Bibeg Limbu

Orcid: 0000-0002-1269-6864

Affiliations:
  • TU Delft, The Netherlands


According to our database1, Bibeg Limbu authored at least 17 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Novices Make More Noise! The D&K Effect 2.0?
Proceedings of the 6th Workshop on Leveraging Multimodal Data for Generating Meaningful Feedback (CROSSMMLA 2023) at the 13th International Learning Analytics & Knowledge (LAK 2023), 2023

Role of Multimodal Learning Systems in Technology-Enhanced Learning (TEL): A Scoping Review.
Proceedings of the Responsive and Sustainable Educational Futures, 2023

Novices make more noise! But how can we listen to it?.
Proceedings of the Third International Workshop on Multimodal Immersive Learning Systems (MILeS 2023) At the Eighteenth European Conference on Technology Enhanced Learning (EC-TEL 2023), 2023

2022
We can teach more than we can tell: combining Deliberate Practice, Embodied Cognition, and Multimodal Learning.
Proceedings of the Second International Workshop on Multimodal Immersive Learning Systems (MILeS 2022) At the Seventeenth European Conference on Technology Enhanced Learning (EC-TEL 2022), 2022

Deliberate Practice of Handwriting: Supervision Under the Ghost of an Expert.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

2021
Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks.
Sensors, 2021

HoloLearn: Using holograms to support naturalistic interaction in virtual classrooms.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021

Expert Distribution Similarity Model: Feedback methodology for non-imitation based handwriting practice.
Proceedings of the First International Workshop on Multimodal Immersive Learning Systems (MILeS 2021) At the Sixteenth European Conference on Technology Enhanced Learning: Technology-Enhanced Learning for a Free, 2021

2020
Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies.
Int. J. Serious Games, 2020

2019
Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer.
Sensors, 2019

Gamifire - A Scalable, Platform-Independent Infrastructure for Meaningful Gamification of MOOCs.
Proceedings of the Games and Learning Alliance - 8th International Conference, 2019

WEKIT.One: A Sensor-Based Augmented Reality System for Experience Capture and Re-enactment.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

Gamifire - A Cloud-Based Infrastructure for Deep Gamification of MOOC.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
From AR to Expertise: A User Study of an Augmented Reality Training to Support Expertise Development.
J. Univers. Comput. Sci., 2018

Multimodal Learning Hub: A Tool for Capturing Customizable Multimodal Learning Experiences.
Proceedings of the Lifelong Technology-Enhanced Learning, 2018

2017
Affordances for Capturing and Re-enacting Expert Performance with Wearables.
Proceedings of the Data Driven Approaches in Digital Education, 2017

2015
Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2015


  Loading...