Takashi Komuro

Orcid: 0000-0002-7862-4505

According to our database1, Takashi Komuro authored at least 123 papers between 1992 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
View Interpolation Networks for Reproducing Material Appearance of Specular Objects.
Virtual Real. Intell. Hardw., February, 2023

Comparison of Autoencoder Models for Unsupervised Representation Learning of Skeleton Sequences.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023

2022
Resolving Multi-Path Interference in Compressive Time-of-Flight Depth Imaging with a Multi-Tap Macro-Pixel Computational CMOS Image Sensor.
Sensors, 2022

Users' Content Memorization in Multi-User Interactive Public Displays.
Int. J. Hum. Comput. Interact., 2022

An asymmetrical-structure auto-encoder for unsupervised representation learning of skeleton sequences.
Comput. Vis. Image Underst., 2022

AR Digital Workspace Using a Mobile Device.
Proceedings of the Symposium on Spatial User Interaction, 2022

Detecting Fall Actions of Videos by Using Weakly-Supervised Learning and Unsupervised Clustering Learning.
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022

End-to-End Deep Neural Network for Illumination Consistency and Global Illumination.
Proceedings of the Advances in Visual Computing - 17th International Symposium, 2022

Lightweight Wearable AR System using Head-mounted Projector for Work Support.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Blockwise Feature-Based Registration of Deformable Medical Images.
Proceedings of the Intelligent Computing Theories and Application, 2022

Measuring Shape and Reflectance of Real Objects Using a Handheld Camera.
Proceedings of the Intelligent Computing Theories and Application, 2022

Visualization of Parkinson's Disease Tremor for a Telemedicine System.
Proceedings of the HCI International 2022 - Late Breaking Posters, 2022

3D Hand Pose Recognition Over a Wide Area Using Two Omnidirectional Cameras with Field-of-view Division.
Proceedings of the HCI International 2022 - Late Breaking Papers. Multimodality in Advanced Interaction Environments, 2022

High-speed image generation of transparent objects using an image conversion network.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

AR FPS Game using Static and Dynamic Physical Obstacles.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
AR Peephole Interface: Extending the workspace of a mobile device using real-space information.
Pervasive Mob. Comput., 2021

Correction to: Transmission of correct gaze direction in video conferencing using screen-embedded cameras.
Multim. Tools Appl., 2021

Transmission of correct gaze direction in video conferencing using screen-embedded cameras.
Multim. Tools Appl., 2021

3D Registration of Deformable Objects Using a Time-of-Flight Camera.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

BRDF Measurement of Real Materials Using Handheld Cameras.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

Generation of Virtual Reality Environment Based on 3D Scanned Indoor Physical Space.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

Wearable Augmented Reality System Using Head-Mounted Projector.
Proceedings of the Advances in Visual Computing - 16th International Symposium, 2021

Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Grasping Action Recognition in VR Environment using Object Shape and Position Information.
Proceedings of the IEEE International Conference on Consumer Electronics, 2021

3D Hand Pointing Recognition over a Wide Area using Two Fisheye Cameras.
Proceedings of the HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence, 2021

2020
Dynamic layout optimization for multi-user interaction with a large display.
Proceedings of the IUI '20: 25th International Conference on Intelligent User Interfaces, 2020

Removal of Floating Particles from Underwater Images Using Image Transformation Networks.
Proceedings of the Pattern Recognition. ICPR International Workshops and Challenges, 2020

A Portable Measurement System for Spatially-Varying Reflectance Using Two Handheld Cameras.
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020

Palm-Controlled Pointing Interface Using a Dynamic Photometric Stereo Camera.
Proceedings of the HCI International 2020 - Late Breaking Posters, 2020

Recognizing Gestures from Videos using a Network with Two-branch Structure and Additional Motion Cues.
Proceedings of the 15th IEEE International Conference on Automatic Face and Gesture Recognition, 2020

2019
Technology for visualizing the local change in shape of edema using a depth camera.
Artif. Life Robotics, 2019

An Evaluation of Head-Mounted Virtual Reality for Special Education from the Teachers' Perspective.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Simultaneous interaction with a large display by many users.
Proceedings of the 8th ACM International Symposium on Pervasive Displays, PerDis 2019, 2019

Measuring Reflectance of Anisotropic Materials Using Two Handheld Cameras.
Proceedings of the Advances in Visual Computing, 2019

Augmented Reality-Based Peephole Interaction using Real Space Information.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Recognizing Fall Actions from Videos Using Reconstruction Error of Variational Autoencoder.
Proceedings of the 2019 IEEE International Conference on Image Processing, 2019

Semi-Automatic Creation of an Anime-Like 3D Face Model from a Single Illustration.
Proceedings of the 2019 International Conference on Cyberworlds, 2019

Bivariate BRDF Estimation Based on Compressed Sensing.
Proceedings of the Advances in Computer Graphics, 2019

Situation-Adaptive Object Grasping Recognition in VR Environment.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
Multi-Aperture-Based Probabilistic Noise Reduction of Random Telegraph Signal Noise and Photon Shot Noise in Semi-Photon-Counting Complementary-Metal-Oxide-Semiconductor Image Sensor.
Sensors, 2018

On-mouse projector: Peephole interaction using a mouse with a mobile projector.
Pervasive Mob. Comput., 2018

A Large Effective Touchscreen Using a Head-Mounted Projector.
Inf., 2018

A Multi-user Interactive Public Display with Dynamic Layout Optimization.
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018

Pop-Out Tetris: An Implementation of a Tablet FTVR Game.
Proceedings of the 15th International Joint Conference on Computer Science and Software Engineering, 2018

Reproducing Material Appearance of Real Objects Using Mobile Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Extended Workspace Using a Smartphone with a Depth Camera.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
A gaze-preserving group video conference system using screen-embedded cameras.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Distant Pointing User Interfaces based on 3D Hand Pointing Recognition.
Proceedings of the Interactive Surfaces and Spaces, 2017

Tracking and removal of suspended matter from underwater video images.
Proceedings of the Thirteenth International Conference on Quality Control by Artificial Vision, 2017

Recognition of typing motions on AR typing interface.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Mobile augmented reality for providing perception of materials.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

On-mouse projector: peephole interaction using a mouse with a projector.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Comparative study on text entry methods for mobile devices with a hover function.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

RTS and photon shot noise reduction based on maximum likelihood estimate with multi-aperture optics and semi-photon-counting-level CMOS image sensors.
Proceedings of the Image Sensors and Imaging Systems 2017, 2017

Tablet Fish Tank Virtual Reality: a Usability Study.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

VolGrab: Realizing 3D View Navigation by Aerial Hand Gestures.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Space-sharing AR interaction on multiple mobile devices with a depth camera.
Proceedings of the 2016 IEEE Virtual Reality, 2016

AR Tabletop Interface Using an Optical See-Through HMD.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

On-mouse projector: extended workspace using a mouse with a projector.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

PZBoard: a prediction-based zooming interface for supporting text entry on a mobile device.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

AR Tabletop Interface using a Head-Mounted Projector.
Proceedings of the 2016 IEEE International Symposium on Mixed and Augmented Reality, 2016

3D Pose Estimation of a Front-Pointing Hand Using a Random Regression Forest.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

Dynamic Information Space Based on High-Speed Sensor Technology.
Proceedings of the Human-Harmonized Information Technology, Volume 1 - Vertical Impact, 2016

2015
Three-dimensional VR interaction using the movement of a mobile display.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Dynamic 3D interaction using an optical See-through HMD.
Proceedings of the 2015 IEEE Virtual Reality, 2015

3D Tabletop User Interface with High Synchronization Accuracy using a High-speed Stereo Camera.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Natural 3D Interaction Using a See-Through Mobile ASystem.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

Overlaying Navigation Signs on a Road Surface Using a Head-Up Display.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

A Tabletop Projector-camera System for Remote and Nearby Pointing Operation.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Multi-finger AR Typing Interface for Mobile Devices Using High-Speed Hand Motion Recognition.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

3D Tabletop User Interface Using Virtual Elastic Objects.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

See-through mobile AR system for natural 3D interaction.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Multi-finger AR typing interface for mobile devices.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Three-Dimensional Hand Pointing Recognition Using Two Cameras by Interpolation and Integration of Classification Scores.
Proceedings of the Computer Vision - ECCV 2014 Workshops, 2014

Real-time typing action detection in a 3D pointing gesture interface.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
A virtually tangible 3D interaction system using an autostereoscopic display.
Proceedings of the 1st Symposium on Spatial User Interaction, 2013

AR typing interface for mobile devices.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

A zooming interface for accurate text input on mobile devices.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Geometrically consistent mobile AR for 3D interaction.
Proceedings of the 4th Augmented Human International Conference, 2013

2012
3D touch panel interface using an autostereoscopic display.
Proceedings of the Interactive Tabletops and Surfaces, 2012

Poster: Zooming interface using a 3D finger position for mobile devices.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Human gait estimation using a wearable camera.
Proceedings of the IEEE Workshop on Applications of Computer Vision (WACV 2011), 2011

VolVision: high-speed capture in unconstrained camera motion.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Stereo 3D reconstruction using prior knowledge of indoor scenes.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Implementation and evaluation of FAST corner detection on the massively parallel embedded processor MX-G.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
A Reconfigurable Embedded System for 1000 f/s Real-Time Vision.
IEEE Trans. Circuits Syst. Video Technol., 2010

Surface image synthesis of moving spinning cans using a 1, 000-fps area scan camera.
Mach. Vis. Appl., 2010

In-air typing interface for mobile devices with vibration feedback.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Estimation of Non-rigid Surface Deformation Using Developable Surface Model.
Proceedings of the 20th International Conference on Pattern Recognition, 2010

Wide range image sensing using a thrown-up camera.
Proceedings of the 2010 IEEE International Conference on Multimedia and Expo, 2010

2009
A QVGA-Size Pixel-Parallel Image Processor for 1, 000-fps Vision.
IEEE Micro, 2009

High-resolution shape reconstruction from multiple range images based on simultaneous estimation of surface and motion.
Proceedings of the IEEE 12th International Conference on Computer Vision, ICCV 2009, Kyoto, Japan, September 27, 2009

Ptz control with head tracking for video chat.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Fast finger tracking system for in-air typing interface.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
The deformable workspace: A membrane between real and virtual space.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008

Integration of time-sequential range images for reconstruction of a high-resolution 3D shape.
Proceedings of the 19th International Conference on Pattern Recognition (ICPR 2008), 2008

High-S/N imaging of a moving object using a high-frame-rate camera.
Proceedings of the International Conference on Image Processing, 2008

Interleaved pixel lookup for embedded computer vision.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

2007
An Image-Moment Sensor with Variable-Length Pipeline Structure.
IEICE Trans. Electron., 2007

A High-Speed and Compact Vision System Suitable for Wearable Man-machine Interfaces.
Proceedings of the IAPR Conference on Machine Vision Applications (IAPR MVA 2007), 2007

Design of a Massively Parallel Vision Processor based on Multi-SIMD Architecture.
Proceedings of the International Symposium on Circuits and Systems (ISCAS 2007), 2007

955-fps Real-time Shape Measurement of a Moving/Deforming Object using High-speed Vision for Numerous-point Analysis.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

A Moment-based 3D Object Tracking Algorithm for High-speed Vision.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

A High-Speed Vision System for Moment-Based Analysis of Numerous Objects.
Proceedings of the International Conference on Image Processing, 2007

A Networked High-Speed Vision System for 1, 000-FPS Visual Feature Communication.
Proceedings of the 2007 First ACM/IEEE International Conference on Distributed Smart Cameras, 2007

2005
Parallel Extraction Architecture for Information of Numerous Particles in Real-Time Image Measurement.
J. Robotics Mechatronics, 2005

Multi-Target Tracking Using a Vision Chip and its Applications to Real-Time Visual Measurement.
J. Robotics Mechatronics, 2005

Real-Time Shape Recognition Using a Pixel-Parallel Processor.
J. Robotics Mechatronics, 2005

A Pixel-Parallel Algorithm for Detecting and Tracking Fast-Moving Modulated Light Signals.
J. Robotics Mechatronics, 2005

Safe human-robot-coexistence: emergency-stop using a high-speed vision-chip.
Proceedings of the 2005 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2005

Parallel Extraction Architecture for Image Moments of Numerous Objects.
Proceedings of the Seventh International Workshop on Computer Architectures for Machine Perception (CAMP 2005), 2005

Development of a Bit-Level Compiler for Massively Parallel Vision Chips.
Proceedings of the Seventh International Workshop on Computer Architectures for Machine Perception (CAMP 2005), 2005

2004
A dynamically reconfigurable SIMD processor for a vision chip.
IEEE J. Solid State Circuits, 2004

2003
Moment calculation method for digital vision chip.
Syst. Comput. Jpn., 2003

2002
High-speed sensory-motor fusion based on dynamics matching.
Proc. IEEE, 2002

A Real-Time Visual Processing System using a General-Purpose Vision Chip.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

2001
64×64 Pixels General Purpose Digital Vision Chip.
Proceedings of the SOC Design Methodologies, 2001

2000
Device and System Development of General Purpose Digital Vision Chip.
J. Robotics Mechatronics, 2000

High Speed Target Tracking Vision Chip.
Proceedings of the Fifth International Workshop on Computer Architectures for Machine Perception (CAMP 2000), 2000

Method of Moment Calculation for a Digital Vision Chip System.
Proceedings of the Fifth International Workshop on Computer Architectures for Machine Perception (CAMP 2000), 2000

1997
General-purpose vision chip architecture for real-time machine vision.
Adv. Robotics, 1997

1992
A distributed cooperative CASE environment for communications software.
Proceedings of the Sixteenth Annual International Computer Software and Applications Conference, 1992


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