Jernej Barbic

According to our database1, Jernej Barbic authored at least 34 papers between 2004 and 2018.

Collaborative distances:



In proceedings 
PhD thesis 




6-DoF Haptic Rendering of Static Coulomb Friction Using Linear Programming.
IEEE Trans. Haptics, 2018

Immersion of self-intersecting solids and surfaces.
ACM Trans. Graph., 2018

Enriching Triangle Mesh Animations with Physically Based Simulation.
IEEE Trans. Vis. Comput. Graph., 2017

6-DoF Haptic Rendering Using Continuous Collision Detection between Points and Signed Distance Fields.
IEEE Trans. Haptics, 2017

Example-based damping design.
ACM Trans. Graph., 2017

Botanical materials based on biomechanics.
ACM Trans. Graph., 2017

Adaptive 6-DoF Haptic Contact Stiffness Using the Gauss Map.
IEEE Trans. Haptics, 2016

Pose-space subspace dynamics.
ACM Trans. Graph., 2016

Asynchronous implicit backward Euler integration.
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation, Zurich, 2016

Finite Element Method Simulation of 3D Deformable Solids
Synthesis Lectures on Visual Computing, Morgan & Claypool Publishers, 2015

Stable Anisotropic Materials.
IEEE Trans. Vis. Comput. Graph., 2015

Nonlinear material design using principal stretches.
ACM Trans. Graph., 2015

Interactive Material Design Using Model Reduction.
ACM Trans. Graph., 2015

Skin microstructure deformation with displacement map convolution.
ACM Trans. Graph., 2015

Linear subspace design for real-time shape deformation.
ACM Trans. Graph., 2015

Implicit Multibody Penalty-BasedDistributed Contact.
IEEE Trans. Vis. Comput. Graph., 2014

Continuous Collision Detection Between Points and Signed Distance Fields.
Proceedings of the VRIPHYS 14: 11th Workshop on Virtual Reality Interactions and Physical Simulations, 2014

Measurement and modeling of microfacet distributions under deformation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Stable Orthotropic Materials.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Signed distance fields for polygon soup meshes.
Proceedings of the Graphics Interface 2014, 2014

Interactive authoring of simulation-ready plants.
ACM Trans. Graph., 2013

Vega: Non-Linear FEM Deformable Object Simulator.
Comput. Graph. Forum, 2013

Interactive editing of deformable simulations.
ACM Trans. Graph., 2012

Real-time large-deformation substructuring.
ACM Trans. Graph., 2011

Subspace self-collision culling.
ACM Trans. Graph., 2010

Deformable object animation using reduced optimal control.
ACM Trans. Graph., 2009

Six-DoF haptic rendering of contact between geometrically complex reduced deformable models: Haptic demo.
Proceedings of the World Haptics 2009, 2009

Six-DoF Haptic Rendering of Contact Between Geometrically Complex Reduced Deformable Models.
IEEE Trans. Haptics, 2008

Real-time control of physically based simulations using gentle forces.
ACM Trans. Graph., 2008

Time-critical distributed contact for 6-DoF haptic rendering of adaptively sampled reduced deformable models.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources.
ACM Trans. Graph., 2006

Real-Time subspace integration for St. Venant-Kirchhoff deformable models.
ACM Trans. Graph., 2005

Squashing cubes: automating deformable model construction for graphics.
Proceedings of the 31. International Conference on Computer Graphics and Interactive Techniques, 2004

Segmenting Motion Capture Data into Distinct Behaviors.
Proceedings of the Graphics Interface 2004 Conference, 2004