Stefan Jeschke

Orcid: 0000-0003-4330-8884

Affiliations:
  • NVIDIA, Santa Clara, CA, USA
  • IST Austria, Klosterneuberg, Austria
  • Vienna University of Technology, Austria
  • University of Rostock, Germany


According to our database1, Stefan Jeschke authored at least 45 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Generalizing Shallow Water Simulations with Dispersive Surface Waves.
ACM Trans. Graph., August, 2023

2022
Physically Based Shape Matching.
Comput. Graph. Forum, December, 2022

Learning Physics with a Hierarchical Graph Network.
Comput. Graph. Forum, December, 2022

2020
Local Optimization for Robust Signed Distance Field Collision.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Detailed Rigid Body Simulation with Extended Position Based Dynamics.
Comput. Graph. Forum, 2020

Primal/Dual Descent Methods for Dynamics.
Comput. Graph. Forum, 2020

Making Procedural Water Waves Boundary-aware.
Comput. Graph. Forum, 2020

Cloth and Skin Deformation with a Triangle Mesh Based Convolutional Neural Network.
Comput. Graph. Forum, 2020

Tranquil Clouds: Neural Networks for Learning Temporally Coherent Features in Point Clouds.
Proceedings of the 8th International Conference on Learning Representations, 2020

2019
Non-smooth Newton Methods for Deformable Multi-body Dynamics.
ACM Trans. Graph., 2019

Small steps in physics simulation.
Proceedings of the 18th annual ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2019

2018
Water surface wavelets.
ACM Trans. Graph., 2018

Cable Joints.
Comput. Graph. Forum, 2018

Physics-based motion capture imitation with deep reinforcement learning.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2017
Water wave packets.
ACM Trans. Graph., 2017

Large-scale interactive water simulation with directional waves.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

Long range constraints for rigid body simulations.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

2016
Generalized Diffusion Curves: An Improved Vector Representation for Smooth-Shaded Images.
Comput. Graph. Forum, 2016

2015
Learning shape placements by example.
ACM Trans. Graph., 2015

Water Wave Animation via Wavefront Parameter Interpolation.
ACM Trans. Graph., 2015

Partial Shape Matching Using Transformation Parameter Similarity.
Comput. Graph. Forum, 2015

2014
Large-Scale Point-Cloud Visualization through Localized Textured Surface Reconstruction.
IEEE Trans. Vis. Comput. Graph., 2014

Edit propagation using geometric relationship functions.
ACM Trans. Graph., 2014

2013
Analytic Visibility on the GPU.
Comput. Graph. Forum, 2013

2012
Analytic Anti-Aliasing of Linear Functions on Polytopes.
Comput. Graph. Forum, 2012

Auto Splats: Dynamic Point Cloud Visualization on the GPU.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

2011
Estimating Color and Texture Parameters for Vector Graphics.
Comput. Graph. Forum, 2011

2010
Route Visualization Using Detail Lenses.
IEEE Trans. Vis. Comput. Graph., 2010

2009
Rendering surface details with diffusion curves.
ACM Trans. Graph., 2009

A GPU Laplacian solver for diffusion curves and Poisson image editing.
ACM Trans. Graph., 2009

A Shape Grammar for Developing Glyph-based Visualizations.
Comput. Graph. Forum, 2009

Dart Throwing on Surfaces.
Comput. Graph. Forum, 2009

GPU Rendering of Relief Mapped Conical Frusta.
Comput. Graph. Forum, 2009

2008
Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights.
Comput. Graph. Forum, 2008

2007
Instant Animated Grass.
J. WSCG, 2007

Interactive Landscape Visualization Using GPU Ray Casting.
Int. J. Virtual Real., 2007

Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Interactive Smooth and Curved Shell Mapping.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2005
Automatic impostor placement for guaranteed frame rates and low memory requirements.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Image-based Representations for Accelerated Rendering of Complex Scenes.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Accelerating the rendering process using impostors.
PhD thesis, 2004

2003
A Procedural Model for Interactive Animation of Breaking Ocean Waves.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

2002
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes.
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, 2002

Layered Environment-Map Impostors for Arbitrary Scenes.
Proceedings of the Graphics Interface 2002 Conference, 2002

2001
General rectangular fisheye views for 2D graphics.
Comput. Graph., 2001


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