Jon Back

Orcid: 0000-0001-9324-1994

According to our database1, Jon Back authored at least 26 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
On Interdisciplinary Embraces in Game Studies.
Trans. Digit. Games Res. Assoc., 2024

Gamemasters of the Playground: Exploring Children's Leadership Roles when Programming Hybrid Digital-Physical Outdoor Playground Equipment.
Trans. Digit. Games Res. Assoc., 2024

Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice.
CoRR, 2024

Daddy, You Can Be the Fox: Designing Hybrid Playgrounds for Nature Integrated Storytelling.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Let's Dare to Feel About AI: Presenting the Hybrid Interactive Fiction Project P.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

2023
Let's Play Something New!: Designing for Digital Malleability in Outdoor Playgrounds.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Edu-larp @ CHI.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Playing Cool - Winter Weather's Influence on Location-Based Gaming.
Proc. ACM Hum. Comput. Interact., 2021

Moving Embodied Design Education Online.: Experiences from a Course in Embodied Interaction during the COVID-19 Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Sensitizing Scenarios: Sensitizing Designer Teams to Theory.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
the Quest: An Escape Room Inspired Interactive Museum Exhibition.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

Designing for Outdoor Play.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Larping (Live Action Role Playing) as an Embodied Design Research Method.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019

2018
GIFT: Hybrid Museum Experiences through Gifting and Play.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

Playing Close to Home: Interaction and Emerging Play in Outdoor Play Installations.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Designing for Transformative Play.
ACM Trans. Comput. Hum. Interact., 2017

Design, appropriation, and use of technology in larps.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Activitity as the Ultimate Particular of Interaction Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Designing Public Play: Playful Engagement, Constructed Activity, and Player Experience.
PhD thesis, 2016

Designing Children's Digital-Physical Play in Natural Outdoors Settings.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Designing for Children's Outdoor Play.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
DigiFys: the interactive play landscape.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Codename Heroes - Designing for experience in public places in a long term pervasive game.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

'Knock Once for Yes' - Knocking as feedback in the location-based game passing on.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014

2013
"We are two strong women" - Designing Empowerment in a Pervasive Game.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013

2012
Talking it further: from feelings and memories to civic discussions in and about places.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012


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