Valérie Maquil

Orcid: 0000-0002-0198-3729

Affiliations:
  • LIST, Luxembourg Institute of Science and Technology, Luxembourg


According to our database1, Valérie Maquil authored at least 41 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Teaching computational thinking with a tangible development platform: An exploratory field study at school with Kniwwelino.
Educ. Inf. Technol., March, 2024

2023
Les défis de la conception pour les murs d'écrans interactifs.
Proceedings of the Adjunct Proceedings of the 34th Conference on l'Interaction Humain-Machine, 2023

'How Do We Move Back?' - A Case Study of Joint Problem-Solving at an Interactive Tabletop Mediated Activity.
Proceedings of the Learning and Collaboration Technologies, 2023

Establishing Awareness through Pointing Gestures during Collaborative Decision-Making in a Wall-Display Environment.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
DeBORAh: A Web-Based Cross-Device Orchestration Layer.
Proceedings of the AVI 2022: International Conference on Advanced Visual Interfaces, Frascati, Rome, Italy, June 6, 2022

2021
Balancing Shareability and Positive Interdependence to Support Collaborative Problem-Solving on Interactive Tabletops.
Adv. Hum. Comput. Interact., 2021

Enseigner la pensée informatique avec Kniwwelino : Étude exploratoire de terrain en milieu scolaire: Teaching Computational Thinking with Kniwwelino: Exploratory Field Study in School Settings.
Proceedings of the IHM '21 - 32e Conférence Francophone sur l'Interaction Homme-Machine, Virtual Event, France, April 13, 2021

2020
Kniwwelino: A Microcontroller-based Platform Introducing Children to Programing and Electronics.
ERCIM News, 2020

Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

Exploring Opportunities of Tabletop Interfaces for Promoting and Analysing Collaboration.
Proceedings of the 4th European Tangible Interaction Studio, 2020

Designing different features of an interactive tabletop application to support collaborative problem-solving.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
Active Tangibles for Tabletop Interaction based on the Kniwwelino Prototyping Platform.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

Designing collaborative scenarios on tangible tabletop interfaces - insights from the implementation of paper prototypes in the context of a multidisciplinary design workshop.
Proceedings of the 17th European Conference on Computer-Supported Cooperative Work, 2019

2018
"There Was No Green Tick": Discovering the Functions of a Widget in a Joint Problem-Solving Activity and the Consequences for the Participants' Discovering Process.
Multimodal Technol. Interact., 2018

Towards a framework for geospatial tangible user interfaces in collaborative urban planning.
J. Geogr. Syst., 2018

Slowing Down Interactions on Tangible Tabletop Interfaces.
i-com, 2018

Editorial.
i-com, 2018

Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for Children.
Proceedings of the Twelfth International Conference on Tangible, 2018

ORBIT - Overcoming Breakdowns in Teams with Interactive Tabletops.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
COPSE: Rapidly Instantiating Problem Solving Activities based on Tangible Tabletop Interfaces.
Proc. ACM Hum. Comput. Interact., 2017

Designing a Collaborative Problem Solving Task in the Context of Urban Planning.
Proceedings of the Technology Enhanced Assessment, 20th International Conference, 2017

In the Footsteps of Henri Tudor: Creating Batteries on a Tangible Interactive Workbench.
Proceedings of the Interactive Surfaces and Spaces, 2017

Teachers' feedback on the end-user development of tangible systems.
Proceedings of the Mensch und Computer 2017, 2017

2016
Towards Understanding the Design Space of Tangible User Interfaces for Collaborative Urban Planning.
Interact. Comput., 2016

Design Implications for a User Study on a Tangible Tabletop.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Tomb of Osiris: Gamifying the Assessment of Collaborative Complex Problem Solving Skills on Tangible Tabletops.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2015

Tangible Voting: A Technique for Interacting with Group Choices on a Tangible Tabletop.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

A Geospatial Tangible User Interface to Support Stakeholder Participation in Urban Planning.
Proceedings of the GISTAM 2015, 2015

Twist, Shift, or Stack? - Usability Analysis of Geospatial Interactions on a Tangible Tabletop.
Proceedings of the GISTAM 2015, 2015

TULIP: a widget-based software framework for tangible tabletop interfaces.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

2014
Gesture analysis in a case study with a tangible user interface for collaborative problem solving.
J. Multimodal User Interfaces, 2014

Tangible-Based Assessment of Collaborative Problem Solving.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014

Assessment of Collaborative Problem Solving Using Linear Equations on a Tangible Tabletop.
Proceedings of the Computer Assisted Assessment. Research into E-Assessment, 2014

Implementing widgets using sifteo cubes for visual modelling on tangible user interfaces.
Proceedings of the ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2014

2012
Creating Metaphors for Tangible User Interfaces in Collaborative Urban Planning: Questions for Designers and Developers.
Proceedings of the From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges, 2012

Collaborative Problem Solving with Objects: Physical Aspects of a Tangible Tabletop in Technology-based Assessment.
Proceedings of the From Research to Practice in the Design of Cooperative Systems: Results and Open Challenges, 2012

2011
Understanding the Characteristics of Metaphors in Tangible User Interfaces.
Proceedings of the Workshop-Proceedings der Tagung Mensch & Computer 2011. überMEDIEN|ÜBERmorgen, 2011

2009
MR Tent: a place for co-constructing mixed realities in urban planning.
Proceedings of the Graphics Interface 2009 Conference, 2009

Supporting community engagement in the city: urban planning in the MR-tent.
Proceedings of the Fourth International Conference on Communities and Technologies, 2009

2008
The <i>ColorTable</i>: a design story.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

2007
Expressive interactions - supporting collaboration in urban design.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007


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