Sammy Rogmans

According to our database1, Sammy Rogmans authored at least 22 papers between 2007 and 2016.

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Bibliography

2016
Simplification of Moving 3D Scene Data on GPU.
Proceedings of the 13th International Joint Conference on e-Business and Telecommunications (ICETE 2016), 2016

2015
Computing Corpus Callosum as Biomarker for Degenerative Disorders.
Proceedings of the VISAPP 2015, 2015

Interactive view point transition on synchronised video streams.
Proceedings of the 2015 International Conference on 3D Imaging, 2015

Multi-camera epipolar plane image feature detection for robust view synthesis.
Proceedings of the 2015 3DTV-Conference: The True Vision, 2015

2014
Free Viewpoint Video for Soccer using Histogram-based Validity Maps in Plane Sweeping.
Proceedings of the VISAPP 2014, 2014

A qualitative comparison of MPEG view synthesis and light field rendering.
Proceedings of the 3DTV-Conference 2014: The True Vision, 2014

2013
Intelligent Visual Supercomputing on Hybrid Graphical Multiprocessor Environments
PhD thesis, 2013

Real-time Video-based View Interpolation of Soccer Events using Depth-selective Plane Sweeping.
Proceedings of the VISAPP 2013, 2013

Optimization of Free Viewpoint Interpolation by Applying Adaptive Depth Plane Distributions in Plane Sweeping - A Histogram-based Approach to a Non-uniform Plane Distribution.
Proceedings of the SIGMAP and WINSYS 2013, 2013

Optimal Distribution of Computational Power in Free Viewpoint Interpolation by Depth Hypothesis Density Adaptation in Plane Sweeping.
Proceedings of the E-Business and Telecommunications - International Joint Conference, 2013

2012
Raw Camera Image Demosaicing using Finite Impulse Response Filtering on Commodity GPU Hardware using CUDA.
Proceedings of the SIGMAP and WINSYS 2012, 2012

2011
A Spatial Immersive Office Environment for Computer-supported Collaborative Work - Moving towards the Office of the Future.
Proceedings of the SIGMAP 2011, 2011

2010
Practical Examples of GPU Computing Optimization Principles.
Proceedings of the SIGMAP 2010, 2010

2009
Stream-Centric Stereo Matching and View Synthesis: A High-Speed Approach on GPUs.
IEEE Trans. Circuits Syst. Video Technol., 2009

Real-time stereo-based view synthesis algorithms: A unified framework and evaluation on commodity GPUs.
Signal Process. Image Commun., 2009

Complexity Reduction of Real-time Depth Scanning on Graphics Hardware.
Proceedings of the VISAPP 2009 - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications, Lisboa, Portugal, February 5-8, 2009, 2009

A High-level Kernel Transformation Rule Set for Efficient Caching on Graphics Hardware - Increasing Streaming Execution Performance with Minimal Design Effort.
Proceedings of the SIGMAP 2009, 2009

Optimal Data Distribution for Versatile Finite Impulse Response Filtering on Next-Generation Graphics Hardware Using CUDA.
Proceedings of the 15th IEEE International Conference on Parallel and Distributed Systems, 2009

2008
A Prototype for Practical Eye-Gaze Corrected Video Chat on Graphics Hardware.
Proceedings of the SIGMAP 2008, 2008

Optimized Two-Party Video Chat with Restored Eye Contact Using Graphics Hardware.
Proceedings of the e-Business and Telecommunications - International Conference, 2008

2007
High-Speed Stream-Centric Dense Stereo and View Synthesis on Graphics Hardware.
Proceedings of the IEEE 9th Workshop on Multimedia Signal Processing, 2007

Real-Time Stereo Correspondence using a Truncated Separable Laplacian Kernel Approximation on Graphics Hardware.
Proceedings of the 2007 IEEE International Conference on Multimedia and Expo, 2007


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