Tom Cuypers

According to our database1, Tom Cuypers authored at least 17 papers between 2008 and 2012.

Collaborative distances:

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2012
A Geometric Optics Approach to Simulating Light Wave Phenomena in Computer Graphics
PhD thesis, 2012

Reflectance model for diffraction.
ACM Trans. Graph., 2012

2011
Ray-Based Reflectance Model for Diffraction
CoRR, 2011

Interactive Point Spread Function Simulation with Diffraction and Interference Effects.
Proceedings of the IMAGAPP & IVAPP 2011, 2011

Validity of Wigner Distribution Function for ray-based imaging.
Proceedings of the 2011 IEEE International Conference on Computational Photography, 2011

2010
WBSDF for simulating wave effects of light and audio.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

Depth from Encoded Sliding Projections.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Depth from sliding projections.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Shadow multiplexing for real-time silhouette extraction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2009

2008
Mesostructure from specularity using gradient illumination.
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems, 2008

Shadow multiplexing for single camera visual hull reconstruction.
Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems, 2008

A Multi-Camera Framework for Interactive Video Games.
Proceedings of the GRAPP 2008, 2008

High quality mesostructure acquisition using specularities.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Fast Normal Map Acquisition Using an LCD Screen Emitting Gradient Patterns.
Proceedings of the Fifth Canadian Conference on Computer and Robot Vision, 2008

Eunomia: toward a framework for multi-touch information displays in public spaces.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008


  Loading...