Katie Davis

Orcid: 0000-0001-8794-8651

Affiliations:
  • University of Washington Seattle, College of Education, Information School, WA, USA
  • Harvard University, Cambridge, MA, USA (former)


According to our database1, Katie Davis authored at least 34 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2023
Supporting Teens' Intentional Social Media Use Through Interaction Design: An exploratory proof-of-concept study.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Exploring Situated & Embodied Support for Youth's Mental Health: Design Opportunities for Interactive Tangible Device.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Connected Learning, Collapsed Contexts.
CoRR, 2021

When Screen Time Is not Screen Time: Tensions and Needs Between Tweens and Their Parents During Nature-Based Exploration.
CoRR, 2021

The Kids Are / Not / Sort of All Right.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Connected Learning, Collapsed Contexts: Examining Teens' Sociotechnical Ecosystems Through the Lens of Digital Badges.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

When Screen Time Isn't Screen Time: Tensions and Needs Between Tweens and Their Parents During Nature-Based Exploration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
What My Little Pony Can Teach Us About Interest-Driven Learning.
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020

NatureCollections: Can a Mobile Application Trigger Children's Interest in Nature?
Proceedings of the 12th International Conference on Computer Supported Education, 2020

"Otter this world": can a mobile application promote children's connectedness to nature?
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Sparking interest: A design framework for mobile technologies to promote children's interest in nature.
Int. J. Child Comput. Interact., 2019

Adaptive Support for Collaboration on Tabletop Computers.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

Modeling the Engagement-Disengagement Cycle of Compulsive Phone Use.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

A Badge, Not a Barrier: Designing for-and Throughout-Digital Badge Implementation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

"Everything's the Phone": Understanding the Phone's Supercharged Role in Parent-Teen Relationships.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Learning and engagement in a gamified course: Investigating the effects of student characteristics.
J. Comput. Assist. Learn., 2018

Playing in the Virtual Sandbox: Students' Collaborative Practices in Minecraft.
Int. J. Game Based Learn., 2018

Informal Mentoring of Adolescents about Computing: Relationships, Roles, Qualities, and Impact.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

2017
Computing Mentorship in a Software Boomtown: Relationships to Adolescent Interest and Beliefs.
Proceedings of the 2017 ACM Conference on International Computing Education Research, 2017

More Than Peer Production: Fanfiction Communities as Sites of Distributed Mentoring.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Where No One Has Gone Before: A Meta-Dataset of the World's Largest Fanfiction Repository.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Together?: Group Dynamics in Participatory Digital Badge Design with Teens.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

2016
Connected learning in and after school: Exploring technology's role in the learning experiences of diverse high school students.
Inf. Soc., 2016

Eighteen Hours of Code with Fifth Grade Students (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Researchers and Practitioners Co-Designing for Expansive Science Learning and Educational Equity.
Proceedings of the Transforming Learning, 2016

Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Thousands of Positive Reviews: Distributed Mentoring in Online Fan Communities.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Learning through Participatory Design: Designing Digital Badges for and with Teens.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Digital badges in afterschool learning: Documenting the perspectives and experiences of students and educators.
Comput. Educ., 2015

Investigating High School Students' Perceptions of Digital Badges in Afterschool Learning.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Young people's digital lives: The impact of interpersonal relationships and digital media use on adolescents' sense of identity.
Comput. Hum. Behav., 2013

2012
Tensions of identity in a networked era: Young people's perspectives on the risks and rewards of online self-expression.
New Media Soc., 2012

2007
Supporting active learning and example based instruction with classroom technology.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007


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