Tanh Quang Tran

Orcid: 0000-0003-1305-780X

According to our database1, Tanh Quang Tran authored at least 7 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2022
Toward Methods To Develop Experience Measurements For Mixed Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

VXSlate: Exploring Combination of Head Movements and Mobile Touch for Large Virtual Display Interaction.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2019
Am I Moving Along a Curve? A Study on Bicycle Traveling-In-Place Techniques in Virtual Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2018
Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

2017
Scaled Jump in Gravity-Reduced Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2017

Effects of virtual arm representations on interaction in virtual environments.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017


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