Jernej Barbic

Orcid: 0000-0002-6371-9018

Affiliations:
  • University of Southern California, Los Angeles, USA


According to our database1, Jernej Barbic authored at least 52 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials.
ACM Trans. Graph., December, 2023

Capturing Animation-Ready Isotropic Materials Using Systematic Poking.
ACM Trans. Graph., December, 2023

Physics Informed Synthetic Image Generation for Deep Learning-Based Detection of Wrinkles and Folds.
J. Comput. Inf. Sci. Eng., June, 2023

2022
ERGOBOSS: onomic ptimization of dy-upporting urfaces.
IEEE Trans. Vis. Comput. Graph., 2022

Simulation of Hand Anatomy Using Medical Imaging.
ACM Trans. Graph., 2022

A Rotation-Strain Method to Model Surfaces using Plasticity.
CoRR, 2022

Parameter Estimation for Deformable Objects in Robotic Manipulation Tasks.
Proceedings of the Robotics Research, 2022

2021
Evaluating the Efficiency of Six-DoF Haptic Rendering-Based Virtual Assembly Training.
IEEE Trans. Haptics, 2021

Modeling of Personalized Anatomy Using Plastic Strains.
ACM Trans. Graph., 2021

A Simulation-Based Grasp Planner for Enabling Robotic Grasping during Composite Sheet Layup.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

A Deep Emulator for Secondary Motion of 3D Characters.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

2020
Adjustable Constrained Soft-Tissue Dynamics.
Comput. Graph. Forum, 2020

CUDA Deformers for Model Reduction.
Proceedings of the MIG '20: Motion, 2020

2019
Hand modeling and simulation using stabilized magnetic resonance imaging.
ACM Trans. Graph., 2019

Multi-Resolution Modeling of Shapes in Contact.
Proc. ACM Comput. Graph. Interact. Tech., 2019

2018
6-DoF Haptic Rendering of Static Coulomb Friction Using Linear Programming.
IEEE Trans. Haptics, 2018

Immersion of self-intersecting solids and surfaces.
ACM Trans. Graph., 2018

2017
Enriching Triangle Mesh Animations with Physically Based Simulation.
IEEE Trans. Vis. Comput. Graph., 2017

6-DoF Haptic Rendering Using Continuous Collision Detection between Points and Signed Distance Fields.
IEEE Trans. Haptics, 2017

Example-based damping design.
ACM Trans. Graph., 2017

Botanical materials based on biomechanics.
ACM Trans. Graph., 2017

2016
Adaptive 6-DoF Haptic Contact Stiffness Using the Gauss Map.
IEEE Trans. Haptics, 2016

Pose-space subspace dynamics.
ACM Trans. Graph., 2016

Asynchronous implicit backward Euler integration.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

How to build a human: practical physics-based character animation.
Proceedings of the 2016 Symposium on Digital Production, 2016

2015
Finite Element Method Simulation of 3D Deformable Solids
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, ISBN: 978-3-031-02585-3, 2015

Stable Anisotropic Materials.
IEEE Trans. Vis. Comput. Graph., 2015

Nonlinear material design using principal stretches.
ACM Trans. Graph., 2015

Interactive Material Design Using Model Reduction.
ACM Trans. Graph., 2015

Skin microstructure deformation with displacement map convolution.
ACM Trans. Graph., 2015

Linear subspace design for real-time shape deformation.
ACM Trans. Graph., 2015

2014
Implicit Multibody Penalty-BasedDistributed Contact.
IEEE Trans. Vis. Comput. Graph., 2014

Continuous Collision Detection Between Points and Signed Distance Fields.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

Measurement and modeling of microfacet distributions under deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Stable Orthotropic Materials.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Signed distance fields for polygon soup meshes.
Proceedings of the Graphics Interface 2014, 2014

2013
Interactive authoring of simulation-ready plants.
ACM Trans. Graph., 2013

Vega: Non-Linear FEM Deformable Object Simulator.
Comput. Graph. Forum, 2013

2012
Interactive editing of deformable simulations.
ACM Trans. Graph., 2012

FEM simulation of 3D deformable solids: a practitioner's guide to theory, discretization and model reduction.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Real-time large-deformation substructuring.
ACM Trans. Graph., 2011

A blendshape model that incorporates physical interaction.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

2010
Subspace self-collision culling.
ACM Trans. Graph., 2010

2009
Deformable object animation using reduced optimal control.
ACM Trans. Graph., 2009

Six-DoF haptic rendering of contact between geometrically complex reduced deformable models: Haptic demo.
Proceedings of the World Haptics 2009, 2009

2008
Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models.
IEEE Trans. Haptics, 2008

Real-time control of physically based simulations using gentle forces.
ACM Trans. Graph., 2008

2007
Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

2006
Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources.
ACM Trans. Graph., 2006

2005
Real-Time subspace integration for St. Venant-Kirchhoff deformable models.
ACM Trans. Graph., 2005

2004
Squashing cubes: automating deformable model construction for graphics.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Segmenting Motion Capture Data into Distinct Behaviors.
Proceedings of the Graphics Interface 2004 Conference, 2004


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