Morten Fjeld

Orcid: 0000-0002-9562-5147

Affiliations:
  • Chalmers University of Technology, t2i Interaction Laboratory


According to our database1, Morten Fjeld authored at least 144 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
RedirectedDoors+: Door-Opening Redirection with Dynamic Haptics in Room-Scale VR.
IEEE Trans. Vis. Comput. Graph., May, 2024

AiCommentator: A Multimodal Conversational Agent for Embedded Visualization in Football Viewing.
Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

2023
Supporting Complex Decision-Making: Evidence from an Eye Tracking Study on In-Person and Remote Collaboration.
ACM Trans. Comput. Hum. Interact., October, 2023

See or Hear? Exploring the Effect of Visual and Audio Hints and Gaze-assisted Task Feedback for Visual Search Tasks in Augmented Reality.
CoRR, 2023

See or Hear? Exploring the Effect of Visual/Audio Hints and Gaze-assisted Instant Post-task Feedback for Visual Search Tasks in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Playing with Data: An Augmented Reality Approach to Interact with Visualizations of Industrial Process Tomography.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Is Industrial Tomography Ready for Augmented Reality? A Need-Finding Study of How Augmented Reality Can Be Adopted by Industrial Tomography Experts.
Proceedings of the Virtual, Augmented and Mixed Reality, 2023

Virtuality or Physicality? Supporting Memorization Through Augmented Reality Gamification.
Proceedings of the Companion Proceedings of the 2023 ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2023

HybridMingler: Towards Mixed-Reality Support for Mingling at Hybrid Conferences.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Emotion-Aware Voice Assistants: Design, Implementation, and Preliminary Insights.
Proceedings of the Eleventh International Symposium of Chinese CHI, 2023

Substituting Animals with Biohybrid Robots: Speculative Interactions with Animal-Robot Hybrids.
Proceedings of the Companion Publication of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Monitoring and Visualization of Crystallization Processes Using Electrical Resistance Tomography: CaCO3 and Sucrose Crystallization Case Studies.
Sensors, 2022

Responsible media technology and AI: challenges and research directions.
AI Ethics, 2022

RedirectedDoors: Redirection While Opening Doors in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Demonstration of RedirectedDoors: Manipulating User's Orientation while Opening Doors in Virtual Reality.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022

An Initial Exploration of Visual Cues in Head-Mounted Display Augmented Reality for Book Searching.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

360TourGuiding: Towards Virtual Reality Training for Tour Guiding.
Proceedings of the MobileHCI '22: Adjunct Publication of the 24th International Conference on Human-Computer Interaction with Mobile Devices and Services, Vancouver, BC, Canada, 28 September 2022, 2022

Comparing Visual Search between Physical Environments and VR.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

A Collaborative System of Flying and Ground Robots with Universal Physical Coupling Interface (PCI), and the Potential Interactive Applications.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

On-site or Remote Working?: An Initial Solution on How COVID-19 Pandemic May Impact Augmented Reality Users.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
SyntIoT: Privacy and security experimentation in consumer-oriented IoT ecosystems.
EAI Endorsed Trans. Security Safety, 2021

Supporting Visualization Analysis in Industrial Process Tomography by Using Augmented Reality - A Case Study of an Industrial Microwave Drying System.
Sensors, 2021

Affective Colormap Design for Accurate Visual Comprehension in Industrial Tomography.
Sensors, 2021

PACMHCI V5, ISS, November 2021 Editorial.
Proc. ACM Hum. Comput. Interact., 2021

VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

"I Am Told to Be Happy": An Exploration of Deep Learning in Affective Colormaps in Industrial Tomography.
Proceedings of the ICAIIS 2021: 2021 2nd International Conference on Artificial Intelligence and Information Systems, Chongqing, China, May 28, 2021

Augmented Reality with Industrial Process Tomography: To Support Complex Data Analysis in 3D Space.
Proceedings of the UbiComp/ISWC '21: 2021 ACM International Joint Conference on Pervasive and Ubiquitous Computing and 2021 ACM International Symposium on Wearable Computers, 2021

What Matters in Professional Drone Pilots' Practice? An Interview Study to Understand the Complexity of Their Work and Inform Human-Drone Interaction Research.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

VXSlate: Exploring Combination of Head Movements and Mobile Touch for Large Virtual Display Interaction.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
Task-based Colormap Design Supporting Visual Comprehension in Process Tomography.
Proceedings of the 22nd Eurographics Conference on Visualization, 2020

ICDAR'20: Intelligent Cross-Data Analysis and Retrieval.
Proceedings of the 2020 on International Conference on Multimedia Retrieval, 2020

Condition Monitoring for Confined Industrial Process Based on Infrared Images by Using Deep Neural Network and Variants.
Proceedings of the IVSP '20: 2nd International Conference on Image, 2020

Learn with Haptics: Improving Vocabulary Recall with Free-form Digital Annotation on Touchscreen Mobiles.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Agent Archetypes for Human-Drone Interaction: Social Robots or Objects with Intent?
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020

2019
CamCutter: Impromptu Vision-Based Cross-Device Application Sharing.
Interact. Comput., 2019

Automatic Image Segmentation for Microwave Tomography (MWT): From Implementation to Comparative Evaluation.
Proceedings of the 12th International Symposium on Visual Information Communication and Interaction, 2019

DigiMetaplan: supporting facilitated brainstorming for distributed business teams.
Proceedings of the 18th International Conference on Mobile and Ubiquitous Multimedia, 2019

ScaffoMapping: Assisting Concept Mapping for Video Learners.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

GazeLens: Guiding Attention to Improve Gaze Interpretation in Hub-Satellite Collaboration.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Foreword to the Special Section on the 23rd ACM symposium on virtual reality software and technology 2017.
Comput. Graph., 2018

AdapTable: Extending Reach over Large Tabletops through Flexible Multi-Display Configuration.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Understanding grassroots sports gamification in the wild.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

EDITalk: Towards Designing Eyes-free Interactions for Mobile Word Processing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Movespace: on-body athletic interaction for running and cycling.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018

WristOrigami: Exploring Foldable Design for Multi-Display Smartwatch.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

Towards Materials for Computational Heirlooms: Blockchains and Wristwatches.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Immersive environment for distributed creative collaboration.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

LabDesignAR: configuring multi-camera motion capture systems in augmented reality.
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017

Using Variable Movement Resistance Sliders for Remote Discrete Input.
Proceedings of the Interactive Surfaces and Spaces, 2017

Mirrortablet: exploring a low-cost mobile system for capturing unmediated hand gestures in remote collaboration.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Viewfinder: supporting the installation and reconfiguration of multi-camera motion capture systems with a mobile application.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Defining Gestural Interactions for Large Vertical Touch Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Exploring Proxemics for Human-Drone Interaction.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

Social Drone Companion for the Home Environment: a User-Centric Exploration.
Proceedings of the 5th International Conference on Human Agent Interaction, 2017

ReTool: Interactive Microtask and Workflow Design through Demonstration.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Using Crowdsourcing for Scientific Analysis of Industrial Tomographic Images.
ACM Trans. Intell. Syst. Technol., 2016

Scale Stain: Multi-Resolution Feature Enhancement in Pathology Visualization.
CoRR, 2016

A fuzzy data-based model for Human-Robot Proxemics.
Proceedings of the 25th IEEE International Symposium on Robot and Human Interactive Communication, 2016

Understanding Design for Automated Image Analysis in Digital Pathology.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Ubitile: A Finger-Worn I/O Device for Tabletop Vibrotactile Pattern Authoring.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Towards Leaning Aware Interaction with Multitouch Tabletops.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Mediated Reality Mirror: Towards a Study with Autistic Users.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Interactive Surfaces for Collaborative Software Design.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

NowAndThen: a social network-based photo recommendation tool supporting reminiscence.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

How would you gesture navigate a drone?: a user-centered approach to control a drone.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

WAVI: improving motion capture calibration using haptic and visual feedback.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

RAMPARTS: Supporting Sensemaking with Spatially-Aware Mobile Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

HaptiColor: Interpolating Color Information as Haptic Feedback to Assist the Colorblind.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Towards an Agenda for Sci-Fi Inspired HCI Research.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Untangling running: designing for real-life runner experiences.
Interactions, 2015

Ad hoc encounters with big data: Engaging citizens in conversations around tabletops.
First Monday, 2015

Gesture Bike: Examining Projection Surfaces and Turn Signal Systems for Urban Cycling.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Designing Robotic Teaching Assistants: Interaction Design Students' and Children's Views.
Proceedings of the Social Robotics - 7th International Conference, 2015

Visualizing Single-Camera Reprojection Errors using Diffusion.
Proceedings of SIGRAD 2015, Visual Computing, June 1-2, 2015, Stockholm, Sweden, 2015

Interaction in Motion with Mobile Projectors: Design Considerations.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

RUFUS: Remote Supporter Feedback for Long-Distance Runners.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Map Navigation Using a Wearable Mid-air Display.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2015

Exploring Diminished Reality (DR) Spaces to Augment the Attention of Individuals with Autism.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality Workshops, 2015

A Drone Agent to Support a Clean Environment.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Using Video Preferences to Understand the Human Perception of Real and Fictional Robots.
Proceedings of the 3rd International Conference on Human-Agent Interaction, 2015

Automated Component Testing of Evolutionary Software: An Industry Example.
Proceedings of the 41st Euromicro Conference on Software Engineering and Advanced Applications, 2015

Low-cost Experimental Setups for Mid-air 3D Reconstruction.
Proceedings of the Italian Chapter Conference 2015, 2015

Volvo Single View of Vehicle: Building a Big Data Service from Scratch in the Automotive Industry.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Flow is Not Enough: Understanding the Needs of Advanced Amateur Runners to Design Motivation Technology.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Emergent Interfaces: Constructive Assembly of Identical Units.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

OmniVib: Towards Cross-body Spatiotemporal Vibrotactile Notifications for Mobile Phones.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

ChromaGlove: a wearable haptic feedback device for colour recognition.
Proceedings of the 6th Augmented Human International Conference, 2015

2014
SubRosa: Supporting a Proper Learning Atmosphere through Subtle Cues with Immediate Feedback.
Proceedings of the Persuasive Technology - 9th International Conference, 2014

Notes from the front lines: lessons learnt from designing for improving medical imaging data sharing.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Thaddeus: a dual device interaction space for exploring information visualisation.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

MochaTop: building ad-hoc data spaces with multiple devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Smart flashlight: map navigation using a bike-mounted projector.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Limiting trial and error: introducing a systematic approach to designing clutching.
Proceedings of the Second International Symposium of Chinese CHI, 2014

2013
Message from the Editors: SIGRAD 2014 Special Issue of the <i>Journal of Graphics Tools</i>.
J. Graph. Tools, 2013

Tabletops: Interactive Horizontal Surfaces.
i-com, 2013

Multistatus Interaktionsgeräte für interaktive Tische.
i-com, 2013

Examining interactive surfaces for maritime operations.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

Tangible tabletops for emergency response: an exploratory study.
Proceedings of the MIDI - Multimedia, Interaction, Design and Innovation, 2013

Dynamic duo: phone-tablet interaction on tabletops.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

SEMarbeta: mobile sketch-gesture-video remote support for car drivers.
Proceedings of the 4th Augmented Human International Conference, 2013

Holy smartphones and tablets, Batman!: mobile interaction's dynamic duo.
Proceedings of the 11th Asia Pacific Conference on Computer Human Interaction, 2013

2012
Tabletops: Interactive Horizontal Displays for Ubiquitous Computing.
Computer, 2012

Exploring user motivations for eyes-free interaction on mobile devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Dual mode IR position and state transfer for tangible tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2011

Multi-State Device Tracking for Tangible Tabletops.
Proceedings of SIGRAD 2011. Evaluations of Graphics and Visualization, 2011

2010
Introduction: A Short History of Tabletop Research, Technologies, and Products.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

From Table-System to Tabletop: Integrating Technology into Interactive Surfaces.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

2009
Mixed Reality: A Survey.
Proceedings of the Human Machine Interaction, Research Results of the MMI Program, 2009

Softly Elastic 6 DOF Input.
Int. J. Hum. Comput. Interact., 2009

2D/3D Web Transitions: Methods and Techniques.
Proceedings of the WEBIST 2009, 2009

DGTS: Integrated Typing and Pointing.
Proceedings of the Human-Computer Interaction, 2009

Predicting Missing Markers in Real-Time Optical Motion Capture.
Proceedings of the Modelling the Physiological Human, 3D Physiological Human Workshop, 2009

2008
BounceSlider: actuated sliders for music performance and composition.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

Real-time 3D hand-computer interaction: optimization and complexity reduction.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Ortholumen: Using Light for Direct Tabletop Input.
Proceedings of the Second IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2007), 2007

Tangible user interface for chemistry education: comparative evaluation and re-design.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Exploring potential usability gaps when switching mobile phones: an empirical study.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

Expert habits vs. UI improvements: re-design of a room booking system.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Feel the Beat: Direct Manipulation of Sound during Playback.
Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Tabletop 2006), 2006

One-dimensional force feedback slider: going from an analogue to a digital platform.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Tabletop interaction: research alert.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

Touch&Type: a novel pointing device for notebook computers.
Proceedings of the 4th Nordic Conference on Human-Computer Interaction 2006, Oslo, 2006

2005
Force Feedback Slider (FFS): Interactive Device for Learning System Dynamics.
Proceedings of the 5th IEEE International Conference on Advanced Learning Technologies, 2005

2004
Usability and collaborative aspects of augmented reality.
Interactions, 2004

Teaching Electronegativity and Dipole Moment in a TUI.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2004

2003
Introduction: Augmented Reality-Usability and Collaborative Aspects.
Int. J. Hum. Comput. Interact., 2003

Towards Guidelines for Touch Screen Design: Perception of Button Form and Extension.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

Chemistry Education: A Tangible Interaction Approach.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003

2002
Physical and Virtual Tools: Activity Theory Applied to the Design of Groupware.
Comput. Support. Cooperative Work., 2002

Augmented Chemistry: An Interactive Educational Workbench.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

Alternative Tools for Tangible Interaction: A Usability Evaluation.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002

2001
Design and Evaluation of Four AR Navigation Tools Using Scene and Viewpoint Handling.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001

2000
Evaluating navigation methods for an AR system.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Navigation methods for an augmented reality system.
Proceedings of the CHI '00 Extended Abstracts on Human Factors in Computing Systems, 2000

1999
Exploring Brick-Based Navigation and Composition in an Augmented Reality.
Proceedings of the Handheld and Ubiquitous Computing, First International Symposium, 1999

Exploring brick-based camera control.
Proceedings of the Human-Computer Interaction: Communication, 1999

Camera Control in a Planar, Graspable Interface.
Proceedings of the 17th IASTED International Conference on Applied Informatics, 1999

1998
BUILD-IT: A Brick-based integral Solution Supporting Multidisciplinary Design Tasks.
Proceedings of the Designing Effective and Usable Multimedia Systems: Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems, 1998

BUILD-IT: a planning tool for construction and design.
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998

1997
An Analyzing and Modelling Tool Kit for Human-Computer Interaction.
Proceedings of the Design of Computing Systems: Social and Ergonomic Considerations, 1997

BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation.
Proceedings of the Gesture and Sign Language in Human-Computer Interaction, 1997

BUILD-IT: A Computer Vision-based Interaction Technique for a Planning Tool.
Proceedings of the People and Computers XII, Proceedings of HCI '97, 1997


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