Kati Alha

Orcid: 0000-0003-0160-7376

According to our database1, Kati Alha authored at least 25 papers between 2010 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2019
Why do people play location-based augmented reality games: A study on Pokémon GO.
Comput. Hum. Behav., 2019

Middle-aged Players' Memorable Experiences with Pokémon GO.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

The imbalanced state of free-to-play game research: A literature review.
Proceedings of the 2019 DiGRA International Conference: Game, 2019

2018
Playful Furniture: Breaching a Serious Setting With Interactive Seats.
Games Cult., 2018

Free-to-Play Games: Paying Players' Perspective.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
A Review of Social Features in Social Network Games.
Trans. Digit. Games Res. Assoc., 2017

Why do players buy in-game content? An empirical study on concrete purchase motivations.
Comput. Hum. Behav., 2017

The intertwined role of play at game studios: an examination of office play strategies.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

The Pokémon GO Experience: A Location-Based Augmented Reality Mobile Game Goes Mainstream.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Building finnish game jam community through positive social facilitation.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

Creating play money for free-to-play and gambling games.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

The Diversity of Attitudes towards Play at the Workplace - A Case of an Academic Community.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Critical Acclaim and Commercial Success in Mobile Free-to-Play Games.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

2015
Domain-specific playability problems in social network games.
Int. J. Arts Technol., 2015

OASIS deck of cards: house of colleagues: a playful experiment on community building.
Proceedings of the 19th International Academic Mindtrek Conference, 2015

Why Do People Play Games? A Review of Studies on Adoption and Use.
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015

Exploring Playful Experiences in Social Network Games.
Proceedings of the 2015 DiGRA International Conference: Diversity of Play, 2015

Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
MurMur moderators, the talking playful seats.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Common playability problems in social network games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Goofy Mus, Grumpy Mur and Dirty Muf: Talking Playful Seats with Personalities.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
Applying lehman's laws to game evolution.
Proceedings of the 13th International Workshop on Principles of Software Evolution, 2013

2012
Exploring Playability of Social Network Games.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012

2011
Using the VNA Ideation Game at Global Game Jam.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
"Hopefully everything I'm doing has to do with innovation": Games industry professionals on innovation in 2009.
Proceedings of the 2010 International IEEE Consumer Electronics Society's Games Innovations Conference, 2010


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