Shihong Xia

Orcid: 0000-0002-7228-9646

According to our database1, Shihong Xia authored at least 96 papers between 2004 and 2025.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2025
HMVLM: Human Motion-Vision-Lanuage Model via MoE LoRA.
CoRR, November, 2025

Learning Disentangled Speech- and Expression-Driven Blendshapes for 3D Talking Face Animation.
CoRR, October, 2025

Learning Transformation-Isomorphic Latent Space for Accurate Hand Pose Estimation.
CoRR, February, 2025

HMVLM: Human Motion-Vision-Language Model via MoE LoRA.
Proceedings of the Advances in Neural Information Processing Systems 38: Annual Conference on Neural Information Processing Systems 2025, 2025

Learning Disentangled Speech- and Expression-Driven Blendshapes for 3D Face Animation.
Proceedings of the Extended Reality - International Conference, 2025

Learning Person-Specific Animatable Face Models from In-the-Wild Images via a Shared Base Model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2025

2024
Diffusion-based Human Motion Style Transfer with Semantic Guidance.
Comput. Graph. Forum, December, 2024

Pose-Aware Attention Network for Flexible Motion Retargeting by Body Part.
IEEE Trans. Vis. Comput. Graph., August, 2024

Mining collaborative spatio-temporal clues for face forgery detection.
Multim. Tools Appl., March, 2024

On-the-fly Learning to Transfer Motion Style with Diffusion Models: A Semantic Guidance Approach.
CoRR, 2024

2023
Towards Fine-Grained Optimal 3D Face Dense Registration: An Iterative Dividing and Diffusing Method.
Int. J. Comput. Vis., September, 2023

Multiscale Mesh Deformation Component Analysis With Attention-Based Autoencoders.
IEEE Trans. Vis. Comput. Graph., 2023

3D Face Reconstruction and Gaze Tracking in the HMD for Virtual Interaction.
IEEE Trans. Multim., 2023

Motif-GCNs With Local and Non-Local Temporal Blocks for Skeleton-Based Action Recognition.
IEEE Trans. Pattern Anal. Mach. Intell., 2023

MyPortrait: Morphable Prior-Guided Personalized Portrait Generation.
CoRR, 2023

AttT2M: Text-Driven Human Motion Generation with Multi-Perspective Attention Mechanism.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Probabilistic Triangulation for Uncalibrated Multi-View 3D Human Pose Estimation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Unpaired Multi-domain Attribute Translation of 3D Facial Shapes with a Square and Symmetric Geometric Map.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

2022
Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users.
Comput. Graph. Forum, December, 2022

Active Colorization for Cartoon Line Drawings.
IEEE Trans. Vis. Comput. Graph., 2022

Spatial-temporal modeling for prediction of stylized human motion.
Neurocomputing, 2022

Spatial-Temporal Gating-Adjacency GCN for Human Motion Prediction.
CoRR, 2022

RAID-Net: Region-Aware Image Deblurring Network Under Guidance of the Image Blur Formulation.
IEEE Access, 2022

Learning Uncoupled-Modulation CVAE for 3D Action-Conditioned Human Motion Synthesis.
Proceedings of the Computer Vision - ECCV 2022, 2022

Spatio-Temporal Gating-Adjacency GCN for Human Motion Prediction.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Realtime and Accurate 3D Eye Gaze Capture with DCNN-Based Iris and Pupil Segmentation.
IEEE Trans. Vis. Comput. Graph., 2021

Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Control.
IEEE Trans. Vis. Comput. Graph., 2021

Sparse Data Driven Mesh Deformation.
IEEE Trans. Vis. Comput. Graph., 2021

Towards Fine-grained 3D Face Dense Registration: An Optimal Dividing and Diffusing Method.
CoRR, 2021

3D-TalkEmo: Learning to Synthesize 3D Emotional Talking Head.
CoRR, 2021

Sequential 3D Human Pose Estimation Using Adaptive Point Cloud Sampling Strategy.
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021

2020
Weakly Supervised Adversarial Learning for 3D Human Pose Estimation from Point Clouds.
IEEE Trans. Vis. Comput. Graph., 2020

DeepFaceDrawing: deep generation of face images from sketches.
ACM Trans. Graph., 2020

A Backbone Replaceable Fine-tuning Network for Stable Face Alignment.
CoRR, 2020

Deep Generation of Face Images from Sketches.
CoRR, 2020

2019
Temporal Upsampling of Depth Maps Using a Hybrid Camera.
IEEE Trans. Vis. Comput. Graph., 2019

Data-driven weight optimization for real-time mesh deformation.
Graph. Model., 2019

Graph CNNs with Motif and Variable Temporal Block for Skeleton-Based Action Recognition.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
Data-driven human model estimation for realtime motion capture.
J. Vis. Lang. Comput., 2018

Automatic unpaired shape deformation transfer.
ACM Trans. Graph., 2018

Biharmonic deformation transfer with automatic key point selection.
Graph. Model., 2018

Learning Bidirectional LSTM Networks for Synthesizing 3D Mesh Animation Sequences.
CoRR, 2018

Cascaded 3D Full-Body Pose Regression from Single Depth Image at 100 FPS.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Real-Time 3D Face Reconstruction and Gaze Tracking for Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Variational Autoencoders for Deforming 3D Mesh Models.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

SF-Net: Learning Scene Flow from RGB-D Images with CNNs.
Proceedings of the British Machine Vision Conference 2018, 2018

Mesh-Based Autoencoders for Localized Deformation Component Analysis.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2017
Toward accurate real-time marker labeling for live optical motion capture.
Vis. Comput., 2017

Templateless Non-Rigid Reconstruction and Motion Tracking With a Single RGB-D Camera.
IEEE Trans. Image Process., 2017

A Survey on Human Performance Capture and Animation.
J. Comput. Sci. Technol., 2017

Rigidity controllable as-rigid-as-possible shape deformation.
Graph. Model., 2017

Data-Driven Shape Interpolation and Morphing Editing.
Comput. Graph. Forum, 2017

2016
Realtime 3D eye gaze animation using a single RGB camera.
ACM Trans. Graph., 2016

Data-driven inverse dynamics for human motion.
ACM Trans. Graph., 2016

Efficient and Flexible Deformation Representation for Data-Driven Surface Modeling.
ACM Trans. Graph., 2016

2015
Realtime style transfer for unlabeled heterogeneous human motion.
ACM Trans. Graph., 2015

2014
Automatic Gait Motion Capture with Missing-Marker Fillings.
Proceedings of the 22nd International Conference on Pattern Recognition, 2014

2013
A New Simple Method for Kinematic Detection of Gait Events.
Proceedings of the International Congress on Sports Science Research and Technology Support, 2013

2012
Planning interactive task for intelligent characters.
Comput. Animat. Virtual Worlds, 2012

2011
Evoking Panic in Crowd Simulation.
Trans. Edutainment, 2011

Exploring Non-Linear Relationship of Blendshape Facial Animation.
Comput. Graph. Forum, 2011

Layered interpolation for interactive avatar control.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Motion Control with Intentions for Virtual Assembly.
Proceedings of the Internationalization, Design and Global Development, 2011

Building Local K-d Tree for Flexibly Labeling Articulated Point Sets.
Proceedings of the BIODEVICES 2011, 2011

2010
Recent Advances on Human Crowd Simulation.
Int. J. Virtual Real., 2010

Continuum crowd simulation in complex environments.
Comput. Graph., 2010

Parallelizing continuum crowds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Modeling Style and Variation in Human Motion.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Estimating human body segment parameters using motion capture data.
Proceedings of the 4th International Universal Communication Symposium, 2010

A performative user interface for the control of responsive character.
Proceedings of the 4th International Universal Communication Symposium, 2010

Modeling style and variation in human motion.
Proceedings of the 4th International Universal Communication Symposium, 2010

Motion track: Visualizing variations of human motion data.
Proceedings of the IEEE Pacific Visualization Symposium PacificVis 2010, 2010

2009
Efficient motion data indexing and retrieval with local similarity measure of motion strings.
Vis. Comput., 2009

Indexing and retrieval of human motion data by a hierarchical tree.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

A semantic environment model for crowd simulation in multilayered complex environment.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Learning local models for 2D human motion tracking.
Proceedings of the International Conference on Image Processing, 2009

Evaluating simplified air force models for cloth simulation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

Crowds flow in complex environment.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Facial animation by optimized blendshapes from motion capture data.
Comput. Animat. Virtual Worlds, 2008

2007
CrowdViewer: from simple script to large-scale virtual crowds.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Pose Synthesis Using the Inverse of Jacobian Matrix Learned from Examples.
Proceedings of the IEEE Virtual Reality Conference, 2007

A Novel Method for Cloth-Body Collision Detection.
Proceedings of the Digital Human Modeling, 2007

Automatic Joints Extraction of Scanned Human Body.
Proceedings of the Digital Human Modeling, 2007

Articulated Skeleton Fitting.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Least-squares fitting of multiple <i>M</i>-dimensional point sets.
Vis. Comput., 2006

A fast and handy method for skeleton-driven body deformation.
Comput. Entertain., 2006

From motion capture data to character animation.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

A robust method for analyzing the physical correctness of motion capture data.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Motion synthesis in motion reconstruction based on video.
Proceedings of the 12th International Conference on Multi Media Modeling (MMM 2006), 2006

Style Animations Generated from Dynamic Model.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Motion Editing with the State Feedback Dynamic Model.
Proceedings of the Advances in Computer Graphics, 2006

A Video-Driven Approach to Continuous Human Motion Synthesis.
Proceedings of the Advances in Computer Graphics, 2006

2005
A novel framework for athlete training based on interactive motion editing and silhouette analysis.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Inferring 3D Body Pose from Uncalibrated Video.
Proceedings of the RoboCup 2005: Robot Soccer World Cup IX, 2005

Total least squares fitting of point sets in m-D.
Proceedings of the Computer Graphics International 2005, 2005

2004
A Novel Computer Vision Technique Used On Sport Video.
Proceedings of the 12-th International Conference in Central Europe on Computer Graphics, 2004


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