Laurent Grisoni

Orcid: 0000-0002-5897-5957

According to our database1, Laurent Grisoni authored at least 73 papers between 1999 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
The effect of hands synchronicity on users perceived arms Fatigue in Virtual reality environment.
Int. J. Hum. Comput. Stud., October, 2023

The Effect of Attention Saturating Task on Eyes-Free Gesture Production on Mobile Devices.
Proceedings of the Companion Proceedings of the 2023 Conference on Interactive Surfaces and Spaces, 2023

Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Hap2Gest: An Eyes-Free Interaction Concept with Smartphones Using Gestures and Haptic Feedback.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

2021
Multi-channel Tactile Feedback Based on User Finger Speed.
Proc. ACM Hum. Comput. Interact., 2021

Levels of Detail in Visual Augmentation for Novice and Expert Audiences.
Comput. Music. J., 2021

Revealable Volume Displays: 3D Exploration of Mixed-Reality Public Exhibitions.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

The Effect of Control-Display Ratio on User Experience in Immersive Virtual Musical Instruments.
Proceedings of the 21th International Conference on New Interfaces for Musical Expression, 2021

The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Effect of Attention Saturating and Cognitive Load on Tactile Texture Recognition for Mobile Surface.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

2020
Effect of Physical Challenging Activity on Tactile Texture Recognition for Mobile Surface.
Proc. ACM Hum. Comput. Interact., 2020

A Taxonomy of Spectator Experience Augmentation Techniques.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

All You Need Is LOD : Levels of Detail in Visual Augmentations for the Audience.
Proceedings of the 20th International Conference on New Interfaces for Musical Expression, 2020

Have a SEAT on Stage: Restoring Trust with Spectator Experience Augmentation Techniques.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The Perception of Ultrasonic Square Reductions of Friction With Variable Sharpness and Duration.
IEEE Trans. Haptics, 2019

Touchless interaction with medical images based on 3D hand cursors supported by single-foot input: A case study in dentistry.
J. Biomed. Informatics, 2019

On the Use of Haptic Tablets for UGV Teleoperation in Unstructured Environments: System Design and Evaluation.
IEEE Access, 2019

FEETICHE: FEET Input for Contactless Hand gEsture Interaction.
Proceedings of the 17th International Conference on Virtual-Reality Continuum and its Applications in Industry, 2019

Leveraging Distal Vibrotactile Feedback for Target Acquisition.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

E-Pad: Large Display Pointing in a Continuous Interaction Space around a Mobile Device.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
The Phone with the Flow: Combining Touch + Optical Flow in Mobile Instruments.
Proceedings of the 18th International Conference on New Interfaces for Musical Expression, 2018

Ether-Toolbars: Evaluating Off-Screen Toolbars for Mobile Interaction.
Proceedings of the 23rd International Conference on Intelligent User Interfaces Companion, 2018

Determining the haptic feedback position for optimizing the targeting performance on ultrasonic tactile displays.
Proceedings of the 2018 IEEE Haptics Symposium, 2018

Exploring Fingers' Limitation of Texture Density Perception on Ultrasonic Haptic Displays.
Proceedings of the Haptics: Science, Technology, and Applications, 2018

2017
Revgest: augmenting gestural musical instruments with revealed virtual objects.
Proceedings of the 17th International Conference on New Interfaces for Musical Expression, 2017

Understanding users' perception of simultaneous tactile textures.
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2017

Understanding Gesture Articulations Variability.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

Feeling multiple edges: The tactile perception of short ultrasonic square reductions of the finger-surface friction.
Proceedings of the 2017 IEEE World Haptics Conference, 2017

Enriching Musical Interaction on Tactile Feedback Surfaces with Programmable Friction.
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017

Toward Augmented Familiarity of the Audience with Digital Musical Instruments.
Proceedings of the Music Technology with Swing - 13th International Symposium, 2017

Localized Haptic Texture: A Rendering Technique based on Taxels for High Density Tactile Feedback.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Talaria: Continuous Drag & Drop on a Wall Display.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Finding the Minimum Perceivable Size of a Tactile Element on an Ultrasonic Based Haptic Tablet.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Collaboration Meets Interactive Surfaces and Spaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Stiffness rendering on soft tangible devices controlled through inverse FEM simulation.
Proceedings of the 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2016

Spontaneous Gesture Production Patterns on Multi-touch Interactive Surfaces.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Collaboration Meets Interactive Surfaces (CMIS): Walls, Tables, Mobiles, and Wearables.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Numerical anamorphosis: an artistic exploration.
Proceedings of the SIGGRAPH Asia 2015 Art Papers, Kobe, Japan, November 2-6, 2015, 2015

2014
Exploring tablet surrounding interaction spaces for medical imaging.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Interaction events in contactless gestural systems: from motion to interaction.
Proceedings of the International Workshop on Movement and Computing, 2014

Mimetic interaction spaces: controlling distant displays in pervasive environments.
Proceedings of the 19th International Conference on Intelligent User Interfaces, 2014

Understanding Users' Perceived Difficulty of Multi-Touch Gesture Articulation.
Proceedings of the 16th International Conference on Multimodal Interaction, 2014

Match-up & conquer: a two-step technique for recognizing unconstrained bimanual and multi-finger touch input.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Towards Many Gestures to One Command: A User Study for Tabletops.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Small, medium, or large?: estimating the user-perceived scale of stroke gestures.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks.
IEEE Trans. Vis. Comput. Graph., 2012

Mouvements pseudo-rigides pour des interactions multi-doigts plus flexibles.
Proceedings of the Ergonomie et Interaction Homme-Machine, 2012

Drag'n Go: Simple and fast navigation in virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
Estimating the Perceived Difficulty of Pen Gestures.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

2010
The effect of DOF separation in 3D manipulation tasks with multi-touch displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Buttonless clicking: Intuitive select and pick-release through gesture analysis.
Proceedings of the IEEE Virtual Reality Conference, 2010

Comparing most recent 3D manipulation techniques for multi-touch displays.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Méthode de détermination des fonctions de gains.
Proceedings of the Conference Internationale Francophone sur I'Interaction Homme-Machine, 2010

The design and evaluation of 3D positioning techniques for multi-touch displays.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
A robust and efficient Lagrangian constraint toolkit for the simulation of 1D structures.
Comput. Aided Des., 2009

3D positioning techniques for multi-touch displays.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2009

Interactive Simulation of Flexible Needle Insertions Based on Constraint Models.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention, 2009

Multiscale Detection of Gesture Patterns in Continuous Motion Trajectories.
Proceedings of the Gesture in Embodied Communication and Human-Computer Interaction, 2009

2008
Geometrically exact dynamic splines.
Comput. Aided Des., 2008

Unified Processing of Constraints for Interactive Simulation.
Proceedings of the Fifth Workshop on Virtual Reality Interactions and Physical Simulations, 2008

2007
Quasi-dynamic splines.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

SOFA - an Open Source Framework for Medical Simulation.
Proceedings of the Medicine Meets Virtual Reality 15, 2007

Embedded Multigrid Approach for Real-Time Volumetric Deformation.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Gesture Recognition Based on Elastic Deformation Energies.
Proceedings of the Gesture-Based Human-Computer Interaction and Simulation, 2007

2005
Time-critical animation of deformable solids.
Comput. Animat. Virtual Worlds, 2005

Adaptive resolution of 1D mechanical B-spline.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Collaborative interactive physical simulation.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

2004
An Intestinal Surgery Simulator: Real-Time Collision Processing and Visualization.
IEEE Trans. Vis. Comput. Graph., 2004

A Suture Model for Surgical Simulation.
Proceedings of the Medical Simulation: International Symposium, 2004

Smooth constraints for spline variational modeling.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

2003
High Performance generalized cylinders visualizatio.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Realtime visualization of implicit objects with contact control.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

1999
Hermitian B-Splines.
Comput. Graph. Forum, 1999


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