Nicolas Holzschuch

Orcid: 0000-0002-5673-6960

Affiliations:
  • INRIA Grenoble-Rhône-Alpes, Montbonnot, France


According to our database1, Nicolas Holzschuch authored at least 64 papers between 1995 and 2022.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2022
Position-free multiple-bounce computations for smith microfacet BSDFs.
ACM Trans. Graph., 2022

Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition.
ACM Trans. Graph., 2022

SVBRDF Recovery from a Single Image with Highlights Using a Pre-trained Generative Adversarial Network.
Comput. Graph. Forum, 2022

Unbiased Caustics Rendering Guided by Representative Specular Paths.
Proceedings of the SIGGRAPH Asia 2022 Conference Papers, 2022

2021
Interactive Simulation of Scattering Effects in Participating Media Using a Neural Network Model.
IEEE Trans. Vis. Comput. Graph., 2021

SVBRDF Recovery From a Single Image With Highlights using a Pretrained Generative Adversarial Network.
CoRR, 2021

2020
Precomputed Multiple Scattering for Rapid Light Simulation in Participating Media.
IEEE Trans. Vis. Comput. Graph., 2020

Fast Computation of Single Scattering in Participating Media with Refractive Boundaries Using Frequency Analysis.
IEEE Trans. Vis. Comput. Graph., 2020

Example-Based Microstructure Rendering with Constant Storage.
ACM Trans. Graph., 2020

Slope-space integrals for specular next event estimation.
ACM Trans. Graph., 2020

A detail preserving neural network model for Monte Carlo denoising.
Comput. Vis. Media, 2020

A practical path guiding method for participating media.
Comput. Vis. Media, 2020

Adaptive Matrix Completion for Fast Visibility Computations with Many Lights Rendering.
Comput. Graph. Forum, 2020

Real-Time Glints Rendering With Pre-Filtered Discrete Stochastic Microfacets.
Comput. Graph. Forum, 2020

Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network.
Proceedings of the 31st Eurographics Symposium on Rendering, 2020

2019
Reparameterizing discontinuous integrands for differentiable rendering.
ACM Trans. Graph., 2019

Rendering Transparent Materials with a Complex Refractive Index: Semi-conductor and Conductor Thin Layers.
Proceedings of the Eurographics Workshop on Material Appearance Modeling, 2019

2018
Point-Based Rendering for Homogeneous Participating Media with Refractive Boundaries.
IEEE Trans. Vis. Comput. Graph., 2018

Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model.
Comput. Graph. Forum, 2018

A compact representation for multiple scattering in participating media using neural networks.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
A two-scale microfacet reflectance model combining reflection and diffraction.
ACM Trans. Graph., 2017

Precomputed multiple scattering for light simulation in participating medium.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

The Effects of Digital Cameras Optics and Electronics for Material Acquisition.
Proceedings of the MAM@EGSR 2017: Eurographics Workshop on Material Appearance Modeling, 2017

2016
Estimating local Beckmann roughness for complex BSDFs.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

Point-Based Light Transport for Participating Media with Refractive Boundaries.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

Capturing Spatially Varying Anisotropic Reflectance Parameters using Fourier Analysis.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

2015
Accurate Computation of Single Scattering in Participating Media with Refractive Boundaries.
Comput. Graph. Forum, 2015

Identifying Diffraction Effects in Measured Reflectances.
Proceedings of the Eurographics Workshop on Material Appearance Modeling: Issues and Acquisition, 2015

2013
Interactive Rendering of Acquired Materials on Dynamic Geometry Using Frequency Analysis.
IEEE Trans. Vis. Comput. Graph., 2013

5D Covariance tracing for efficient defocus and motion blur.
ACM Trans. Graph., 2013

Double- and Multiple-Scattering Effects in Translucent Materials.
IEEE Computer Graphics and Applications, 2013

2012
Real-Time Rendering of Rough Refraction.
IEEE Trans. Vis. Comput. Graph., 2012

Accurate fitting of measured reflectances using a Shifted Gamma micro-facet distribution.
Comput. Graph. Forum, 2012

Interactive rendering of acquired materials on dynamic geometry using bandwidth prediction.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Lagrangian Texture Advection: Preserving both Spectrum and Velocity Field.
IEEE Trans. Vis. Comput. Graph., 2011

Multiscale feature-preserving smoothing of tomographic data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Real-time rough refraction.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

2010
Real-time Rendering of Heterogeneous Translucent Objects with Arbitrary Shapes.
Comput. Graph. Forum, 2010

Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF.
Comput. Graph. Forum, 2010

Screen-space Percentage-Closer Soft Shadows.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

2009
Single scattering in refractive media with triangle mesh boundaries.
ACM Trans. Graph., 2009

Fourier depth of field.
ACM Trans. Graph., 2009

Frequency analysis and sheared reconstruction for rendering motion blur.
ACM Trans. Graph., 2009

Scalable real-time animation of rivers.
Comput. Graph. Forum, 2009

2008
Fast non-linear projections using graphics hardware.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Fast Precomputed Ambient Occlusion for Proximity Shadows.
J. Graph. Tools, 2007

Whitted Ray-Tracing for Dynamic Scenes using a Ray-Space Hierarchy on the GPU.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Simulation Photoréaliste de l'éclairage en Synthèse d'Images.
, 2007

2006
Accurate detection of symmetries in 3D shapes.
ACM Trans. Graph., 2006

Accurate Specular Reflections in Real-Time.
Comput. Graph. Forum, 2006

Soft Shadow Maps: Efficient Sampling of Light Source Visibility.
Comput. Graph. Forum, 2006

Wavelet Radiance Transport for Interactive Indirect Lighting.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2005
A frequency analysis of light transport.
ACM Trans. Graph., 2005

2004
Space-Time Hierarchical Radiosity with Clustering and Higher-Order Wavelets.
Comput. Graph. Forum, 2004

Combining Higher-Order Wavelets and Discontinuity meshing: A Compact Representation for Radiosity.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
A Survey of Real-time Soft Shadows Algorithms.
Comput. Graph. Forum, 2003

2001
Space-Time Hierarchical Radiosity with Clustering and Higher-OrderWavelets.
Proceedings of the 22nd Annual Conference of the European Association for Computer Graphics, 2001

2000
Using Graphics Hardware to Speed Up Visibility Queries.
J. Graphics, GPU, & Game Tools, 2000

A novel approach makes higher order wavelets really efficient for radiosity.
Comput. Graph. Forum, 2000

Wavelet Radiosity on Arbitrary Planar Surfaces.
Proceedings of the Eurographics Workshop on Rendering Techniques 2000, 2000

1999
Tutorial 1 -Advanced Radiosity: Complex Scenes and Glossy Reflections.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

1998
An Exhaustive Error-Bounding Algorithm for Hierarchical Radiosity.
Comput. Graph. Forum, 1998

1996
Le contrôle de l'erreur dans la méthode de radiosité hiérarchique. (Error Control in Hierarchical Radiosity).
PhD thesis, 1996

1995
Accurate Computation of the Radiosity Gradient for Constant and Linear Emitters.
Proceedings of the Rendering Techniques '95, 1995


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