Alla Safonova

According to our database1, Alla Safonova authored at least 25 papers between 2002 and 2017.

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Bibliography

2017
Towards Adaptability of Demonstration-Based Training of NPC Behavior.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Demonstration-Based Training of Non-Player Character Tactical Behaviors.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2014
Anytime Tree-Restoring Weighted A* Graph Search.
Proceedings of the Seventh Annual Symposium on Combinatorial Search, 2014

Stochastic activity authoring with direct user control.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014

Motion planning for robotic manipulators with independent wrist joints.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

Prioritized Computation for Numerical Sound Propagation.
Proceedings of the 17th International Conference on Digital Audio Effects, 2014

2013
Incremental Planning with Adaptive Dimensionality.
Proceedings of the Twenty-Third International Conference on Automated Planning and Scheduling, 2013

2012
Data-driven finger motion synthesis for gesturing characters.
ACM Trans. Graph., 2012

Planning with adaptive dimensionality for mobile manipulation.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

How responsiveness affects players' perception in digital games.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Game-Based Data Capture for Player Metrics.
Proceedings of the Eighth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2012

2011
Path Planning with Adaptive Dimensionality.
Proceedings of the Fourth Annual Symposium on Combinatorial Search, 2011

A Data-driven Appearance Model for Human Fatigue.
Proceedings of the 2011 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2011

2010
Human Motion Synthesis with Optimization-based Graphs.
Comput. Graph. Forum, 2010

High-dimensional planning on the GPU.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
Achieving good connectivity in motion graphs.
Graph. Model., 2009

Automatic construction of a minimum size motion graph.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2008
Synthesizing Human Motion from Intuitive Constraints.
Proceedings of the Artificial Intelligence Techniques for Computer Graphics, 2008

2007
Construction and optimal search of interpolated motion graphs.
ACM Trans. Graph., 2007

2005
Analyzing the physical correctness of interpolated human motion.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

2004
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces.
ACM Trans. Graph., 2004

Segmenting Motion Capture Data into Distinct Behaviors.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Edgebreaker: a simple implementation for surfaces with handles.
Comput. Graph., 2003

Compressed piecewise-circular approximations of 3D curves.
Comput. Aided Des., 2003

2002
Edgebreaker: a simple compression for surfaces with handles.
Proceedings of the Seventh ACM Symposium on Solid Modeling and Applications, 2002


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