Zoë J. Wood

Orcid: 0000-0002-4731-239X

According to our database1, Zoë J. Wood authored at least 40 papers between 2000 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Community Action Computing: A Data-centric CS0 Course.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2021
Before You Write Code ... Putting Data and Ethics at the Center of Introductory Computing.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

2020
Introducing Computing to a Cohort of Incarcerated Youth.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Creative Choice in Fifth Grade Computing Curriculum.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Virtual Planning and Testing of AUV Paths for Underwater Photogrammetry.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

An Analysis of Four Academic Department Collaboration Networks with Respect to Gender.
Proceedings of the Complex Networks & Their Applications IX, 2020

Mapping and visualization of publication networks of public university faculty in computer science and electrical engineering.
Proceedings of 35th International Conference on Computers and Their Applications, 2020

2019
Multi-AUV motion planning for archeological site mapping and photogrammetric reconstruction.
J. Field Robotics, 2019

Fakesbook: A social networking platform for teaching security and privacy concepts to secondary school students.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

Underwater Photogrammetry Reconstruction: GPU Texture Generation from Videos Captured via AUV.
Proceedings of the Advances in Visual Computing, 2019

Machine Learning Techniques for AUV Side-Scan Sonar Data Feature Extraction as Applied to Intelligent Search for Underwater Archaeological Sites.
Proceedings of the Field and Service Robotics, 2019

ANX dread: a virtual reality experience to explore anxiety during task completion.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019

Not So Different Games: An exploration of five years of student game designers.
Proceedings of the IEEE Conference on Games, 2019

2018
Mixed Approaches to CS0: Exploring Topic and Pedagogy Variance after Six Years of CS0.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Intelligent Shipwreck Search Using Autonomous Underwater Vehicles.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Cinematographic and Geometric Criteria for Virtual Camera Path Generation for the Visualization of Shipwreck Data.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2017
AUV motion-planning for photogrammetric reconstruction of marine archaeological sites.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

2016
Computational Art: Introducing High School Students to Computing via Art.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Eighteen Hours of Code with Fifth Grade Students (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

2015
Building Worlds: Bridging Imperative-First and Object-Oriented Programming in CS1-CS2.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

2014
Surface Reconstruction of Ancient Water Storage Systems - An Approach for Sparse 3D Sonar Scans and Fused Stereo Images.
Proceedings of the GRAPP 2014, 2014

2013
FlexRender: A Distributed Rendering Architecture for Ray Tracing Huge Scenes on Commodity Hardware.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

Uncertainty Visualization and Hole Filling for Geometric Models of Ancient Water Systems.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013

2012
Cross teaching parallelism and ray tracing: a project-based approach to teaching applied parallel computing.
Proceedings of the 43rd ACM technical symposium on Computer science education, 2012

Mapping and visualizing ancient water storage systems with an ROV - An approach based on fusing stationary scans within a particle filter.
Proceedings of the 2012 IEEE International Conference on Robotics and Biomimetics, 2012

2011
An Approach to Point Based Approximate Color Bleeding with Volumes.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

Surface Reconstruction of Maltese Cisterns Using ROV Sonar Data for Archeological Study.
Proceedings of the Advances in Visual Computing - 7th International Symposium, 2011

2010
Finding Good Paths: Applications of Least Cost Caloric Path Computations.
Proceedings of the ISCA 25th International Conference on Computers and Their Applications, 2010

2009
Energetic Path Finding across Massive Terrain Data.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
User Driven Two-Dimensional Computer-Generated Ornamentation.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Using hybrid approaches to solve the challenges of shape from shading.
Proceedings of the Conference on Three-Dimensional Image Capture and Applications 2008, 2008

Locating the source of topological error in reconstructed 3D models.
Proceedings of the Conference on Three-Dimensional Image Capture and Applications 2008, 2008

2007
Direct Extraction of Normal Mapped Meshes from Volume Data.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation.
Proceedings of the ISCA 20th International Conference on Computer Applications in Industry and Engineering, 2007

2006
Energetically optimal travel across terrain: visualizations and a new metric of geographic distance with anthropological applications.
Proceedings of the Visualization and Data Analysis 2006, 2006

Discrete Shells Origami.
Proceedings of the 21st International Conference on Computers and Their Applications, 2006

2004
Removing excess topology from isosurfaces.
ACM Trans. Graph., 2004

2003
Multi-Chart Geometry Images.
Proceedings of the First Eurographics Symposium on Geometry Processing, 2003

2001
Topological Noise Removal.
Proceedings of the Graphics Interface 2001 Conference, 2001

2000
Semi-regular mesh extraction from volumes.
Proceedings of the 11th IEEE Visualization Conference, 2000


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