Amanda Barany

Orcid: 0000-0003-2239-2271

According to our database1, Amanda Barany authored at least 22 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Coding Like a Data Miner: A Sandbox Approach to Computing-Based Data Science for High School Student Learning.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Understanding Detectors for SMART Model Cognitive Operation in Mathematical Problem-Solving Process: An Epistemic Network Analysis.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

What Makes a Good Answer? Analyzing the Content Structure of Answers to Stack Overflow's Most Popular Question.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

Multiclass Rotations in Epistemic Network Analysis.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

Learning Through Feedback: Understanding Early-Career Teachers' Learning Using Online Video Platforms.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

An Examination of Student Loan Borrowers' Attitudes Toward Debt Before and During COVID-19.
Proceedings of the Advances in Quantitative Ethnography - 4th International Conference, 2022

2021
Choosing Units of Analysis in Temporal Discourse.
Proceedings of the Advances in Quantitative Ethnography - Third International Conference, 2021

2020
Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

"What Would Happen if Humans Disappeared from Earth?" Tracing and Visualizing Change in a Pre-School Child's Domain-Related Curiosities.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020

Connecting Curricular Design and Student Identity Change: An Epistemic Network Analysis.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020

Patterns of Identity Exploration Among High School Students in a STEM Course Augmented by a Virtual Learning Environment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

An Epistemic Network Analysis of STEM Identity Exploration in Virtual Learning Environments.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Identity Exploration in a Kerbal Space Program Community Forum.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Examining the Impact of Virtual City Planning on High School Students' Identity Exploration.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Using Epistemic Networks with Automated Codes to Understand Why Players Quit Levels in a Learning Game.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Tracing Identity Exploration Trajectories with Quantitative Ethnographic Techniques: A Case Study.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Examining Identity Exploration in a Video Game Participatory Culture.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Designerly Ways of Learning: FabLearn 2019 Eighth Annual Conference, March 9-10, 2019.
Proceedings of FabLearn 2019, New York, NY, USA, March 09-10, 2019, 2019

Promoting and Tracing High School Students' Identity Change in an Augmented Virtual Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

Design-Activity-Sequence: A Case Study and Polyphonic Analysis of Learning in a Digital Design Thinking Workshop.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2014
Science Sims and Games: Best Design Practices and Fave Flops.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014


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