Nancy S. Pollard

Orcid: 0000-0001-6464-839X

Affiliations:
  • Carnegie Mellon University, Pittsburgh, USA


According to our database1, Nancy S. Pollard authored at least 96 papers between 1990 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Design and Control Co-Optimization for Automated Design Iteration of Dexterous Anthropomorphic Soft Robotic Hands.
CoRR, 2024

Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations.
CoRR, 2024

2023
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions.
ACM Trans. Graph., August, 2023

A Framework for Designing Anthropomorphic Soft Hands through Interaction.
CoRR, 2023

Designing Anthropomorphic Soft Hands Through Interaction.
Proceedings of the 22nd IEEE-RAS International Conference on Humanoid Robots, 2023

Human-Informed Robot Agility: Understanding Human Pushing Interactions for Skill Transfer to Humanoids.
Proceedings of the 22nd IEEE-RAS International Conference on Humanoid Robots, 2023

2022
Towards Very Low-Cost Iterative Prototyping for Fully Printable Dexterous Soft Robotic Hands.
Proceedings of the 5th IEEE International Conference on Soft Robotics, 2022

Contact Transfer: A Direct, User-Driven Method for Human to Robot Transfer of Grasps and Manipulations.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

Learning to Navigate by Pushing.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

SoftTouch: A Sensor-Placement Framework for Soft Robotic Hands.
Proceedings of the 21st IEEE-RAS International Conference on Humanoid Robots, 2022

2021
Characterizing Continuous Manipulation Families for Dexterous Soft Robot Hands.
Frontiers Robotics AI, 2021

Contact Tracing: A Low Cost Reconstruction Framework for Surface Contact Interpolation.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, 2021

3A2A: A Character Animation Pipeline for 3D-Assisted 2D-Animation.
Proceedings of the Image and Graphics - 11th International Conference, 2021

The Elliott and Connolly Benchmark: A Test for Evaluating the In-Hand Dexterity of Robot Hands.
Proceedings of the 20th IEEE-RAS International Conference on Humanoid Robots, 2021

2020
Automated Design of Robotic Hands for In-Hand Manipulation Tasks.
Int. J. Humanoid Robotics, 2020

Design and Control of Foam Hands for Dexterous Manipulation.
Int. J. Humanoid Robotics, 2020

2019
Automated Design of Simple and Robust Manipulators for Dexterous In-Hand Manipulation Tasks using Evolutionary Strategies.
Proceedings of the 19th IEEE-RAS International Conference on Humanoid Robots, 2019

2018
Control of Tendon-Driven Soft Foam Robot Hands.
Proceedings of the 18th IEEE-RAS International Conference on Humanoid Robots, 2018

Design. Fabrication, and Evaluation of Tendon-Driven Multi-Fingered Foam Hands.
Proceedings of the 18th IEEE-RAS International Conference on Humanoid Robots, 2018

Automated Design of Manipulators for In-Hand Tasks.
Proceedings of the 18th IEEE-RAS International Conference on Humanoid Robots, 2018

2017
A Framework for Optimal Grasp Contact Planning.
IEEE Robotics Autom. Lett., 2017

The manifold particle filter for state estimation on high-dimensional implicit manifolds.
Proceedings of the 2017 IEEE International Conference on Robotics and Automation, 2017

The complexities of grasping in the wild.
Proceedings of the 17th IEEE-RAS International Conference on Humanoid Robotics, 2017

2016
Predictable behavior during contact simulation: a comparison of selected physics engines.
Comput. Animat. Virtual Worlds, 2016

Pre- and post-contact policy decomposition for planar contact manipulation under uncertainty.
Int. J. Robotics Res., 2016

Configuration Lattices for Planar Contact Manipulation Under Uncertainty.
Proceedings of the Algorithmic Foundations of Robotics XII, 2016

2015
Pose estimation for planar contact manipulation with manifold particle filters.
Int. J. Robotics Res., 2015

Robust trajectory selection for rearrangement planning as a multi-armed bandit problem.
Proceedings of the 2015 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2015

Quadratic Encoding for Hand Pose Reconstruction from Multi-Touch Input.
Proceedings of the 36th Annual Conference of the European Association for Computer Graphics, 2015

2014
Pre-grasp Interaction for Object Acquisition in Difficult Tasks.
Proceedings of the Human Hand as an Inspiration for Robot Hand Development, 2014

Spatial and Temporal Linearities in Posed and Spontaneous Smiles.
ACM Trans. Appl. Percept., 2014

Human-inspired force compliant grasping primitives.
Auton. Robots, 2014

Changing pre-grasp strategies with increasing object location uncertainty.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

A taxonomy of everyday grasps in action.
Proceedings of the 14th IEEE-RAS International Conference on Humanoid Robots, 2014

Annotating Everyday Grasps in Action.
Proceedings of the Dance Notations and Robot Motion, 2014

2013
Physically Based Grasp Quality Evaluation Under Pose Uncertainty.
IEEE Trans. Robotics, 2013

Data-Driven Mapping Using Local Patterns.
IEEE Trans. Comput. Aided Des. Integr. Circuits Syst., 2013

Pregrasp Manipulation as Trajectory Optimization.
Proceedings of the Robotics: Science and Systems IX, Technische Universität Berlin, Berlin, Germany, June 24, 2013

Manifold Representations for State Estimation in Contact Manipulation.
Proceedings of the Robotics Research, 2013

Pose estimation for contact manipulation with manifold particle filters.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

Efficient touch based localization through submodularity.
Proceedings of the 2013 IEEE International Conference on Robotics and Automation, 2013

Quadratic encoding of optimized humanoid walking.
Proceedings of the 13th IEEE-RAS International Conference on Humanoid Robots, 2013

2012
Templates for pre-grasp sliding interactions.
Robotics Auton. Syst., 2012

Soft Stacking.
Comput. Graph. Forum, 2012

Smoke Sheets for Graph-Structured Vortex Filaments.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Robust Object Grasping using Force Compliant Motion Primitives.
Proceedings of the Robotics: Science and Systems VIII, 2012

An integrated system for autonomous robotics manipulation.
Proceedings of the 2012 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2012

Physically-based grasp quality evaluation under uncertainty.
Proceedings of the IEEE International Conference on Robotics and Automation, 2012

Dexterous telemanipulation with a multi-touch interface.
Proceedings of the 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), Osaka, Japan, November 29, 2012

2011
Fast simulation of skeleton-driven deformable body characters.
ACM Trans. Graph., 2011

Direct Control of Simulated Nonhuman Characters.
IEEE Computer Graphics and Applications, 2011

Measuring contact points from displacements with a compliant, articulated robot hand.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

Mid-level smoke control for 2D animation.
Proceedings of the Graphics Interface 2011 Conference, 2011

2010
Estimating subject-specific parameters for modeling hand joints.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

Planning pre-grasp manipulation for transport tasks.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

Representation of pre-grasp strategies for object manipulation.
Proceedings of the 10th IEEE-RAS International Conference on Humanoid Robots, 2010

2009
Local layering.
ACM Trans. Graph., 2009

DynaMMo: mining and summarization of coevolving sequences with missing values.
Proceedings of the 15th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, Paris, France, June 28, 2009

2008
Real-time gradient-domain painting.
ACM Trans. Graph., 2008

Method for Determining Kinematic Parameters of the <i>In Vivo</i> Thumb Carpometacarpal Joint.
IEEE Trans. Biomed. Eng., 2008

Effect of Character Animacy and Preparatory Motion on Perceptual Magnitude of Errors in Ballistic Motion.
Comput. Graph. Forum, 2008

Legible Simplification of Textured Urban Models.
IEEE Computer Graphics and Applications, 2008

Preparatory object rotation as a human-inspired grasping strategy.
Proceedings of the 8th IEEE-RAS International Conference on Humanoid Robots, 2008

Laziness is a Virtue: Motion Stitching Using Effort Minimization.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Data-Driven Grasp Synthesis Using Shape Matching and Task-Based Pruning.
IEEE Trans. Vis. Comput. Graph., 2007

Evaluating motion graphs for character animation.
ACM Trans. Graph., 2007

Responsive characters from motion fragments.
ACM Trans. Graph., 2007

Database techniques with motion capture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Feature selection for grasp recognition from optical markers.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Planar batting under shape, pose, and impact uncertainty.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

2006
Hierarchical simplification of city models to maintain urban legibility.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Physics-based motion retiming.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

On the Importance of Asymmetries in Grasp Quality Metrics for Tendon Driven Hands.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

2005
Grasp Synthesis from Example: Tuning the Example to a Task or Object.
Proceedings of the Multi-point Interaction with Real and Virtual Objects, 2005

Physically based grasping control from example.
Proceedings of the 2005 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005

A shape matching algorithm for synthesizing humanlike enveloping grasps.
Proceedings of the 5th IEEE-RAS International Conference on Humanoid Robots, 2005

2004
Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces.
ACM Trans. Graph., 2004

Closure and Quality Equivalence for Efficient Synthesis of Grasps from Examples.
Int. J. Robotics Res., 2004

Evaluating motion graphs for character navigation.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Segmenting Motion Capture Data into Distinct Behaviors.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Perceptual metrics for character animation: sensitivity to errors in ballistic motion.
ACM Trans. Graph., 2003

Efficient synthesis of physically valid human motion.
ACM Trans. Graph., 2003

2002
Interactive control of avatars animated with human motion data.
ACM Trans. Graph., 2002

Generalizing Demonstrated Manipulation Tasks.
Proceedings of the Algorithmic Foundations of Robotics V, 2002

Symposium on computer animation in fast forward.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Adapting Human Motion for the Control of a Humanoid Robot.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

Tendon Arrangement and Muscle Force Requirements for Humanlike Force Capabilities in a Robotic Finger.
Proceedings of the 2002 IEEE International Conference on Robotics and Automation, 2002

2000
Force-Based Motion Editing for Locomotion Tasks.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
Simple Machines for Scaling Human Motion.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1997
Adapting simulated behaviors for new characters.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Parallel algorithms for synthesis of whole-hand grasps.
Proceedings of the 1997 IEEE International Conference on Robotics and Automation, 1997

1996
Synthesizing grasps from generalized prototypes.
Proceedings of the 1996 IEEE International Conference on Robotics and Automation, 1996

1994
Parallel methods for synthesizing whole-hand grasps from generalized prototypes.
PhD thesis, 1994

1993
Planning Grasps for a Robot Hand in the Presence of Obstacles.
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993

1990
Grasp stability and feasibility for an arm with an articulated hand.
Proceedings of the 1990 IEEE International Conference on Robotics and Automation, 1990


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