Amy Ashurst Gooch

Affiliations:
  • University of Victoria, Canada


According to our database1, Amy Ashurst Gooch authored at least 38 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
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PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2023
Interactive Visualization and Portable Image Blending of Massive Aerial Image Mosaics.
Proceedings of the IEEE International Conference on Big Data, 2023

2018
Personalizing self-organizing music spaces with anchors: design and evaluation.
Multim. Tools Appl., 2018

2016
Composition and Perception beyond Photorealism.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

2015
Paint and Click: Unified Interactions for Image Boundaries.
Comput. Graph. Forum, 2015

Rendering artistic light patterns.
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015

2013
Morphable guidelines for the human head.
Proceedings of the 9th International Symposium on Computational Aesthetics in Graphics, 2013

2011
Bee prepared: Simulating bee vision in an educational game.
Proceedings of the 16th International Conference on Computer Games, 2011

Double Meandering Algorithm: From Drawing Game to Automated Animation.
Proceedings of the 7th International Symposium on Computational Aesthetics in Graphics, 2011

2010
Viewing progress in non-photorealistic rendering through Heinlein's lens.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Towards mapping the field of non-photorealistic rendering.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering, 2010

Catalyst: seeing through the eyes of a cat.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

Investigating studio-based learning in a course on game design.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
Abstraction of man-made shapes.
ACM Trans. Graph., 2009

Resolution Independent NPR-Style 3D Line Textures.
Comput. Graph. Forum, 2009

Automatically Mimicking Unique Hand-Drawn Pencil Lines
Comput. Graph., 2009

One-click white balance using human skin reflectance.
Proceedings of the Graphics Interface 2009 Conference, 2009

Addressing industry issues in a multi-disciplinary course on game design.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

2008
Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments.
Presence Teleoperators Virtual Environ., 2008

The impact of game design on students' interest in CS.
Proceedings of the 3rd International Conference on Game Development in Computer Science Education, 2008

Mimicking Hand-Drawn Pencil Lines.
Proceedings of the 4th International Symposium on Computational Aesthetics in Graphics, 2008

2007
Revealing pentimenti: the hidden history in a painting.
Proceedings of the Human Vision and Electronic Imaging XII, San Jose, CA, USA, January 29, 2007

Individual Realities: Customizing Aesthetics in Shared Immersive Virtual Environments.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

The Aesthetics of Graph Visualization.
Proceedings of the 3rd International Symposium on Computational Aesthetics in Graphics, 2007

2005
Color2Gray: salience-preserving color removal.
ACM Trans. Graph., 2005

Semanticons: Visual Metaphors as File Icons.
Comput. Graph. Forum, 2005

Computer-generated medical, technical, and scientific illustration.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Illustrative Scientific Visualization Framework.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

Enhancing Perceived Depth in Images Via Artistic Matting.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
Human facial illustrations: Creation and psychophysical evaluation.
ACM Trans. Graph., 2004

Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
Presence Teleoperators Virtual Environ., 2004

2002
Visual Cues for Perceiving Distances from Objects to Surfaces.
Presence Teleoperators Virtual Environ., 2002

Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

Evaluating space perception in NPR immersive environments.
Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering, 2002

2001
The Lit Sphere: A Model for Capturing NPR Shading from Art.
Proceedings of the Graphics Interface 2001 Conference, 2001

Non-photorealistic rendering.
A K Peters, ISBN: 978-1-56881-133-8, 2001

2000
Visual cues for imminent object contact in realistic virtual environment.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
Interactive technical illustration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
A Non-photorealistic Lighting Model for Automatic Technical Illustration.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998


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