Ángel del Blanco

According to our database1, Ángel del Blanco authored at least 27 papers between 2008 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury.
J. Biomed. Informatics, 2017

2014
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education.
IEEE Trans. Learn. Technol., 2014

A case study on the design and development of minigames for research methods and statistics.
EAI Endorsed Trans. Serious Games, 2014

Towards a low cost adaptation of educational games for people with disabilities.
Comput. Sci. Inf. Syst., 2014

Expert user validation of transplant management procedure simulations.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

Serious games as edX MOOC activities.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Using e-learning standards in educational video games.
Comput. Stand. Interfaces, 2013

Using Low-cost computer-based simulations in the Spanish National Transplant Procedures.
Proceedings of the IEEE 15th International Conference on e-Health Networking, 2013

Development of a Game Engine for Accessible Web-Based Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Learning Analytics and Educational Games: Lessons Learned from Practical Experience.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow.
J. Educ. Technol. Soc., 2012

A narrative metaphor to facilitate educational game authoring.
Comput. Educ., 2012

Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

Designing Serious Games for Adult Students with Cognitive Disabilities.
Proceedings of the Neural Information Processing - 19th International Conference, 2012

A framework to improve evaluation in educational games.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Deploying and debugging educational games using e-Learning standards.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Integrating Domain Experts in Educational Game Authoring: A Case Study.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
A visual language for the creation of narrative educational games.
J. Vis. Lang. Comput., 2011

Análisis del Uso del Estándar SCORM para la Integración de Juegos Educativos.
Rev. Iberoam. de Tecnol. del Aprendiz., 2011

2010
Integrating Adaptive Games in Student-Centered Virtual Learning Environments.
Int. J. Distance Educ. Technol., 2010

Towards the Generalization of Game-Based Learning: Integrating Educational Video Games in LAMS.
Proceedings of the ICALT 2010, 2010

2009
Implementing accessibility in educational videogames with.
Proceedings of the first ACM international workshop on Multimedia technologies for distance learning, 2009

Bridging the Gap: Adaptive Games and Student-Centered VLEs.
Proceedings of the Advances in Web Based Learning, 2009

A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009

Game-Like Simulations for Online Adaptive Learning: A Case Study.
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009

2008
<e-Adventure3D>: an open source authoring environment for 3D adventure games in education.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008


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