Pascal Volino

According to our database1, Pascal Volino authored at least 46 papers between 1993 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2013
Sketch-based garment design with quad meshes.
Comput. Aided Des., 2013

2011
An interactive virtual try on.
Proceedings of the IEEE Virtual Reality Conference, 2011

2010
A Comprehensive Methodology to Visualize Articulations for the Physiological Human.
Proceedings of the 2010 International Conference on CyberWorlds, 2010

2009
Motion study of the hip joint in extreme postures.
Vis. Comput., 2009

A simple approach to nonlinear tensile stiffness for accurate cloth simulation.
ACM Trans. Graph., 2009

From MRI to anatomical simulation of the hip joint.
Comput. Animat. Virtual Worlds, 2009

Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable Objects.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009

Physically-based simulation of ballet dancer's hip.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Physical behavior of deformable hair and clothes: What is common?
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Virtual Clothing.
Proceedings of the Wiley Encyclopedia of Computer Science and Engineering, 2008

Adaptive Body, Motion and Cloth.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Stop-and-go cloth draping.
Vis. Comput., 2007

From measured physical parameters to the haptic feeling of fabric.
Vis. Comput., 2007

From Physics-based Simulation to the Touching of Textiles: The HAPTEX Project.
Int. J. Virtual Real., 2007

High fashion in equations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Advanced Topics in Virtual Garment Simulation.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Haptic Simulation, Perception and Manipulation of Deformable Objects.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Accurate Anisotropic Bending Stiffness on Particle Grids.
Proceedings of the 2007 International Conference on Cyberworlds, 2007

From Measured Fabric to the Simulation of Cloth.
Proceedings of the 10th International Conference on Computer-Aided Design and Computer Graphics, 2007

2006
Real-Time Animation of Complex Hairstyles.
IEEE Trans. Vis. Comput. Graph., 2006

Resolving surface collisions through intersection contour minimization.
ACM Trans. Graph., 2006

Simple linear bending stiffness in particle systems.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Collision Handling and its Applications.
Proceedings of the 27th Annual Conference of the European Association for Computer Graphics, 2006

Optimized Framework for Real Time Hair Simulation.
Proceedings of the Advances in Computer Graphics, 2006

2005
From early draping to haute couture models: 20 years of research.
Vis. Comput., 2005

Implicit midpoint integration and adaptive damping for efficient cloth simulation.
Comput. Animat. Virtual Worlds, 2005

Collision Detection for Deformable Objects.
Comput. Graph. Forum, 2005

From early virtual garment simulation to interactive fashion design.
Comput. Aided Des., 2005

Key Techniques for interactive Virtual Garment Simulation.
Proceedings of the 26th Annual Conference of the European Association for Computer Graphics, 2005

2004
Animating complex hairstyles in real-time.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

Collision detection and proximity queries.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

2002
Avenues of Research in Dynamic Clothing.
Proceedings of the Computer Animation 2002, 2002

2001
Integrating deformations between bodies and clothes.
Comput. Animat. Virtual Worlds, 2001

Designing and Simulating Clothes.
Int. J. Image Graph., 2001

Comparing Efficiency of Integration Methods for Cloth Simulation.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

2000
Implementing Fast Cloth Simulation with Collision Response.
Proceedings of the Computer Graphics International Conference, 2000

Accurate Collision Response on Polygonal Meshes.
Proceedings of the Computer Animation 2000, 2000

Virtual clothing - theory and practice.
Springer, ISBN: 978-3-540-67600-3, 2000

1999
Animating Wrinkles on Clothes.
Proceedings of the 10th IEEE Visualization Conference, 1999

1998
The SPHERIGON: A Simple Polygon Patch for Smoothing Quickly Your Polygonal Meshes.
Proceedings of the Computer Animation 1998, 1998

1997
Dressing Virtual Humans.
Proceedings of the Creating Personalities for Synthetic Actors, 1997

1996
An evolving system for simulating clothes on virtual actors.
IEEE Computer Graphics and Applications, 1996

Virtual clothes, Hair and Skin for Beautiful Top Models.
Proceedings of the Computer Graphics International Conference, 1996

1995
Versatile and efficient techniques for simulating cloth and other deformable objects.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Topological modeling of human anatomy using medical data.
Proceedings of the Computer Animation 1995, 1995

1993
Constrained Delaunay Triangulation Revisited.
Proceedings of the 5th Canadian Conference on Computational Geometry, 1993


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