Boriana Koleva

According to our database1, Boriana Koleva authored at least 60 papers between 1998 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Designing Hybrid Gifts.
ACM Trans. Comput. Hum. Interact., 2020

Decision Trees as Sociotechnical Objects in Chatbot Design.
Proceedings of the 2nd Conference on Conversational User Interfaces, 2020

2019
Breaching the future: understanding human challenges of autonomous systems for the home.
Pers. Ubiquitous Comput., 2019

Designing with Data: A Case Study.
CoRR, 2019

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Creating Worlds: Exploring Animated Videos as a Tool for Contextualization in User Research.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Come and Play: Interactive Theatre For Early Years.
Proceedings of the Twelfth International Conference on Tangible, 2018

Exploring relationships between museum artefacts through spatial interaction.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Customizing Hybrid Products.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Deepening Visitor Engagement with Museum Exhibits through Hand-crafted Visual Markers.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Crafting Interactive Decoration.
ACM Trans. Comput. Hum. Interact., 2017

Demo hour.
Interactions, 2017

Authoring and Living Next-Generation Location-Based Experiences.
CoRR, 2017

"It's Not Yet A Gift": Understanding Digital Gifting.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Creating Space for Facilitated Music Performance: Gesture Controlled Sound for Users with Complex Disabilities.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

Enabling Hand-Crafted Visual Markers at Scale.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Families and Mobile Devices in Museums: Designing for Integrated Experiences.
ACM Journal on Computing and Cultural Heritage, 2016

Supporting the design of location-based experiences by creative individuals.
Proceedings of the 11th International Workshop on Semantic and Social Media Adaptation and Personalization, 2016

Supporting Group Coherence in a Museum Visit.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Exploring Large-Scale Interactive Public Illustrations.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Gifting as a Novel Mechanism for Personalized Museum and Gallery Interpretation.
Proceedings of the User Modeling, Adaptation and Personalization, 2015

From Front-End to Back-End and Everything In-Between: Work Practice in Game Development.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

FugaciousFilm: Exploring Attentive Interaction with Ephemeral Material.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Gifting personal interpretations in galleries.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

From codes to patterns: designing interactive decoration for tableware.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2011
Creating the spectacle: Designing interactional trajectories through spectator interfaces.
ACM Trans. Comput. Hum. Interact., 2011

Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation.
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011

2010
Exploiting ambient illumination to locate and recognise user behaviour in enclosed environments.
Pers. Ubiquitous Comput., 2010

2009
Ubikequitous computing: designing interactive experiences for cyclists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Supporting the creation of hybrid museum experiences.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

From interaction to trajectories: designing coherent journeys through user experiences.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

In support of city exploration.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Pressing the Flesh: Sensing Multiple Touch and Finger Pressure on Arbitrary Surfaces.
Proceedings of the Pervasive Computing, 2008

Fighting with jelly: user-centered development of wireless infrastructure visualization tools for authoring location-based experiences.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
The iterative development of a tangible pin-board to symmetrically link physical and digital documents.
Pers. Ubiquitous Comput., 2007

Assembling Connected Cooperative Residential Domains.
Proceedings of the Disappearing Computer, 2007

2006
The Augurscope: Refining its Design.
Presence Teleoperators Virtual Environ., 2006

Moving office: inhabiting a dynamic building.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

Embodied Reporting Agents as an Approach to Creating Narratives from Live Virtual Worlds.
Proceedings of the Virtual Storytelling, 2005

PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents.
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
The Iterative Design Process of a Location-Aware Device for Group Use.
Proceedings of the UbiComp 2004: Ubiquitous Computing: 6th International Conference, 2004

Configuring the Ubiquitous Home.
Proceedings of the Cooperative Systems Design, 2004

Between the dazzle of a new building and its eventual corpse: assembling the ubiquitous home.
Proceedings of the Conference on Designing Interactive Systems: Processes, 2004

2003
Civil Engineering Application for Virtual Collaborative Environment.
Proceedings of the Online Proceeding of the 13th International Conference on Artificial Reality and Telexistence, 2003

"Playing with the Bits" User-Configuration of Ubiquitous Domestic Environments.
Proceedings of the UbiComp 2003: Ubiquitous Computing, 2003

2002
Proceedings of the Mensch & Computer 2002: Vom interaktiven Werkzeug zu kooperativen Arbeits- und Lernwelten, 2002

Staging and evaluating public performances as an approach to CVE research.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

The augurscope: a mixed reality interface for outdoors.
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002

Camping in the digital wilderness: tents and flashlights as interfaces to virtual worlds.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2001
The properties of mixed reality boundaries.
PhD thesis, 2001

Experiencing a presentation through a mixed reality boundary.
Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30, 2001

Orchestrating a mixed reality performance.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Developing mixed reality boundaries.
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, 2000

Traversable interfaces between real and virtual worlds.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

1999
Three dimensional visualization of the World Wide Web.
ACM Comput. Surv., 1999

The properties of mixed reality boundaries.
Proceedings of the 6th European Conference on Computer Supported Cooperative Work, 1999

1998
Understanding and Constructing Shared Spaces with Mixed-Reality Boundaries.
ACM Trans. Comput. Hum. Interact., 1998


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