Yanning Xu

Orcid: 0000-0002-3473-6847

According to our database1, Yanning Xu authored at least 29 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Neural Temporal Denoising for Indirect Illumination.
IEEE Trans. Vis. Comput. Graph., December, 2023

2022
Practical level-of-detail aggregation of fur appearance.
ACM Trans. Graph., 2022

Recent advances in glinty appearance rendering.
Comput. Vis. Media, 2022

Real-Time Microstructure Rendering with MIP-Mapped Normal Map Samples.
Comput. Graph. Forum, 2022

2021
Cross-device task interaction framework between the smart watch and the smart phone.
Pers. Ubiquitous Comput., 2021

A 3D sunken-relief generation method of human faces from depth images of feature lines.
CCF Trans. Pervasive Comput. Interact., 2021

2020
Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network.
J. Comput. Sci. Technol., 2020

Unsupervised Image Reconstruction for Gradient-Domain Volumetric Rendering.
Comput. Graph. Forum, 2020

Two-layer microfacet model with diffraction.
Comput. Graph., 2020

Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

2019
Virtual fire drill system supporting co-located collaboration.
Virtual Real. Intell. Hardw., 2019

A Stationary SVBRDF Material Modeling Method Based on Discrete Microsurface.
Comput. Graph. Forum, 2019

A task and data balanced distributed photon mapping method.
Comput. Graph., 2019

2018
Vectorized point based global illumination on Intel MIC architecture.
Comput. Graph., 2018

2016
A survey of photon mapping state-of-the-art research and future challenges.
Frontiers Inf. Technol. Electron. Eng., 2016

Adaptive Photon Mapping Based on Gradient.
J. Comput. Sci. Technol., 2016

Progressive photon mapping with sample elimination.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

Distributed Global Illumination Method Based on Photon Mapping.
Proceedings of the International Conference on Identification, 2016

2015
Coherent Photon Mapping on the Intel MIC Architecture.
J. Comput. Sci. Technol., 2015

Shooting Recognition and Simulation in VR Shooting Theaters.
Proceedings of the Computer Vision - CCF Chinese Conference, 2015

2013
Research on Realtime Rendering of 3D High-Speed Rail GIS.
Proceedings of the Seventh International Conference on Image and Graphics, 2013

2012
Efficient Point Based Global Illumination on GPU.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

2011
Fast Point Based Global Illumination.
Proceedings of the 12th International Conference on Computer-Aided Design and Computer Graphics, 2011

2006
A collaborative virtual environment for real time assembly design.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

Real-Time Collaborative Design System for Product Assembly Over the Internet.
Proceedings of the Information Technology For Balanced Manufacturing Systems, 2006

A Collaborative Design Platform for Assembly Process Planning.
Proceedings of the Cooperative Design, 2006

2005
A system framework and key techniques for multi-user cooperative interaction in virtual museum based on Voronoi diagram.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

Cooperative design and data management of virtual museum based on Voronoi diagram.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005

A semantic Web based model for product cooperative design.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005


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