Kenny Erleben

Orcid: 0000-0001-6808-4747

According to our database1, Kenny Erleben authored at least 83 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Differentiable Rendering as a Way to Program Cable-Driven Soft Robots.
CoRR, 2024

A systematic comparison between FEBio and PolyFEM for biomechanical systems.
Comput. Methods Programs Biomed., 2024

2023
Pseudo-Label Guided Image Synthesis for Semi-Supervised COVID-19 Pneumonia Infection Segmentation.
IEEE Trans. Medical Imaging, March, 2023

Differentiable Depth for Real2Sim Calibration of Soft Body Simulations.
Comput. Graph. Forum, February, 2023

Extremely weakly-supervised blood vessel segmentation with physiologically based synthesis and domain adaptation.
CoRR, 2023

Deep Learning-Assisted Localisation of Nanoparticles in synthetically generated two-photon microscopy images.
CoRR, 2023

A Hybrid Approach to Full-Scale Reconstruction of Renal Arterial Network.
CoRR, 2023

Deep-Learning-Based Segmentation of Individual Tooth and Bone With Periodontal Ligament Interface Details for Simulation Purposes.
IEEE Access, 2023

Extremely Weakly-Supervised Blood Vessel Segmentation with Physiologically Based Synthesis and Domain Adaptation.
Proceedings of the Medical Image Learning with Limited and Noisy Data, 2023

cRedAnno+: Annotation Exploitation In Self-Explanatory Lung Nodule Diagnosis.
Proceedings of the 20th IEEE International Symposium on Biomedical Imaging, 2023

2022
A multi-patient analysis of the center of rotation trajectories using finite element models of the human mandible.
CoRR, 2022

A direct geometry processing cartilage generation method using segmented bone models from datasets with poor cartilage visibility.
CoRR, 2022

LibHip: An open-access hip joint model repository suitable for finite element method simulation.
Comput. Methods Programs Biomed., 2022

Open-Full-Jaw: An open-access dataset and pipeline for finite element models of human jaw.
Comput. Methods Programs Biomed., 2022

Contact and friction simulation for computer graphics.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Vancouver, British Columbia, Canada, August 7, 2022

Auto-segmentation of Hip Joints Using MultiPlanar UNet with Transfer Learning.
Proceedings of the Medical Image Learning with Limited and Noisy Data, 2022

Reducing Annotation Need in Self-explanatory Models for Lung Nodule Diagnosis.
Proceedings of the Interpretability of Machine Intelligence in Medical Image Computing, 2022

Fast Vortex Particle Method for Fluid-Character Interaction.
Proceedings of the 48th Graphics Interface Conference, 2022

Group Convolutional Neural Networks for DWI Segmentation.
Proceedings of the Geometric Deep Learning in Medical Image Analysis, 2022

2021
Locking-Proof Tetrahedra.
ACM Trans. Graph., 2021

Global Position Prediction for Interactive Motion Capture.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Coupling Friction with Visual Appearance.
Proc. ACM Comput. Graph. Interact. Tech., 2021

Contact modeling from images using cut finite element solvers.
Adv. Model. Simul. Eng. Sci., 2021

Contact and friction simulation for computer graphics.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Cine-MRI Simulation to Evaluate Tumor Tracking.
Proceedings of the Simulation and Synthesis in Medical Imaging, 2021

Bundle Geodesic Convolutional Neural Network for DWI Segmentation from Single Scan Learning.
Proceedings of the Computational Diffusion MRI - 12th International Workshop, 2021

gradSim: Differentiable simulation for system identification and visuomotor control.
Proceedings of the 9th International Conference on Learning Representations, 2021

2020
Local Optimization for Robust Signed Distance Field Collision.
Proc. ACM Comput. Graph. Interact. Tech., 2020

Mandibular Teeth Movement Variations in Tipping Scenario: A Finite Element Study on Several Patients.
CoRR, 2020

Primal/Dual Descent Methods for Dynamics.
Comput. Graph. Forum, 2020

The Matchstick Model for Anisotropic Friction Cones.
Comput. Graph. Forum, 2020

2019
Non-smooth Newton Methods for Deformable Multi-body Dynamics.
ACM Trans. Graph., 2019

Solving inverse kinematics using exact Hessian matrices.
Comput. Graph., 2019

High fidelity simulation of corotational linear FEM for incompressible materials.
Proceedings of the Motion, Interaction and Games, 2019

Data Driven Inverse Kinematics of Soft Robots using Local Models.
Proceedings of the International Conference on Robotics and Automation, 2019

A Validated Physical Model For Real-Time Simulation of Soft Robotic Snakes.
Proceedings of the International Conference on Robotics and Automation, 2019

Automated Acquisition of Anisotropic Friction.
Proceedings of the 16th Conference on Computer and Robot Vision, 2019

2018
Chunked Bounding Volume Hierarchies for Fast Digital Prototyping Using Volumetric Meshes.
IEEE Trans. Vis. Comput. Graph., 2018

Methodology for Assessing Mesh-Based Contact Point Methods.
ACM Trans. Graph., 2018

Foreword to the Special Section on VRIPHYS 2018.
Comput. Graph., 2018

Local Models for Data Driven Inverse Kinematics of Soft Robots.
Proceedings of the Poster Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2018

2017
Modeling Virtual Humans.
IEEE Computer Graphics and Applications, 2017

A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries.
Comput. Graph., 2017

A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

Rigid body contact problems using proximal operators.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

Inverse kinematics problems with exact Hessian matrices.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2015
Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79564-0, 2015

2014
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes.
IEEE Trans. Vis. Comput. Graph., 2014

Photon Differential Splatting for Rendering Caustics.
Comput. Graph. Forum, 2014

Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
Comput. Graph. Forum, 2014

2013
RPI-MATLAB-Simulator: A Tool for Efficient Research and Practical Teaching in Multibody Dynamics.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

Numerical methods for linear complementarity problems in physics-based animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2013

2012
Interactive Simulation of Rigid Body Dynamics in Computer Graphics.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
A hyper elasticity method for interactive virtual design of hearing aids - A parallel method for general non-linear hyper elasticity modeling.
Vis. Comput., 2011

A projected back-tracking line-search for constrained interactive inverse kinematics.
Comput. Graph., 2011

Mathematical Foundation of the Optimization-based Fluid Animation Method.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
A nonsmooth nonlinear conjugate gradient method for interactive contact force problems.
Vis. Comput., 2010

Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

Optimization-based Fluid Simulation on Unstructured Meshes.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

A Triangle Bending Constraint Model for Position-Based Dynamics.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

Interactive Rigid Body Dynamics Using a Projected Gauss-Seidel Subspace Minimization Method.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

Photon Differentials in Space and Time.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

Projected Gauss-Seidel Subspace Minimization Method for Interactive Rigid Body Dynamics - Improving Animation Quality using a Projected Gauss-Seidel Subspace Minimization Method.
Proceedings of the GRAPP 2010, 2010

Temporal Photon Differentials.
Proceedings of the GRAPP 2010, 2010

A Nonlinear Vertex-based Model for Animation of Two-dimensional Dry Foam.
Proceedings of the GRAPP 2010, 2010

GPU Accelerated Likelihoods for Stereo-Based Articulated Tracking.
Proceedings of the Trends and Topics in Computer Vision, 2010

2009
Area and Volume restoration in Elastically Deformable solids.
Proceedings of the Progress in Computer Vision and Image Analysis, 2009

Maximal independent set graph partitions for representations of body-centered cubic lattices.
Vis. Comput., 2009

Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics Hardware.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Interactive Inverse Kinematics for Human Motion Estimation.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

GPU Accelerated Tandem Traversal of Blocked Bounding Volume Hierarchy Collision Detection for Multibody Dynamics.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Tetrahedral Mesh Improvement Using Multi-face Retriangulation.
Proceedings of the 18th International Meshing Roundtable, 2009

Three Dimensional Monocular Human Motion Analysis in End-Effector Space.
Proceedings of the Energy Minimization Methods in Computer Vision and Pattern Recognition, 2009

2008
Guessing Tangents in Normal Flows.
J. Math. Imaging Vis., 2008

2007
Velocity-based shock propagation for multibody dynamics animation.
ACM Trans. Graph., 2007

Line-Stepping for Shell Meshes.
Proceedings of the Image Analysis, 15th Scandinavian Conference, 2007

Boneless Pose Editing and Animation.
Proceedings of the Image Analysis, 15th Scandinavian Conference, 2007

Photon differentials.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

2006
Ballet balance strategies.
Simul. Model. Pract. Theory, 2006

SIMS 2004.
Simul. Model. Pract. Theory, 2006

2005
The Adaptive Thin Shell Tetrahedral Mesh.
J. WSCG, 2005

A Multi-Scale Singularity Bounding Volume Hierarchy.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005


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