Miles Macklin

Orcid: 0000-0003-3954-8009

According to our database1, Miles Macklin authored at least 49 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2023
DiSECt: a differentiable simulator for parameter inference and control in robotic cutting.
Auton. Robots, June, 2023

Differentiable Depth for Real2Sim Calibration of Soft Body Simulations.
Comput. Graph. Forum, February, 2023

HandyPriors: Physically Consistent Perception of Hand-Object Interactions with Differentiable Priors.
CoRR, 2023

Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation.
CoRR, 2023

Fast-Grasp'D: Dexterous Multi-finger Grasp Generation Through Differentiable Simulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

2022
Physically Based Shape Matching.
Comput. Graph. Forum, December, 2022

Learning Physics with a Hierarchical Graph Network.
Comput. Graph. Forum, December, 2022

DefGraspSim: Physics-Based Simulation of Grasp Outcomes for 3D Deformable Objects.
IEEE Robotics Autom. Lett., 2022

Factory: Fast Contact for Robotic Assembly.
Proceedings of the Robotics: Science and Systems XVIII, New York City, NY, USA, June 27, 2022

Accelerated Policy Learning with Parallel Differentiable Simulation.
Proceedings of the Tenth International Conference on Learning Representations, 2022

Grasp'D: Differentiable Contact-Rich Grasp Synthesis for Multi-Fingered Hands.
Proceedings of the Computer Vision - ECCV 2022, 2022

Bayesian Object Models for Robotic Interaction with Differentiable Probabilistic Programming.
Proceedings of the Conference on Robot Learning, 2022

2021
DefGraspSim: Simulation-based grasping of 3D deformable objects.
CoRR, 2021

DiSECt: A Differentiable Simulation Engine for Autonomous Robotic Cutting.
Proceedings of the Robotics: Science and Systems XVII, Virtual Event, July 12-16, 2021., 2021

Isaac Gym: High Performance GPU Based Physics Simulation For Robot Learning.
Proceedings of the Neural Information Processing Systems Track on Datasets and Benchmarks 1, 2021

A Constraint-based Formulation of Stable Neo-Hookean Materials.
Proceedings of the MIG '21: Motion, 2021

Sim-to-Real for Robotic Tactile Sensing via Physics-Based Simulation and Learned Latent Projections.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

gradSim: Differentiable simulation for system identification and visuomotor control.
Proceedings of the 9th International Conference on Learning Representations, 2021

2020
Local Optimization for Robust Signed Distance Field Collision.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Detailed Rigid Body Simulation with Extended Position Based Dynamics.
Comput. Graph. Forum, 2020

Primal/Dual Descent Methods for Dynamics.
Comput. Graph. Forum, 2020

Making Procedural Water Waves Boundary-aware.
Comput. Graph. Forum, 2020

The Matchstick Model for Anisotropic Friction Cones.
Comput. Graph. Forum, 2020

Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network.
Comput. Graph. Forum, 2020

2019
Non-smooth Newton Methods for Deformable Multi-body Dynamics.
ACM Trans. Graph., 2019

VIPER: Volume Invariant Position-based Elastic Rods.
Proc. ACM Comput. Graph. Interact. Tech., 2019

Small steps in physics simulation.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes.
Proceedings of the International Conference on Robotics and Automation, 2019

Closing the Sim-to-Real Loop: Adapting Simulation Randomization with Real World Experience.
Proceedings of the International Conference on Robotics and Automation, 2019

2018
Water surface wavelets.
ACM Trans. Graph., 2018

Cable Joints.
Comput. Graph. Forum, 2018

Physics-based motion capture imitation with deep reinforcement learning.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

GPU-Accelerated Robotic Simulation for Distributed Reinforcement Learning.
Proceedings of the 2nd Annual Conference on Robot Learning, 2018

2017
Large-scale interactive water simulation with directional waves.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Long range constraints for rigid body simulations.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

A Survey on Position Based Dynamics.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
GPU accelerated grid-free surface tracking.
Comput. Graph., 2016

Real-time simulation of large elasto-plastic deformation with shape matching.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Simulating visual geometry.
Proceedings of the 9th International Conference on Motion in Games, 2016

A robust method to extract the rotational part of deformations.
Proceedings of the 9th International Conference on Motion in Games, 2016

XPBD: position-based simulation of compliant constrained dynamics.
Proceedings of the 9th International Conference on Motion in Games, 2016

2015
Air meshes for robust collision handling.
ACM Trans. Graph., 2015

Fast grid-free surface tracking.
ACM Trans. Graph., 2015

Grid-Free Surface Tracking on the GPU.
Proceedings of the Workshop on Virtual Reality Interaction and Physical Simulation, 2015

Position-Based Simulation Methods in Computer Graphics.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Unified particle physics for real-time applications.
ACM Trans. Graph., 2014

A Survey on Position-Based Simulation Methods in Computer Graphics.
Comput. Graph. Forum, 2014

Strain Based Dynamics.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

2013
Position based fluids.
ACM Trans. Graph., 2013


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