Elizabeth A. Boyle

Orcid: 0000-0003-3900-6111

According to our database1, Elizabeth A. Boyle authored at least 17 papers between 2011 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Bibliography

2019
Integrating games as a means to develop e-learning: Insights from a psychological perspective.
Br. J. Educ. Technol., 2019

2018
Game-based career learning support for youth: effects of playing the Youth@Work game on career adaptability.
Interact. Learn. Environ., 2018

The opportunities and challenges of serious games for people with an intellectual disability.
Br. J. Educ. Technol., 2018

The Design of the RU EU? Game: A Game-Based Approach to Help Students' Exploring of European Identity and Values.
Proceedings of the Technology and Innovation in Learning, Teaching and Education, 2018

Linking Learning Outcomes and Game Mechanics in the Early Stages of the RU EU? Project.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2016
A systematic literature review of games-based learning empirical evidence in primary education.
Comput. Educ., 2016

An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games.
Comput. Educ., 2016

2014
A case study on the design and development of minigames for research methods and statistics.
EAI Endorsed Trans. Serious Games, 2014

A narrative literature review of games, animations and simulations to teach research methods and statistics.
Comput. Educ., 2014

2013
Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Towards an Understanding of the Relationship Between Executive Functions and Learning Outcomes from Serious Computer Games.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

2012
Engagement in digital entertainment games: A systematic review.
Comput. Hum. Behav., 2012

A systematic literature review of empirical evidence on computer games and serious games.
Comput. Educ., 2012

Interdisciplinary and International Adaption and Personalization of the MetaVals Serious Games.
Proceedings of the Serious Games Development and Applications, 2012

2011
The role of psychology in understanding the impact of computer games.
Entertain. Comput., 2011

The differences in motivations of online game players and offline game players: A combined analysis of three studies at higher education level.
Comput. Educ., 2011

Evaluation of a game to teach requirements collection and analysis in software engineering at tertiary education level.
Comput. Educ., 2011


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