Tom Mertens

According to our database1, Tom Mertens authored at least 28 papers between 2002 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2022
Can we Learn from Outliers? Unsupervised Optimization of Intelligent Vehicle Traffic Management Systems.
Proceedings of the Machine Learning and Knowledge Discovery in Databases, 2022

2016
Electromagnetism in a Multiconnected Universe.
Am. Math. Mon., 2016

2011
Interactive Point Spread Function Simulation with Diffraction and Interference Effects.
Proceedings of the IMAGAPP & IVAPP 2011, 2011

Stroke-based creation of depth maps.
Proceedings of the 2011 IEEE International Conference on Multimedia and Expo, 2011

2009
Exposure Fusion: A Simple and Practical Alternative to High Dynamic Range Photography.
Comput. Graph. Forum, 2009

Gloss and Normal Map Acquisition of Mesostructures Using Gray Codes.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Capturing multiple illumination conditions using time and color multiplexing.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2008
Video enhancement using reference photographs.
Vis. Comput., 2008

Light mixture estimation for spatially varying white balance.
ACM Trans. Graph., 2008

Real-time, all-frequency shadows in dynamic scenes.
ACM Trans. Graph., 2008

Augmented Panoramic Video.
Comput. Graph. Forum, 2008

Self-similarity based compression of point set surfaces with application to ray tracing.
Comput. Graph., 2008

Strike a Pose: Image-Based Pose Synthesis.
Proceedings of the 13th International Fall Workshop on Vision, Modeling, and Visualization, 2008

Exponential shadow maps.
Proceedings of the Graphics Interface 2008 Conference, 2008

High quality mesostructure acquisition using specularities.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
Self-Similarity-Based Compression of Point Clouds, with Application to Ray Tracing.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

Noise-free BSSRDF rendering on the cheap.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Mesostructure from specularity using coded illumination.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Convolution Shadow Maps.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Exposure Fusion.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Interactive collision detection for free-viewpoint video.
Proceedings of the GRAPP 2007, 2007

2006
The quantized kd-tree: compression of huge point sampled models.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Texture Transfer Using Geometry Correlation.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
Efficient Rendering of Local Subsurface Scattering.
Comput. Graph. Forum, 2005

A computational approach to simulate subsurface light diffusion in arbitrarily shaped objects.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Interactive Rendering of Translucent Deformable Objects.
Proceedings of the 14th Eurographics Workshop on Rendering Techniques, 2003

2002
An Image-Based Radiosity Representation.
Proceedings of the 23rd Annual Conference of the European Association for Computer Graphics, 2002


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