Huagen Wan

Orcid: 0000-0002-6661-4190

According to our database1, Huagen Wan authored at least 23 papers between 2000 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history.
Int. J. Hum. Comput. Stud., August, 2023

2021
The Effects of Initial-Terminal Position on Pointing Task for Touch-Screen Tablet.
Int. J. Hum. Comput. Interact., 2021

2016
HeadPager: Page Turning with Computer Vision Based Head Interaction.
Proceedings of the Computer Vision - ACCV 2016 Workshops, 2016

2015
Real-time camera tracking using hybrid features in mobile augmented reality.
Sci. China Inf. Sci., 2015

2013
Dual quaternion based virtual hand interaction modeling.
Sci. China Inf. Sci., 2013

2010
A Framework for Virtual Hand Haptic Interaction.
Trans. Edutainment, 2010

2009
Vision-based hand interaction and its application in pervasive games.
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009

A 4-layer flexible virtual hand model for haptic interaction.
Proceedings of the IEEE International Conference on Virtual Environments, 2009

2008
Haptic rendering of complex objects via directional sampling.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008

2006
Mixed Reality. From Rendering to Gaming with Pets.
Int. J. Virtual Real., 2006

Physically-Based Real-Time Music Fountain Simulation.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

Trajectory-Based Grasp Interaction for Virtual Environments.
Proceedings of the Advances in Computer Graphics, 2006

2005
A realistic force rendering algorithm for CyberGrasp.
Proceedings of the 9th International Conference on Computer-Aided Design and Computer Graphics, 2005

2004
Interactive collision detection for complex and deformable models using programmable graphics hardware.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Realistic virtual hand modeling with applications for virtual grasping.
Proceedings of the Proceedings VRCAI 2004, 2004

Simple and rapid collision detection using multiple viewing volumes.
Proceedings of the Proceedings VRCAI 2004, 2004

Virtual grasping for virtual assembly tasks.
Proceedings of the Third International Conference on Image and Graphics, 2004

2003
IBCD: a fast collision detection algorithm based on image space using OBB.
Comput. Animat. Virtual Worlds, 2003

Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments.
Int. J. Image Graph., 2003

2001
Geometric Deformations Based on 3D Volume Morphing.
J. Comput. Sci. Technol., 2001

2000
Direct 3D Painting with a Metaball-Based Paintbrush.
J. Comput. Sci. Technol., 2000

Constraint-Based Virtual Solid Modeling.
J. Comput. Sci. Technol., 2000

An approach to solid modeling in a semi-immersive virtual environment.
Comput. Graph., 2000


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