Tobias Langlotz

Orcid: 0000-0003-1275-2026

According to our database1, Tobias Langlotz authored at least 82 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2024
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations.
ACM Trans. Comput. Hum. Interact., April, 2024

Localization and tracking of stationary users for augmented reality.
Vis. Comput., January, 2024

Neural Bokeh: Learning Lens Blur for Computational Videography and Out-of-Focus Mixed Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

2023
Off-Axis Layered Displays: Hybrid Direct-View/Near-Eye Mixed Reality with Focus Cues.
IEEE Trans. Vis. Comput. Graph., 2023

The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality.
ACM Comput. Surv., 2023

Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

ARephotography: Revisiting Historical Photographs using Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Eye-Perspective View Management for Optical See-Through Head-Mounted Displays.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses.
ACM Trans. Comput. Hum. Interact., 2022

Pervasive Augmented Reality - Technology and Ethics.
IEEE Pervasive Comput., 2022

Towards Indistinguishable Augmented Reality: A Survey on Optical See-through Head-mounted Displays.
ACM Comput. Surv., 2022

Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Look over there! Investigating Saliency Modulation for Visual Guidance with Augmented Reality Glasses.
Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

2021
Voxel-Based Immersive Mixed Reality: A Framework for Ad Hoc Immersive Storytelling.
Presence Teleoperators Virtual Environ., December, 2021

My hands? Importance of personalised virtual hands in a neurorehabilitation scenario.
Virtual Real., 2021

Visualization Techniques in Augmented Reality: A Taxonomy, Methods and Patterns.
IEEE Trans. Vis. Comput. Graph., 2021

Computational Phase-Modulated Eyeglasses.
IEEE Trans. Vis. Comput. Graph., 2021

Expertise and Experience in VR-supported learning: Achieving a deep non-verbal comprehension of four-dimensional space.
Int. J. Hum. Comput. Stud., 2021

6DIVE: 6 Degrees-of-Freedom Immersive Video Editor.
Frontiers Virtual Real., 2021

Neural Cameras: Learning Camera Characteristics for Coherent Mixed Reality Rendering.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
Mobileportation: Nomadic Telepresence for Mobile Devices.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2020

SPLAT: Spherical Localization and Tracking in Large Spaces.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Virtual Reality in Education: A Case Study on Exploring Immersive Learning for Prisoners.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2020

Mixed Reality Light Fields for Interactive Remote Assistance.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices.
IEEE Trans. Vis. Comput. Graph., 2019

Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering.
IEEE Trans. Vis. Comput. Graph., 2019

Preaching Voxels: An Alternative Approach to Mixed Reality.
Frontiers ICT, 2019

A Fast Multi-RGBD-Camera Calibration.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

ARSpectator: Exploring Augmented Reality for Sport Events.
Proceedings of the SIGGRAPH Asia 2019 Technical Briefs, 2019

Computational Glasses: Vision Augmentations Using Computational Near-Eye Optics and Displays.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Heading Home - Adapting a Clinical Mixed-Reality Rehabilitation System for Patients' Home Use.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Measuring Cognitive Load and Insight: A Methodology Exemplified in a Virtual Reality Learning Context.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Resolving Target Ambiguity in 3D Gaze Interaction through VOR Depth Estimation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Softposit for Augmented Reality in Complex Environments: Limitations and Challenges.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Filtering 3D Shared Surrounding Environments by Social Proximity in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Back to the Future: Constructivist Learning in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Filtering Shared Social Data in AR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Urban Pointing: Browsing Situated Media Using Accurate Pointing Interfaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

ChromaGlasses: Computational Glasses for Compensating Colour Blindness.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Towards Pervasive Augmented Reality: Context-Awareness in Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2017

Visual Coherence in Mixed Reality: A Systematic Enquiry.
Presence Teleoperators Virtual Environ., 2017

Using visual and spatial cues to represent social contacts in AR.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

AR social continuum: representing social contacts.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

Patient-Clinician Co-Design Co-Participation in Design of an App for Rheumatoid Arthritis Management via Telehealth Yields an App with High Usability and Acceptance.
Proceedings of the MEDINFO 2017: Precision Healthcare through Informatics, 2017

QuickReview: A Novel Data-Driven Mobile User Interface for Reporting Problematic App Features.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Mixed Voxel Reality: Presence and Embodiment in Low Fidelity, Visually Coherent, Mixed Reality Environments.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

The Social AR Continuum: Concept and User Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Volume Lens: Exploring Medical Volume Datasets Using Mobile Devices.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

2016
Real-Time Radiometric Compensation for Optical See-Through Head-Mounted Displays.
IEEE Trans. Vis. Comput. Graph., 2016

Augmented reality annotation for social video sharing.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

PanoVC: Pervasive telepresence using mobile phones.
Proceedings of the 2016 IEEE International Conference on Pervasive Computing and Communications, 2016

Social presence and mode of Videocommunication in a Collaborative Virtual Environment.
Proceedings of the 20th Pacific Asia Conference on Information Systems, 2016

Power line detection using Hough transform and line tracing techniques.
Proceedings of the 2016 International Conference on Image and Vision Computing New Zealand, 2016

2015
The History of Mobile Augmented Reality.
CoRR, 2015

Mutual Gaze Support in Videoconferencing Reviewed.
Commun. Assoc. Inf. Syst., 2015

Social presence with virtual glass.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Initiative for an H-index based Rating of Conferences and Journals in HCI and Related Fields.
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction, 2015

2014
FlyAR: Augmented Reality Supported Micro Aerial Vehicle Navigation.
IEEE Trans. Vis. Comput. Graph., 2014

Next-Generation Augmented Reality Browsers: Rich, Seamless, and Adaptive.
Proc. IEEE, 2014

Efficient and robust radiance transfer for probeless photorealistic augmented reality.
Proceedings of the 2014 IEEE Virtual Reality, 2014

Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Eye-to-eye contact for life-sized videoconferencing.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Field test of a questionnaire-based mobile health reporting system.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Local optimization for natural feature tracking targets.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
Augmented reality browsers: essential products or only gadgets?
Commun. ACM, 2013

Audio stickies: visually-guided spatial audio annotations on a mobile augmented reality platform.
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013

Designing mobile augmented reality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

2012
Sketching up the world: in situ authoring for mobile Augmented Reality.
Pers. Ubiquitous Comput., 2012

Online Creation of Panoramic Augmented Reality Annotations on Mobile Phones.
IEEE Pervasive Comput., 2012

AR Record&Replay: situated compositing of video content in mobile augmented reality.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Image-driven view management for augmented reality browsers.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

Workshop 1: 2nd IEEE ISMAR workshop on authoring solutions for augmented reality.
Proceedings of the 11th IEEE International Symposium on Mixed and Augmented Reality, 2012

2011
Robust detection and tracking of annotations for outdoor augmented reality browsing.
Comput. Graph., 2011

Authoring solutions for Augmented Reality.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

2010
Real-time panoramic mapping and tracking on mobile phones.
Proceedings of the IEEE Virtual Reality Conference, 2010

2009
Poster: Spatially augmented tape drawing.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2009

2008
Robust and unobtrusive marker tracking on mobile phones.
Proceedings of the 7th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2008

Augmented Reality 2.0.
Proceedings of the Virtual Realities - Dagstuhl Seminar 2008., 2008

2007
Passive-Active Geometric Calibration for View-Dependent Projections onto Arbitrary Surfaces.
J. Virtual Real. Broadcast., 2007

Unsynchronized 4D Barcodes.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2005
Superimposing Pictorial Artwork with Projected Imagery.
IEEE Multim., 2005


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