Tianlu Mao

According to our database1, Tianlu Mao authored at least 39 papers between 2004 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
R-CTM: A data-driven macroscopic simulation model for heterogeneous traffic.
Comput. Animat. Virtual Worlds, 2022

DeepORCA: Realistic crowd simulation for varying scenes.
Comput. Animat. Virtual Worlds, 2022

An efficient Spatial-Temporal model based on gated linear units for trajectory prediction.
Neurocomputing, 2022

2021
Learning a shared deformation space for efficient design-preserving garment transfer.
Graph. Model., 2021

Multicomponent Spatial-Temporal Graph Attention Convolution Networks for Traffic Prediction with Spatially Sparse Data.
Comput. Intell. Neurosci., 2021

2020
A Deep Learning-Based Framework for Intersectional Traffic Simulation and Editing.
IEEE Trans. Vis. Comput. Graph., 2020

A Survey on Visual Traffic Simulation: Models, Evaluations, and Applications in Autonomous Driving.
Comput. Graph. Forum, 2020

Image-Based Rendering for Large-Scale Outdoor Scenes With Fusion of Monocular and Multi-View Stereo Depth.
IEEE Access, 2020

CoL-GAN: Plausible and Collision-Less Trajectory Prediction by Attention-Based GAN.
IEEE Access, 2020

Multi-Scale Residual Pyramid Attention Network for Monocular Depth Estimation.
Proceedings of the 25th International Conference on Pattern Recognition, 2020

How Can I See My Future? FvTraj: Using First-Person View for Pedestrian Trajectory Prediction.
Proceedings of the Computer Vision - ECCV 2020, 2020

2019
Vehicle tracking by detection in UAV aerial video.
Sci. China Inf. Sci., 2019

STGAT: Modeling Spatial-Temporal Interactions for Human Trajectory Prediction.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Joint Prediction for Kinematic Trajectories in Vehicle-Pedestrian-Mixed Scenes.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

2018
Behavioral Simulation of Passengers in a Waiting Hall.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

An emotion evolution based model for collective behavior simulation.
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018

Naturally Interact with Mobile Virtual Reality by CAT.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

Simulating Waiting Hall with Mass Passengers.
Proceedings of the E-Learning and Games - 12th International Conference, 2018

2016
Groupnect: Integrating group interaction into large display system.
Proceedings of the 2016 IEEE Virtual Reality, 2016

A data-driven model for lane-changing in traffic simulation.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

2015
An efficient lane model for complex traffic simulation.
Comput. Animat. Virtual Worlds, 2015

2014
An all-in-one efficient lane-changing model for virtual traffic.
Comput. Animat. Virtual Worlds, 2014

Optimization-based group performance deducing.
Comput. Animat. Virtual Worlds, 2014

A local evaluation approach for multi-agent navigation in dynamic scenarios.
Proceedings of the 13th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, 2014

Modeling interactions in continuum traffic.
Proceedings of the 2014 IEEE Virtual Reality, 2014

2011
Evoking Panic in Crowd Simulation.
Trans. Edutainment, 2011

2010
Recent Advances on Human Crowd Simulation.
Int. J. Virtual Real., 2010

Continuum crowd simulation in complex environments.
Comput. Graph., 2010

A Manageable Small World for Collaborative Enterprises Social Network.
Proceedings of the 12th IEEE Conference on Commerce and Enterprise Computing, 2010

Parallelizing continuum crowds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
A semantic environment model for crowd simulation in multilayered complex environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Evaluating simplified air force models for cloth simulation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Crowds flow in complex environment.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Facial animation by optimized blendshapes from motion capture data.
Comput. Animat. Virtual Worlds, 2008

2007
CrowdViewer: from simple script to large-scale virtual crowds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

A Novel Method for Cloth-Body Collision Detection.
Proceedings of the Digital Human Modeling, 2007

Automatic Joints Extraction of Scanned Human Body.
Proceedings of the Digital Human Modeling, 2007

2006
A fast and handy method for skeleton-driven body deformation.
Comput. Entertain., 2006

2004
A Faster Method for Modeling Virtual Colony.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004


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