Tien-Chi Huang

Orcid: 0000-0002-6661-8546

According to our database1, Tien-Chi Huang authored at least 57 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2023
Facilitated virtual learning for advanced geriatric education among nursing students during the COVID pandemic in Taiwan.
Libr. Hi Tech, April, 2023

Editorial: Virtual learning environments in educational institutions.
Frontiers Virtual Real., March, 2023

Redefining Customer Service Education in Taiwan's Convenience Store Sector: Implementing an AI-Driven Experiential Training Approach.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

2022
Reality matters? exploring a tangible user interface for augmented-reality-based fire education.
Univers. Access Inf. Soc., 2022

Study on the Learning Effect of "In-Depth Guidance Strategy" Combined with "Online Digital Teaching Materials" in Multimedia Integrated System Course.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

2021
Where are the sleeping beauties and princes in educational technology journals?
Libr. Hi Tech, 2021

Integration of Mixed Reality in Teaching and Learning Effectiveness: A Systematic Literature Review of the Analyses.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

2020
Spatial air index with neighbor information for processing k-nearest neighbor searches in IoT mobile computing.
J. Supercomput., 2020

Developing the Scale of Technology Product Imagination Disposition.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

2019
Middle-aged adults' attitudes toward health app usage: a comparison with the cognitive-affective-conative model.
Univers. Access Inf. Soc., 2019

Seeing creativity in an augmented experiential learning environment.
Univers. Access Inf. Soc., 2019

Scalable distributed control plane for On-line social networks support cognitive neural computing in software defined networks.
Future Gener. Comput. Syst., 2019

Do Learning Styles Matter? Motivating Learners in an Augmented Geopark.
J. Educ. Technol. Soc., 2019

Physiological signals anticipatory computing for individual emotional state and creativity thinking.
Comput. Hum. Behav., 2019

Exploring the behavioral patterns transformation of learners in different 3D modeling teaching strategies.
Comput. Hum. Behav., 2019

Do different learning styles make a difference when it comes to creativity? An empirical study.
Comput. Hum. Behav., 2019

Scenario-Based Learning Exemplification with a Dynamic Video Retrieving Tool for the Second Language Teaching.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

A Teacher's Reflection of a PBL-Based Curriculum.
Proceedings of the Innovative Technologies and Learning - Second International Conference, 2019

Constructing RBF Networks for Classifying ECG Heartbeat Patterns.
Proceedings of the 12th International Congress on Image and Signal Processing, 2019

2018
Understanding the behavioral intention to play Austronesian learning games: from the perspectives of learning outcome, service quality, and hedonic value.
Interact. Learn. Environ., 2018

An interactive smart grid communication approach for big data traffic.
Comput. Electr. Eng., 2018

Learning the Chinese Sentence Representation with LSTM Autoencoder.
Proceedings of the Companion of the The Web Conference 2018 on The Web Conference 2018, 2018

Multimodal Learning Recommendation - Using Adaptive Neuron-Fuzzy Inference System for Microlearning.
Proceedings of the Innovative Technologies and Learning - First International Conference, 2018

2017
SNS collaborative learning design: enhancing critical thinking for human-computer interface design.
Univers. Access Inf. Soc., 2017

From 3D modeling to 3D printing: Development of a differentiated spatial ability teaching model.
Telematics Informatics, 2017

Exploring the effect of compulsive social app usage on technostress and academic performance: Perspectives from personality traits.
Telematics Informatics, 2017

Where are my cooperative learning companions: designing an intelligent recommendation mechanism.
Multim. Tools Appl., 2017

Developing a Curriculum of Maker Education in Taiwan Higher Education.
Proceedings of the Emerging Technologies for Education - Second International Symposium, 2017

2016
Get lost in the library?: An innovative application of augmented reality and indoor positioning technologies.
Electron. Libr., 2016

Animating eco-education: To see, feel, and discover in an augmented reality-based experiential learning environment.
Comput. Educ., 2016

Using Summarization Technology for Supporting Problem-Based Learning.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Exploring the Factors that Influence the Intention to Play a Color Mixing Game.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

Coding, the New Literacy: Thinking-Oriented Programing Learning e-Book.
Proceedings of the Emerging Technologies for Education - First International Symposium, 2016

2015
Real-time smartphone sensing and recommendations towards context-awareness shopping.
Multim. Syst., 2015

User-adapted travel planning system for personalized schedule recommendation.
Inf. Fusion, 2015

What Library 2.0 has taught libraries in Taiwan about e-learning.
Electron. Libr., 2015

Developing a mobile instant messaging system for problem-based learning activity.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

What influences students to use cloud services? From the aspect of motivation: Student acceptance of cloud services.
Proceedings of the International Conference on Interactive Collaborative Learning, 2015

2014
A smart assistant toward product-awareness shopping.
Pers. Ubiquitous Comput., 2014

Antistray, Learning Smart: Creating Indoor Positioning Learning Environment for Augmenting Self-Regulated Learning.
Int. J. Distributed Sens. Networks, 2014

An evaluation model for digital libraries' user interfaces using fuzzy AHP.
Electron. Libr., 2014

2013
Facial emotion recognition towards affective computing-based learning.
Libr. Hi Tech, 2013

Developing a Mobile Learning System in Augmented Reality Context.
Int. J. Distributed Sens. Networks, 2013

Animating Civic Education: Developing a Knowledge Navigation System using Blogging and Topic Map Technology.
J. Educ. Technol. Soc., 2013

A Skewed Spatial Index for Continuous Window Queries in the Wireless Broadcast Environments.
Proceedings of the Information Technology Convergence, 2013

Activating Natural Science Learning by Augmented Reality and Indoor Positioning Technology.
Proceedings of the Advanced Technologies, Embedded and Multimedia for Human-centric Computing, 2013

2012
Learning in a u-Museum: Developing a context-aware ubiquitous learning environment.
Comput. Educ., 2012

A Model-Based Testing Tool for Embedded Software.
Proceedings of the 2012 Sixth International Conference on Genetic and Evolutionary Computing, 2012

2011
Cooperative Weblog Learning in Higher Education: Its Facilitating Effects on Social Interaction, Time Lag, and Cognitive Load.
J. Educ. Technol. Soc., 2011

2010
Applying an intelligent notification mechanism to blogging systems utilizing a genetic-based information retrieval approach.
Expert Syst. Appl., 2010

2009
An Educational Mobile Blogging System for Supporting Collaborative Learning.
J. Educ. Technol. Soc., 2009

A Markov-based Recommendation Model for Exploring the Transfer of Learning on the Web.
J. Educ. Technol. Soc., 2009

A blog article recommendation generating mechanism using an SBACPSO algorithm.
Expert Syst. Appl., 2009

2008
Using Annotation Services in a Ubiquitous Jigsaw Cooperative Learning Environment.
J. Educ. Technol. Soc., 2008

Automatic and interactive e-Learning auxiliary material generation utilizing particle swarm optimization.
Expert Syst. Appl., 2008

Standardized course generation process using Dynamic Fuzzy Petri Nets.
Expert Syst. Appl., 2008

From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008


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