Jocelyn Spence

Orcid: 0000-0002-4322-1394

According to our database1, Jocelyn Spence authored at least 37 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2024
Exploring Effects of a Nostalgic Storytelling Virtual Reality Experience Beyond Hedonism.
Cyberpsychology Behav. Soc. Netw., 2024

Insights Into Legacy: Issues of Handover from a Partner-Initiated Project.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
"More than a cliché": Experiencing Hybrid Gifting in the Wild.
ACM Trans. Comput. Hum. Interact., August, 2023

Infrastructures for Virtual Volunteering at Online Music Festivals.
Proc. ACM Hum. Comput. Interact., April, 2023

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.
Proceedings of the 26th International Academic Mindtrek Conference, 2023


2022
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement.
Hum. Comput. Interact., 2022

Data-inspired co-design for museum and gallery visitor experiences.
Artif. Intell. Eng. Des. Anal. Manuf., 2022

Sensitive Pictures: Emotional Interpretation in the Museum.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Playing Games with Tito: Designing Hybrid Museum Experiences for Critical Play.
ACM Journal on Computing and Cultural Heritage, 2021

Interpersonalizing Intimate Museum Experiences.
Int. J. Hum. Comput. Interact., 2021

Producing Liveness: The Trials of Moving Folk Clubs Online During the Global Pandemic.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Designing Hybrid Gifts.
ACM Trans. Comput. Hum. Interact., 2020

From Sharing To Gifting: A web app for deepening engagement.
Proceedings of the Electronic Visualisation and the Arts, 2020

Sensitizing Scenarios: Sensitizing Designer Teams to Theory.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

VRtefacts: Performative Substitutional Reality with Museum Objects.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Visions, Values, and Videos: Revisiting Envisionings in Service of UbiComp Design for the Home.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Mixed reality laboratory, University of Nottingham.
Interactions, 2019

Research in the Wild via Performance: Challenges, Ethics and Opportunities.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Seeing with New Eyes: Designing for In-the-Wild Museum Gifting.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Inalienability: Understanding Digital Gifts.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience.
Multimodal Technol. Interact., 2018

Glimpses of the future: designing fictions for mixed-reality performances.
Interactions, 2018

GIFT: Hybrid Museum Experiences through Gifting and Play.
Proceedings of the Workshop on Cultural Informatics Research and Applications co-located with the International Conference on Digital Heritage, 2018

2017
Performing Research: Four Contributions to HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Design Fiction for Mixed-Reality Performances.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Little Respect: Four Case Studies of HCI's Disregard for Other Disciplines.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Throwaway Citation of Prior Work Creates Risk of Bad HCI Research.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Rough Mile: Reframing Location Through Locative Audio.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

The Rough Mile: Testing a Framework of Immersive Practice.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Performative Experience Design
Springer Series on Cultural Computing, Springer, ISBN: 978-3-319-28395-1, 2016

2015
Performing Digital Media Design.
Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition, 2015

Performance and critical design.
Proceedings of the 2015 British HCI Conference, Lincoln, United Kingdom, July 13-17, 2015, 2015

2014
Art and interaction SIG: cataloging the digital arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Curating the digital: spaces for art and interaction.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Performative experience design: where autobiographical performance and human-computer interaction meet.
Digit. Creativity, 2013

Performative experience design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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