEE Trans. Vis. Comput. Graph., 2014

Unified particle physics for real-time applications.
ACM Trans. Graph., 2014

Strain Based Dynamics.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Real time dynamic fracture with volumetric approximate convex decompositions.
ACM Trans. Graph., 2013

2012
A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions.
IEEE Trans. Vis. Comput. Graph., 2012

Fast Simulation of Inextensible Hair and Fur.
Proceedings of the VRIPHYS 12: 9th Workshop on Virtual Reality Interactions and Physical Simulations, 2012

Long Range Attachments - A Method to Simulate Inextensible Clothing in Computer Games.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

2011
Solid simulation with oriented particles.
ACM Trans. Graph., 2011

Real-time Eulerian water simulation using a restricted tall cell grid.
ACM Trans. Graph., 2011

SPH Based Shallow Water Simulation.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Adding Physics to Animated Characters with Oriented Particles.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Raging Rapids Rides.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

A Multigrid Fluid Pressure SolverHandling Separating Solid Boundary Conditions.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
Interactive Simulation of Surgical Needle Insertion and Steering.
PhD thesis, 2010

Wrinkle Meshes.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Real-time Simulation of Large Bodies of Water with Small Scale Details.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

2009
Interactive simulation of surgical needle insertion and steering.
ACM Trans. Graph., 2009

Feedback control for steering needles through 3D deformable tissue using helical paths.
Proceedings of the Robotics: Science and Systems V, University of Washington, Seattle, USA, June 28, 2009

Surgical retraction of non-uniform deformable layers of tissue: 2D robot grasping and path planning.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2007
Liquid simulation on lattice-based tetrahedral meshes.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Liquid simulation on lattice-based tetrahedral meshes.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Fluid animation with dynamic meshes.
ACM Trans. Graph., 2006

Simultaneous coupling of fluids and deformable bodies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2004
Intrinsically Motivated Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 17 [Neural Information Processing Systems, 2004


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