Yoshihiro Kanamori
Orcid: 0000-0003-2843-1729
  According to our database1,
  Yoshihiro Kanamori
  authored at least 65 papers
  between 2008 and 2025.
  
  
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
  2025
    Vis. Comput., July, 2025
    
  
Person-In-Situ: Scene-Consistent Human Image Insertion with Occlusion-Aware Pose Control.
    
  
    CoRR, May, 2025
    
  
TerraFusion: Joint Generation of Terrain Geometry and Texture Using Latent Diffusion Models.
    
  
    CoRR, May, 2025
    
  
    Proceedings of the 2025 IEEE International Conference on Acoustics, 2025
    
  
FreeUV: Ground-Truth-Free Realistic Facial UV Texture Recovery via Cross-Assembly Inference Strategy.
    
  
    Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2025
    
  
  2024
    Vis. Comput., July, 2024
    
  
EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View.
    
  
    CoRR, 2024
    
  
    Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024
    
  
    Proceedings of the 19th International Joint Conference on Computer Vision, 2024
    
  
    Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
    
  
  2023
    Vis. Comput., August, 2023
    
  
    Comput. Graph. Forum, May, 2023
    
  
  2022
    Vis. Comput., 2022
    
  
    Comput. Animat. Virtual Worlds, 2022
    
  
    Comput. Animat. Virtual Worlds, 2022
    
  
  2021
Relighting Humans in the Wild: Monocular Full-Body Human Relighting with Domain Adaptation.
    
  
    Comput. Graph. Forum, 2021
    
  
Computational design methods for cylindrical and axisymmetric waterbomb tessellations.
    
  
    Comput. Aided Geom. Des., 2021
    
  
    Proceedings of the 16th International Joint Conference on Computer Vision, 2021
    
  
  2020
    Comput. Graph. Forum, 2020
    
  
  2019
Animating landscape: self-supervised learning of decoupled motion and appearance for single-image video synthesis.
    
  
    ACM Trans. Graph., 2019
    
  
    Comput. Graph. Forum, 2019
    
  
    Proceedings of the WALCOM: Algorithms and Computation - 13th International Conference, 2019
    
  
  2018
    ACM Trans. Graph., 2018
    
  
A Computational Design Method for Tucking Axisymmetric Origami Consisting of Triangular Facets.
    
  
    Symmetry, 2018
    
  
    J. Comput. Des. Eng., 2018
    
  
Transferring pose and augmenting background for deep human-image parsing and its applications.
    
  
    Comput. Vis. Media, 2018
    
  
    Comput. Aided Geom. Des., 2018
    
  
  2017
    Comput. Graph. Forum, 2017
    
  
    Proceedings of the 25th Pacific Conference on Computer Graphics and Applications, 2017
    
  
  2016
    Trans. Comput. Sci., 2016
    
  
    Comput. Animat. Virtual Worlds, 2016
    
  
    Comput. Graph. Forum, 2016
    
  
  2015
    Proceedings of the Smart Graphics - 13th International Symposium, 2015
    
  
  2014
Efficient Depth Propagation for Constructing a Layered Depth Image from a Single Image.
    
  
    Comput. Graph. Forum, 2014
    
  
    Comput. Graph. Forum, 2014
    
  
    Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
    
  
    Proceedings of the 2014 International Conference on Cyberworlds, 2014
    
  
  2013
    Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
    
  
    Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
    
  
A comparative study of region matching based on shape descriptors for coloring hand-drawn animation.
    
  
    Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013
    
  
  2012
    Comput. Animat. Virtual Worlds, 2012
    
  
    Comput. Graph. Forum, 2012
    
  
    IEEE Computer Graphics and Applications, 2012
    
  
    Proceedings of the SIGGRAPH Asia 2012 Technical Briefs, Singapore, November 28, 2012
    
  
  2011
    Vis. Comput., 2011
    
  
An Interactive Design System for Sphericon-Based Geometric Toys Using Conical Voxels.
    
  
    Proceedings of the Smart Graphics - 11th International Symposium, 2011
    
  
    Proceedings of the Spring Conference on Computer Graphics, 2011
    
  
    Proceedings of the 19th Pacific Conference on Computer Graphics and Applications, 2011
    
  
    Proceedings of the Motion in Games - 4th International Conference, 2011
    
  
  2010
    Proceedings of the ACM SIGGRAPH ASIA 2010 Sketches, 2010
    
  
    Proceedings of the Smart Graphics, 2010
    
  
  2009
    Comput. Animat. Virtual Worlds, 2009
    
  
    Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
    
  
  2008
    Comput. Graph. Forum, 2008
    
  
    Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
    
  
    Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008