Janne Paavilainen

According to our database1, Janne Paavilainen authored at least 35 papers between 2007 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2020
Defining playability of games: functionality, usability, and gameplay.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

2019
Why do people play location-based augmented reality games: A study on Pokémon GO.
Comput. Hum. Behav., 2019

Middle-aged Players' Memorable Experiences with Pokémon GO.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

Hybrid Board Game Design Guidelines.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Session details: Games 2.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Session details: Games 1.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Session details: Gamification.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Free-to-Play Games: Paying Players' Perspective.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
A Review of Social Features in Social Network Games.
Trans. Digit. Games Res. Assoc., 2017

Why do players buy in-game content? An empirical study on concrete purchase motivations.
Comput. Hum. Behav., 2017

Playability: A Game-Centric Definition.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Interaction Between Nearby Strangers: Serendipity and Playfulness.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Creating play money for free-to-play and gambling games.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Critical Acclaim and Commercial Success in Mobile Free-to-Play Games.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Domain-specific playability problems in social network games.
Int. J. Arts Technol., 2015

Exploring Playful Experiences in Social Network Games.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

2014
Schoolchildren's user experiences on a physical exercise game utilizing lighting and audio.
Entertain. Comput., 2014

Common playability problems in social network games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Creating Immersive Audio and Lighting Based Physical Exercise Games for Schoolchildren.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2012
Exploring Playability of Social Network Games.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Involving the End-Users in the Development of Language Learning Material.
Int. J. Mob. Blended Learn., 2011

Social interaction in games.
Int. J. Arts Technol., 2011

Giving good 'face': playful performances of self in Facebook.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Social game studies at CHI 2011.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Creating a Design Framework For Educational Language Games: A Hybrid Media Scenario Study.
Int. J. Intell. Games Simul., 2010

Critical review on video game evaluation heuristics: social games perspective.
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010

2009
The many faces of sociability and social play in games.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Expert review method in game evaluations: comparison of two playability heuristic sets.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

Player Perception of Context Information Utilization in Pervasive Mobile Games.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

Asynchronous gameplay in pervasive multiplayer mobile games.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Pervasive Mobile Games - A New Mindset for Players and Developers.
Proceedings of the Fun and Games, 2008

Designing game idea generation games.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Creativity techniques in game design.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Casual games discussion.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007


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