Ángel Serrano

Orcid: 0000-0002-0735-9580

Affiliations:
  • Complutense University of Madrid, Spain


According to our database1, Ángel Serrano authored at least 21 papers between 2011 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2018
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes.
Multim. Tools Appl., 2018

2017
Applying standards to systematize learning analytics in serious games.
Comput. Stand. Interfaces, 2017

2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015

Building a Scalable Game Engine to Teach Computer Science Languages.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015

Can educational video games increase high school students' interest in theatre?
Comput. Educ., 2015

Creating Interactive Content in Android Devices: The Mokap Hackaton.
Proceedings of the End-User Development - 5th International Symposium, 2015

Introducing Mokap: A Novel Approach to Creating Serious Games.
Proceedings of the 5th International Conference on Digital Health 2015, 2015

2014
Application of Learning Analytics in educational videogames.
Entertain. Comput., 2014

Towards a low cost adaptation of educational games for people with disabilities.
Comput. Sci. Inf. Syst., 2014

Are Serious Games Working as Expected?
Proceedings of the Emerging Issues in Smart Learning, 2014

A game engine to learn computer science languages.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Applying learning analytics to simplify serious games deployment in the classroom.
Proceedings of the 2014 IEEE Global Engineering Education Conference, 2014

2013
Development of a Game Engine for Accessible Web-Based Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Learning Analytics and Educational Games: Lessons Learned from Practical Experience.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
Proceedings of the IEEE Global Engineering Education Conference, 2013

2012
Tracing a Little for Big Improvements: Application of Learning Analytics and Videogames for Student Assessment.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Towards Universal Game Development in Education - Automatic and Semiautomatic Methodologies.
Proceedings of the Advances in Web-Based Learning - ICWL 2012, 2012

A framework to improve evaluation in educational games.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Deploying and debugging educational games using e-Learning standards.
Proceedings of the IEEE Global Engineering Education Conference, 2012

Integrating Domain Experts in Educational Game Authoring: A Case Study.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Extensible Multi-platform Educational Game Framework.
Proceedings of the Advances in Web-Based Learning - ICWL 2011, 2011


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