William B. Thompson

According to our database1, William B. Thompson authored at least 80 papers between 1974 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2017
Uncertainty Visualization by Representative Sampling from Prediction Ensembles.
IEEE Trans. Vis. Comput. Graph., 2017

Prism aftereffects for throwing with a self-avatar in an immersive virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Non-expert interpretations of hurricane forecast uncertainty visualizations.
Spatial Cognition & Computation, 2016

2015
Big Foot: Using the Size of a Virtual Foot to Scale Gap Width.
TAP, 2015

Effect of Display Technology on Perceived Scale of Space.
Human Factors, 2015

Understanding the Cone of Uncertainty: Non-expert interpretations of hurricane forecast uncertainty visualizations.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

Evoking and assessing vastness in virtual environments.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

Egocentric distance perception in the Oculus Rift (DK2).
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Pointing from a third person avatar location: does dynamic feedback help?
Proceedings of the ACM Symposium on Applied Perception, 2014

2012
Evaluating the effectiveness of orientation indicators with an awareness of individual differences.
TAP, 2012

Evaluating the accuracy of size perception in real and virtual environments.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Kinect based 3D object manipulation on a desktop display.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2010
The Effect of Viewing a Self-Avatar on Distance Judgments in an HMD-Based Virtual Environment.
Presence, 2010

Can I pass?: using affordances to measure perceived size in virtual environments.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Artistic rendering of mountainous terrain.
ACM Trans. Graph., 2009

The effects of head-mounted display mechanical properties and field of view on distance judgments in virtual environments.
TAP, 2009

HMD calibration and its effects on distance judgments.
TAP, 2009

Automatic Views of Natural Scenes.
Proceedings of the Computational Aesthetics 2009: Eurographics Workshop on Computational Aesthetics, 2009

2008
Recalibration of rotational locomotion in immersive virtual environments.
TAP, 2008

Effects of Stereo Viewing Conditions on Distance Perception in Virtual Environments.
Presence, 2008

Using mental rotation as a methodology to evaluate shape perception in computer graphics.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

A full-body avatar improves egocentric distance judgments in an immersive virtual environment.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

HMD calibration and its effects on distance judgments.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Guest Editorial.
TAP, 2007

Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment.
TAP, 2007

Spatial Perception in Immersive Virtual Environments: New Theories and Current Controversies.
Proceedings of the IEEE Virtual Reality Conference, 2007

2006
Stochastic Billboard Clouds for Interactive Foliage Rendering.
J. Graphics Tools, 2006

The influence of feedback on egocentric distance judgments in real and virtual environments.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

Minification influences spatial judgments in virtual environments.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Throwing versus walking as indicators of distance perception in similar real and virtual environments.
TAP, 2005

Investigations on the interactions between vision and locomotion using a treadmill virtual environment.
Proceedings of the Human Vision and Electronic Imaging X, 2005

Measuring vection in a large screen virtual environment.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
Presence, 2004

The effects of head-mounted display mechanics on distance judgments in virtual environments.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

Throwing vs. walking as indicators of distance perception in real and virtual environments.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

Visual motion influences locomotion in a treadmill virtual environment.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2002
Visual Cues for Perceiving Distances from Objects to Surfaces.
Presence, 2002

A Spatial Post-Processing Algorithm for Images of Night Scenes.
J. Graphics, GPU, & Game Tools, 2002

Temporally Coherent Interactive Ray Tracing.
J. Graphics, GPU, & Game Tools, 2002

2001
Torso Force Feedback Realistically Simulates Slope on Treadmill-Style Locomotion Interfaces.
I. J. Robotics Res., 2001

2000
Visual cues for imminent object contact in realistic virtual environment.
Proceedings of the IEEE Visualization 2000, 2000

The Biomechanical Fidelity of Slope simulation on the Sarcos Treadport Using Whole-Body Force Feedback.
Proceedings of the Experimental Robotics VII [ISER 2000, 2000

1999
Feature-based reverse engineering of mechanical parts.
IEEE Trans. Robotics and Automation, 1999

Geometric reasoning under uncertainty for map-based localization.
Spatial Cognition & Computation, 1999

The Convergence of Robotics, Vision, and Computer Graphics for User Interaction.
I. J. Robotics Res., 1999

Geospecific Rendering of Alpine Terrain.
Proceedings of the Rendering Techniques '99, 1999

1998
Exploiting Discontinuities in Optical Flow.
International Journal of Computer Vision, 1998

Smart sensor snow.
Proceedings of the Proceedings 1998 IEEE/RSJ International Conference on Intelligent Robots and Systems. Innovations in Theory, 1998

1994
Localizing in unstructured environments: dealing with the errors.
IEEE Trans. Robotics and Automation, 1994

Pursuing Projections: Keeping a Robot on Path.
Proceedings of the 1994 International Conference on Robotics and Automation, 1994

1993
Detecting Moving Objects Using the Rigidity Constraint.
IEEE Trans. Pattern Anal. Mach. Intell., 1993

Inexact Navigation.
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993

1992
Qualitative constraints for structure-from-motion.
CVGIP: Image Understanding, 1992

Structure-from-motion based on information at surface boundaries.
Biological Cybernetics, 1992

Reconstructive Expert System Explanation.
Artif. Intell., 1992

1990
Detecting moving objects.
International Journal of Computer Vision, 1990

1989
Introduction to the Special Issue on Visual Motion.
IEEE Trans. Pattern Anal. Mach. Intell., 1989

Reconstructive Explanation: Explanation as Complex Problem Solving.
Proceedings of the 11th International Joint Conference on Artificial Intelligence. Detroit, 1989

1987
Optical Flow Estimation: An Error Analysis of Gradient-Based Methods with Local Optimization.
IEEE Trans. Pattern Anal. Mach. Intell., 1987

Shadow Stereo-Locating Object Boundaries Using Shadows.
Proceedings of the 6th National Conference on Artificial Intelligence. Seattle, 1987

1986
Comments on: ";Expert" vision systems: Some issues.
Computer Vision, Graphics, and Image Processing, 1986

Software Complexity Measurement.
Commun. ACM, 1986

1985
Dynamic Occlusion Analysis in Optical Flow Fields.
IEEE Trans. Pattern Anal. Mach. Intell., 1985

Analysis of Accretion and Deletion at Boundaries in Dynamic Scenes.
IEEE Trans. Pattern Anal. Mach. Intell., 1985

Recognition of Moving Objects Using Feature Signatures.
IEEE Trans. Pattern Anal. Mach. Intell., 1985

Problems with software complexity measurement.
Proceedings of the 13th ACM Annual Conference on Computer Science, 1985

1983
Knowledge-based fault localization in debugging: preliminary draft.
SIGPLAN Notices, 1983

Knowledge-based fault localization in debugging.
Journal of Systems and Software, 1983

Recognition-Based Diagnostic Reasoning.
Proceedings of the 8th International Joint Conference on Artificial Intelligence. Karlsruhe, 1983

Diagnostic Reasoning in Software Fault Localization.
Proceedings of the 8th International Joint Conference on Artificial Intelligence. Karlsruhe, 1983

1982
Edge Detection in Optical Flow Fields.
Proceedings of the National Conference on Artificial Intelligence, 1982

1981
Lower-Level Estimation and Interpretation of Visual Motion.
IEEE Computer, 1981

Strolling Down The Garden Path: Error Prone Tasks in Expert Problem Solving.
Proceedings of the 7th International Joint Conference on Artificial Intelligence, 1981

1980
Disparity Analysis of Images.
IEEE Trans. Pattern Anal. Mach. Intell., 1980

Machine Perception for Industrial Applications.
IEEE Computer, 1980

What Should be Computed in Low Level Vision Systems.
Proceedings of the 1st Annual National Conference on Artificial Intelligence, 1980

1977
Textural Boundary Analysis.
IEEE Trans. Computers, 1977

1976
Computer Measurement of Particle Sizes in Electron Microscope Images.
IEEE Trans. Systems, Man, and Cybernetics, 1976

1975
Building a Distance Function for Gestalt Grouping.
IEEE Trans. Computers, 1975

1974
Computer Diagnosis of Pneumoconiosis.
IEEE Trans. Systems, Man, and Cybernetics, 1974


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