Mamta Shah

According to our database1, Mamta Shah authored at least 14 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2021
Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
Design-Based Research Iterations of a Virtual Learning Environment for Identity Exploration.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

"What Would Happen if Humans Disappeared from Earth?" Tracing and Visualizing Change in a Pre-School Child's Domain-Related Curiosities.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020

Connecting Curricular Design and Student Identity Change: An Epistemic Network Analysis.
Proceedings of the Advances in Quantitative Ethnography - Second International Conference, 2020

Learning Scientists in Academia and Industry: Building Bridges and Expanding the Potential of our Community.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019
Examining the Impact of Virtual City Planning on High School Students' Identity Exploration.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Tracing Identity Exploration Trajectories with Quantitative Ethnographic Techniques: A Case Study.
Proceedings of the Advances in Quantitative Ethnography - First International Conference, 2019

Promoting and Tracing High School Students' Identity Change in an Augmented Virtual Learning Environment.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Augmented Reality Experiences in Informal Education.
Proceedings of the IEEE International Conference on Teaching, 2018

Virtual Learning Environments for Promoting Self Transformation: Iterative Design and Implementation of Philadelphia Land Science.
Proceedings of the Immersive Learning Research Network - 4th International Conference, 2018

Creativity as a Lens to Frame Teachers' Use of Games for Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2016
Knew Me and New Me: Facilitating Student Identity Exploration and Learning through Game Integration.
Int. J. Gaming Comput. Mediat. Simulations, 2016

2014
The Inquiry, Communication, Construction and Expression (ICCE) Framework for Understanding Learning Experiences in Games.
Int. J. Virtual Pers. Learn. Environ., 2014

Undertaking an Ecological Approach to Advance Game-Based Learning: A Case Study.
J. Educ. Technol. Soc., 2014


  Loading...