Wenzhen Yang

Orcid: 0000-0002-0068-1497

According to our database1, Wenzhen Yang authored at least 30 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Flexible Material Quality Assessment Based on Visual-Tactile Fusion.
IEEE Trans. Instrum. Meas., 2024

2023
How Merkel cells transduce mechanical stimuli: A biophysical model of Merkel cells.
PLoS Comput. Biol., December, 2023

Image recoloring based on fast and flexible palette extraction.
Multim. Tools Appl., December, 2023

Unsupervised industrial anomaly detection with diffusion models.
J. Vis. Commun. Image Represent., December, 2023

A Novel Refreshable Braille Display Based on the Layered Electromagnetic Driving Mechanism of Braille Dots.
IEEE Trans. Haptics, 2023

2022
GUFFLE: A Design of Lightweight Pressure Interface for Near-to-Real-Time Perceptual Tactile Sensation.
Proceedings of the 20th ACM Conference on Embedded Networked Sensor Systems, 2022

MUFFLE: prototype of light-weight haptic augmented pressure interface for on-fly neurorehabilitation.
Proceedings of the ACM MobiCom '22: The 28th Annual International Conference on Mobile Computing and Networking, Sydney, NSW, Australia, October 17, 2022

Multi-modal Sensing-Based Interactive Glove System for Teleoperation and VR/AR.
Proceedings of the Haptic Interaction - 5th International Conference, 2022

Optimal Design of Braille Display Based on Adaptive-Network-based Fuzzy Inference.
Proceedings of the Haptic Interaction - 5th International Conference, 2022

2021
A Survey on Tactile Displays For Visually Impaired People.
IEEE Trans. Haptics, 2021

Monocular Depth Estimation Using Information Exchange Network.
IEEE Trans. Intell. Transp. Syst., 2021

2020
Thermal perception method of virtual chemistry experiments.
Virtual Real. Intell. Hardw., 2020

A Thermal and Vibrational Feedback Glove Based on the Tactile Characteristics of Human Hand Skin.
IEEE Access, 2020

2019
Haptic Rendering for Chinese Characters Recognition.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Monocular Depth Estimation as Regression of Classification using Piled Residual Networks.
Proceedings of the 27th ACM International Conference on Multimedia, 2019

Visual and Proprioceptive Evaluation for Virtual Bicycle Ride.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Real-Time Haptic Rendering of Double-Points Interaction.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

2017
Intersection workspace visualization of multi-finger hands.
Vis. Comput., 2017

A Master-Slave Control Method for Dexterous Hands with Shaking Elimination Strategy.
Int. J. Humanoid Robotics, 2017

2016
A Workspace Modeling Approach for Multi-finger Hands.
Proceedings of the 2016 International Conference on Cyberworlds, 2016

Tactile Perception of Digital Images.
Proceedings of the Haptic Interaction, 2016

2015
Workspace Modeling and Analysis for Dexterous Hands.
Int. J. Humanoid Robotics, 2015

2013
Automatically Assessing Limb Alignment and Hip Fracture Using 3D Models.
Comput. Sci. Eng., 2013

2012
Physically-Based Haptic Rendering for Virtual Hand Interaction.
Trans. Comput. Sci., 2012

2011
Haptic Rendering of Virtual Hand Moving Objects.
Proceedings of the 2011 International Conference on Cyberworlds, 2011

2010
Automatic assessment of the torsional alignment of the knee joint in three-dimension visualization.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

A fully automated lumen contour detection of intravascular ultrasound images based on Gabor texture analysis.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

Geometric transformation of the RBF implicit surface.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

3D Automatic Feature Construction System for Lower Limb Alignment.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2006
Trajectory-Based Grasp Interaction for Virtual Environments.
Proceedings of the Advances in Computer Graphics, 2006


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