Anders Sundnes Løvlie

Orcid: 0000-0003-0484-4668

According to our database1, Anders Sundnes Løvlie authored at least 28 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Subtle Sound Design: Designing for Experience Blend in a Historic House Museum.
ACM Journal on Computing and Cultural Heritage, February, 2024

Algorithmic Ways of Seeing: Using Object Detection to Facilitate Art Exploration.
CoRR, 2024

Machine Learning Processes as Sources of Ambiguity: Insights from AI Art.
CoRR, 2024

2023
Stairway to heaven: designing for an embodied experience with satellite data.
CoRR, 2023

CLIPMasterPrints: Fooling Contrastive Language-Image Pre-training Using Latent Variable Evolution.
CoRR, 2023

Exploring a Digital Art Collection through Drawing Interactions with a Deep Generative Model.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
"How trustworthy is this research?" Designing a Tool to Help Readers Understand Evidence and Uncertainty in Science Journalism.
CoRR, 2022

The Scientific Evidence Indicator for Popular Science News.
CoRR, 2022

Designing for Design-after-Design in a Museum Installation.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Designing for Shared Remote Video Experiences.
Proceedings of the 25th International Academic Mindtrek conference, 2022

Sensitive Pictures: Emotional Interpretation in the Museum.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitors.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play.
ACM Journal on Computing and Cultural Heritage, 2021

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space.
ACM Journal on Computing and Cultural Heritage, 2021

Interpersonalizing Intimate Museum Experiences.
Int. J. Hum. Comput. Interact., 2021

Improving Object Detection in Art Images Using Only Style Transfer.
Proceedings of the International Joint Conference on Neural Networks, 2021

2020
Designing for Interpersonal Museum Experiences.
CoRR, 2020

The Diary of Niels: Affective Engagement Through Tangible Interaction with Museum Artifacts.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2020

Sensitizing Scenarios: Sensitizing Designer Teams to Theory.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
GIFT: Hybrid Museum Experiences through Gifting and Play.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

2017
'You can dance your prototype if you like': independent filmmakers adapting the hackathon.
Digit. Creativity, 2017

From playground to salon: challenges in designing a system for online public debate.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

2012
<i>You are the one thinking this</i>: locative poetry as deictic writing.
New Rev. Hypermedia Multim., 2012

2011
Locative literature: experiences with the textopia system.
Int. J. Arts Technol., 2011

2009
Textopia: designing a locative literary reader.
J. Locat. Based Serv., 2009

Poetic augmented reality: place-bound literature in locative media.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

2005
End of story? Quest, narrative and enactment in computer games.
Proceedings of the Digital Games Research Conference 2005, 2005


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